ModernUO/Scripts/Misc/Assistants.cs
2018-09-14 08:41:38 -07:00

186 lines
5.7 KiB
C#

using System;
using System.Collections.Generic;
using Server.Network;
namespace Server.Misc
{
public static partial class Assistants
{
private static class Settings
{
public const bool Enabled = false;
public const bool KickOnFailure = true; // It will also kick clients running without assistants
public static readonly TimeSpan HandshakeTimeout = TimeSpan.FromSeconds(30.0);
public static readonly TimeSpan DisconnectDelay = TimeSpan.FromSeconds(15.0);
public const string WarningMessage = "The server was unable to negotiate features with your assistant. "
+ "You must download and run an updated version of <A HREF=\"http://uosteam.com\">UOSteam</A>"
+ " or <A HREF=\"https://bitbucket.org/msturgill/razor-releases/downloads\">Razor</A>."
+ "<BR><BR>Make sure you've checked the option <B>Negotiate features with server</B>, "
+ "once you have this box checked you may log in and play normally."
+ "<BR><BR>You will be disconnected shortly.";
public static void Configure()
{
//DisallowFeature( Features.FilterWeather );
}
[Flags]
public enum Features : ulong
{
None = 0,
FilterWeather = 1 << 0, // Weather Filter
FilterLight = 1 << 1, // Light Filter
SmartTarget = 1 << 2, // Smart Last Target
RangedTarget = 1 << 3, // Range Check Last Target
AutoOpenDoors = 1 << 4, // Automatically Open Doors
DequipOnCast = 1 << 5, // Unequip Weapon on spell cast
AutoPotionEquip = 1 << 6, // Un/re-equip weapon on potion use
PoisonedChecks = 1 << 7, // Block heal If poisoned/Macro If Poisoned condition/Heal or Cure self
LoopedMacros = 1 << 8, // Disallow looping or recursive macros
UseOnceAgent = 1 << 9, // The use once agent
RestockAgent = 1 << 10, // The restock agent
SellAgent = 1 << 11, // The sell agent
BuyAgent = 1 << 12, // The buy agent
PotionHotkeys = 1 << 13, // All potion hotkeys
RandomTargets = 1 << 14, // All random target hotkeys (not target next, last target, target self)
ClosestTargets = 1 << 15, // All closest target hotkeys
OverheadHealth = 1 << 16, // Health and Mana/Stam messages shown over player's heads
AutolootAgent = 1 << 17, // The autoloot agent
BoneCutterAgent = 1 << 18, // The bone cutter agent
AdvancedMacros = 1 << 19, // Advanced macro engine
AutoRemount = 1 << 20, // Auto remount after dismount
AutoBandage = 1 << 21, // Auto bandage friends, self, last and mount option
EnemyTargetShare = 1 << 22, // Enemy target share on guild, party or alliance chat
FilterSeason = 1 << 23, // Season Filter
SpellTargetShare = 1 << 24, // Spell target share on guild, party or alliance chat
All = ulong.MaxValue
}
private static Features m_DisallowedFeatures = Features.None;
public static void DisallowFeature(Features feature)
{
SetDisallowed(feature, true);
}
public static void AllowFeature(Features feature)
{
SetDisallowed(feature, false);
}
public static void SetDisallowed(Features feature, bool value)
{
if (value)
m_DisallowedFeatures |= feature;
else
m_DisallowedFeatures &= ~feature;
}
public static Features DisallowedFeatures => m_DisallowedFeatures;
}
private static class Negotiator
{
private static Dictionary<Mobile, Timer> m_Dictionary = new Dictionary<Mobile, Timer>();
private static TimerStateCallback OnHandshakeTimeout_Callback = new TimerStateCallback(OnHandshakeTimeout);
private static TimerStateCallback OnForceDisconnect_Callback = new TimerStateCallback(OnForceDisconnect);
public static void Initialize()
{
if (Settings.Enabled)
{
EventSink.Login += new LoginEventHandler(EventSink_Login);
ProtocolExtensions.Register(0xFF, true, new OnPacketReceive(OnHandshakeResponse));
}
}
private static void EventSink_Login(LoginEventArgs e)
{
Mobile m = e.Mobile;
if (m != null && m.NetState != null && m.NetState.Running)
{
m.Send(new BeginHandshake());
if (Settings.KickOnFailure)
m.Send(new BeginHandshake());
if (m_Dictionary.TryGetValue(m, out Timer t) && t != null)
t.Stop();
m_Dictionary[m] = t = Timer.DelayCall(Settings.HandshakeTimeout, OnHandshakeTimeout_Callback, m);
t.Start();
}
}
private static void OnHandshakeResponse(NetState state, PacketReader pvSrc)
{
pvSrc.Trace(state);
if (state == null || state.Mobile == null || !state.Running)
return;
Mobile m = state.Mobile;
if (m_Dictionary.TryGetValue( m, out Timer t ))
{
t?.Stop();
m_Dictionary.Remove(m);
}
}
private static void OnHandshakeTimeout(object state)
{
if (!(state is Mobile m))
return;
m_Dictionary.Remove(m);
// if (!Settings.KickOnFailure)
// {
// Console.WriteLine("Player '{0}' failed to negotiate features.", m);
// }
if (m.NetState != null && m.NetState.Running)
{
m.SendGump(new Gumps.WarningGump(1060635, 30720, Settings.WarningMessage, 0xFFC000, 420, 250, null, null));
if (m.AccessLevel <= AccessLevel.Player)
{
Timer t;
m_Dictionary[m] = t = Timer.DelayCall(Settings.DisconnectDelay, OnForceDisconnect_Callback, m);
t.Start();
}
}
}
private static void OnForceDisconnect(object state)
{
if (state is Mobile m)
{
if (m.NetState != null && m.NetState.Running)
m.NetState.Dispose();
m_Dictionary.Remove(m);
Console.WriteLine("Player {0} kicked (Failed assistant handshake)", m);
}
}
private sealed class BeginHandshake : ProtocolExtension
{
public BeginHandshake()
: base(0xFE, 8)
{
m_Stream.Write((uint)((ulong)Settings.DisallowedFeatures >> 32));
m_Stream.Write((uint)((ulong)Settings.DisallowedFeatures & 0xFFFFFFFF));
}
}
}
}
}