## Summary ### Changes - Adds `[IgnoreDupe]` and `[SerializedIgnoreDupe]` - Updates all _known_ classes that need the attribute. Some might be missing, please helps us find them! - Adds `Item.Dupe()` command and encapsulates `CopyProperties` and `OnAfterDuped`. This is also overridable. - Updates Dupe command to use the new logic. - Fixes duping multiple kinds of objects that used to be outright broken. ### Bug Fixes - Fixes issue with durability after duping - Fixes issue with hue after duping > [!Note] > **Developer Note** > Customizing how duping an item works now requires two steps: > 1. Add `[IgnoreDupe]` or `[SerializedIgnoreDupe]` to the property/field > 2. Add custom logic in an `OnAfterDuped` override > > When do you need to do this? > *When the property being copied is not a primitive, and you need to manually deep-clone the contents of the property such as with Lists, Dictionaries, or sub classes.*
122 lines
3.3 KiB
C#
122 lines
3.3 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2023 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: Guild.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Collections.Generic;
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namespace Server.Guilds;
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public enum GuildType
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{
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Regular,
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Chaos,
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Order
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}
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public abstract class BaseGuild : ISerializable
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{
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protected BaseGuild()
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{
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Serial = World.NewGuild;
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World.AddGuild(this);
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}
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protected BaseGuild(Serial serial) => Serial = serial;
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public abstract string Abbreviation { get; set; }
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public abstract string Name { get; set; }
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public abstract GuildType Type { get; set; }
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public abstract bool Disbanded { get; }
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public abstract void Delete();
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public bool Deleted => Disbanded;
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[IgnoreDupe]
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[CommandProperty(AccessLevel.Counselor)]
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public Serial Serial { get; }
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[IgnoreDupe]
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[CommandProperty(AccessLevel.GameMaster, readOnly: true)]
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public DateTime Created { get; set; } = Core.Now;
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[IgnoreDupe]
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public long SavePosition { get; set; } = -1;
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[IgnoreDupe]
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public BufferWriter SaveBuffer { get; set; }
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public abstract void Serialize(IGenericWriter writer);
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public abstract void Deserialize(IGenericReader reader);
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public abstract void OnDelete(Mobile mob);
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public static BaseGuild FindByName(string name)
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{
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foreach (var g in World.Guilds.Values)
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{
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if (g.Name.InsensitiveEquals(name))
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{
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return g;
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}
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}
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return null;
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}
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public static BaseGuild FindByAbbrev(string abbr)
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{
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foreach (var g in World.Guilds.Values)
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{
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if (g.Abbreviation.InsensitiveEquals(abbr))
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{
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return g;
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}
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}
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return null;
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}
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public static HashSet<BaseGuild> Search(string find)
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{
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var words = find.ToLower().Split(' ');
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var results = new HashSet<BaseGuild>();
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foreach (var g in World.Guilds.Values)
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{
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var name = g.Name;
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bool all = true;
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foreach (var t in words)
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{
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if (name.InsensitiveIndexOf(t) == -1)
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{
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all = false;
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break;
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}
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}
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if (all)
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{
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results.Add(g);
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}
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}
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return results;
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}
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public override string ToString() => $"{Serial} \"{Name} [{Abbreviation}]\"";
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}
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