65 lines
1.9 KiB
C#
65 lines
1.9 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Items;
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namespace Server.Spells.Chivalry
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{
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public class HolyLightSpell : PaladinSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Holy Light", "Augus Luminos",
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-1,
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9002
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);
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds( 1.75 );
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public override double RequiredSkill => 55.0;
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public override int RequiredMana => 10;
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public override int RequiredTithing => 10;
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public override int MantraNumber => 1060724; // Augus Luminos
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public override bool BlocksMovement => false;
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public HolyLightSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override bool DelayedDamage => false;
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public override void OnCast()
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{
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if ( CheckSequence() )
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{
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List<Mobile> targets = new List<Mobile>();
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foreach ( Mobile m in Caster.GetMobilesInRange( 3 ) )
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if ( Caster != m && SpellHelper.ValidIndirectTarget( Caster, m ) && Caster.CanBeHarmful( m, false ) && ( !Core.AOS || Caster.InLOS( m ) ) )
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targets.Add( m );
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Caster.PlaySound( 0x212 );
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Caster.PlaySound( 0x206 );
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Effects.SendLocationParticles( EffectItem.Create( Caster.Location, Caster.Map, EffectItem.DefaultDuration ), 0x376A, 1, 29, 0x47D, 2, 9962, 0 );
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Effects.SendLocationParticles( EffectItem.Create( new Point3D( Caster.X, Caster.Y, Caster.Z - 7 ), Caster.Map, EffectItem.DefaultDuration ), 0x37C4, 1, 29, 0x47D, 2, 9502, 0 );
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for ( int i = 0; i < targets.Count; ++i )
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{
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Mobile m = targets[i];
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int damage = ComputePowerValue( 10 ) + Utility.RandomMinMax( 0, 2 );
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// TODO: Should caps be applied?
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if ( damage < 8 )
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damage = 8;
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else if ( damage > 24 )
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damage = 24;
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Caster.DoHarmful( m );
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SpellHelper.Damage( this, m, damage, 0, 0, 0, 0, 100 );
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}
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}
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FinishSequence();
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}
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}
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}
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