ModernUO/Scripts/Engines/Factions/Core/FactionState.cs
2018-08-19 01:38:55 +08:00

310 lines
6.9 KiB
C#

using System;
using System.Collections.Generic;
namespace Server.Factions
{
public class FactionState
{
private Faction m_Faction;
private Mobile m_Commander;
private int m_Tithe;
private int m_Silver;
private List<PlayerState> m_Members;
private Election m_Election;
private List<FactionItem> m_FactionItems;
private List<BaseFactionTrap> m_FactionTraps;
private DateTime m_LastAtrophy;
private const int BroadcastsPerPeriod = 2;
private static readonly TimeSpan BroadcastPeriod = TimeSpan.FromHours( 1.0 );
private DateTime[] m_LastBroadcasts = new DateTime[BroadcastsPerPeriod];
public DateTime LastAtrophy{ get{ return m_LastAtrophy; } set{ m_LastAtrophy = value; } }
public bool FactionMessageReady
{
get
{
for ( int i = 0; i < m_LastBroadcasts.Length; ++i )
{
if ( DateTime.UtcNow >= (m_LastBroadcasts[i] + BroadcastPeriod) )
return true;
}
return false;
}
}
public bool IsAtrophyReady{ get{ return DateTime.UtcNow >= (m_LastAtrophy + TimeSpan.FromHours( 47.0 )); } }
public int CheckAtrophy()
{
if ( DateTime.UtcNow < (m_LastAtrophy + TimeSpan.FromHours( 47.0 )) )
return 0;
int distrib = 0;
m_LastAtrophy = DateTime.UtcNow;
List<PlayerState> members = new List<PlayerState>( m_Members );
for ( int i = 0; i < members.Count; ++i )
{
PlayerState ps = members[i];
if ( ps.IsActive )
{
ps.IsActive = false;
continue;
}
else if ( ps.KillPoints > 0 )
{
int atrophy = ( ps.KillPoints + 9 ) / 10;
ps.KillPoints -= atrophy;
distrib += atrophy;
}
}
return distrib;
}
public void RegisterBroadcast()
{
for ( int i = 0; i < m_LastBroadcasts.Length; ++i )
{
if ( DateTime.UtcNow >= (m_LastBroadcasts[i] + BroadcastPeriod) )
{
m_LastBroadcasts[i] = DateTime.UtcNow;
break;
}
}
}
public List<FactionItem> FactionItems
{
get{ return m_FactionItems; }
set{ m_FactionItems = value; }
}
public List<BaseFactionTrap> Traps
{
get{ return m_FactionTraps; }
set{ m_FactionTraps = value; }
}
public Election Election
{
get{ return m_Election; }
set{ m_Election = value; }
}
public Mobile Commander
{
get{ return m_Commander; }
set
{
if ( m_Commander != null )
m_Commander.InvalidateProperties();
m_Commander = value;
if ( m_Commander != null )
{
m_Commander.SendLocalizedMessage( 1042227 ); // You have been elected Commander of your faction
m_Commander.InvalidateProperties();
PlayerState pl = PlayerState.Find( m_Commander );
if ( pl != null && pl.Finance != null )
pl.Finance.Finance = null;
if ( pl != null && pl.Sheriff != null )
pl.Sheriff.Sheriff = null;
}
}
}
public int Tithe
{
get{ return m_Tithe; }
set{ m_Tithe = value; }
}
public int Silver
{
get{ return m_Silver; }
set{ m_Silver = value; }
}
public List<PlayerState> Members
{
get{ return m_Members; }
set{ m_Members = value; }
}
public FactionState( Faction faction )
{
m_Faction = faction;
m_Tithe = 50;
m_Members = new List<PlayerState>();
m_Election = new Election( faction );
m_FactionItems = new List<FactionItem>();
m_FactionTraps = new List<BaseFactionTrap>();
}
public FactionState( GenericReader reader )
{
int version = reader.ReadEncodedInt();
switch ( version )
{
case 5:
{
m_LastAtrophy = reader.ReadDateTime();
goto case 4;
}
case 4:
{
int count = reader.ReadEncodedInt();
for ( int i = 0; i < count; ++i )
{
DateTime time = reader.ReadDateTime();
if ( i < m_LastBroadcasts.Length )
m_LastBroadcasts[i] = time;
}
goto case 3;
}
case 3:
case 2:
case 1:
{
m_Election = new Election( reader );
goto case 0;
}
case 0:
{
m_Faction = Faction.ReadReference( reader );
m_Commander = reader.ReadMobile();
if ( version < 5 )
m_LastAtrophy = DateTime.UtcNow;
if ( version < 4 )
{
DateTime time = reader.ReadDateTime();
if ( m_LastBroadcasts.Length > 0 )
m_LastBroadcasts[0] = time;
}
m_Tithe = reader.ReadEncodedInt();
m_Silver = reader.ReadEncodedInt();
int memberCount = reader.ReadEncodedInt();
m_Members = new List<PlayerState>();
for ( int i = 0; i < memberCount; ++i )
{
PlayerState pl = new PlayerState( reader, m_Faction, m_Members );
if ( pl.Mobile != null )
m_Members.Add( pl );
}
m_Faction.State = this;
m_Faction.ZeroRankOffset = m_Members.Count;
m_Members.Sort();
for ( int i = m_Members.Count - 1; i >= 0; i-- ) {
PlayerState player = m_Members[i];
if ( player.KillPoints <= 0 )
m_Faction.ZeroRankOffset = i;
else
player.RankIndex = i;
}
m_FactionItems = new List<FactionItem>();
if ( version >= 2 )
{
int factionItemCount = reader.ReadEncodedInt();
for ( int i = 0; i < factionItemCount; ++i )
{
FactionItem factionItem = new FactionItem( reader, m_Faction );
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( factionItem.CheckAttach ) ); // sandbox attachment
}
}
m_FactionTraps = new List<BaseFactionTrap>();
if ( version >= 3 )
{
int factionTrapCount = reader.ReadEncodedInt();
for ( int i = 0; i < factionTrapCount; ++i )
{
if ( reader.ReadItem() is BaseFactionTrap trap && !trap.CheckDecay() )
m_FactionTraps.Add( trap );
}
}
break;
}
}
if ( version < 1 )
m_Election = new Election( m_Faction );
}
public void Serialize( GenericWriter writer )
{
writer.WriteEncodedInt( (int) 5 ); // version
writer.Write( m_LastAtrophy );
writer.WriteEncodedInt( (int) m_LastBroadcasts.Length );
for ( int i = 0; i < m_LastBroadcasts.Length; ++i )
writer.Write( (DateTime) m_LastBroadcasts[i] );
m_Election.Serialize( writer );
Faction.WriteReference( writer, m_Faction );
writer.Write( (Mobile) m_Commander );
writer.WriteEncodedInt( (int) m_Tithe );
writer.WriteEncodedInt( (int) m_Silver );
writer.WriteEncodedInt( (int) m_Members.Count );
for ( int i = 0; i < m_Members.Count; ++i )
{
PlayerState pl = (PlayerState) m_Members[i];
pl.Serialize( writer );
}
writer.WriteEncodedInt( (int) m_FactionItems.Count );
for ( int i = 0; i < m_FactionItems.Count; ++i )
m_FactionItems[i].Serialize( writer );
writer.WriteEncodedInt( (int) m_FactionTraps.Count );
for ( int i = 0; i < m_FactionTraps.Count; ++i )
writer.Write( (Item) m_FactionTraps[i] );
}
}
}