584 lines
No EOL
16 KiB
C#
584 lines
No EOL
16 KiB
C#
using Server.Items;
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using Server.Multis.Deeds;
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namespace Server.Multis
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{
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public class SmallOldHouse : BaseHouse
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{
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public static Rectangle2D[] AreaArray = { new Rectangle2D(-3, -3, 7, 7), new Rectangle2D(-1, 4, 3, 1) };
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public SmallOldHouse(Mobile owner, int id) : base(id, owner, 425, 3)
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{
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uint keyValue = CreateKeys(owner);
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AddSouthDoor(0, 3, 7, keyValue);
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SetSign(2, 4, 5);
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}
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public SmallOldHouse(Serial serial) : base(serial)
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{
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}
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public override Rectangle2D[] Area => AreaArray;
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public override Point3D BaseBanLocation => new Point3D(2, 4, 0);
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public override int DefaultPrice => 43800;
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public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[0];
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public override HouseDeed GetDeed()
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{
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return ItemID switch
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{
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0x64 => (HouseDeed)new StonePlasterHouseDeed(),
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0x66 => new FieldStoneHouseDeed(),
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0x68 => new SmallBrickHouseDeed(),
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0x6A => new WoodHouseDeed(),
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0x6C => new WoodPlasterHouseDeed(),
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0x6E => new ThatchedRoofCottageDeed(),
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_ => new ThatchedRoofCottageDeed()
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};
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class GuildHouse : BaseHouse
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{
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public static Rectangle2D[] AreaArray = { new Rectangle2D(-7, -7, 14, 14), new Rectangle2D(-2, 7, 4, 1) };
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public GuildHouse(Mobile owner) : base(0x74, owner, 1100, 8)
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{
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uint keyValue = CreateKeys(owner);
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AddSouthDoors(-1, 6, 7, keyValue);
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SetSign(4, 8, 16);
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AddSouthDoor(-3, -1, 7);
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AddSouthDoor(3, -1, 7);
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}
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public GuildHouse(Serial serial) : base(serial)
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{
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}
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public override int DefaultPrice => 144500;
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public override HousePlacementEntry ConvertEntry => HousePlacementEntry.ThreeStoryFoundations[20];
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public override int ConvertOffsetX => -1;
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public override int ConvertOffsetY => -1;
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public override Rectangle2D[] Area => AreaArray;
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public override Point3D BaseBanLocation => new Point3D(4, 8, 0);
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public override HouseDeed GetDeed() => new BrickHouseDeed();
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class TwoStoryHouse : BaseHouse
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{
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public static Rectangle2D[] AreaArray =
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{ new Rectangle2D(-7, 0, 14, 7), new Rectangle2D(-7, -7, 9, 7), new Rectangle2D(-4, 7, 4, 1) };
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public TwoStoryHouse(Mobile owner, int id) : base(id, owner, 1370, 10)
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{
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uint keyValue = CreateKeys(owner);
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AddSouthDoors(-3, 6, 7, keyValue);
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SetSign(2, 8, 16);
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AddSouthDoor(-3, 0, 7);
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AddSouthDoor(id == 0x76 ? -2 : -3, 0, 27);
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}
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public TwoStoryHouse(Serial serial) : base(serial)
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{
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}
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public override Rectangle2D[] Area => AreaArray;
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public override Point3D BaseBanLocation => new Point3D(2, 8, 0);
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public override int DefaultPrice => 192400;
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public override HouseDeed GetDeed()
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{
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return ItemID switch
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{
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0x76 => (HouseDeed)new TwoStoryWoodPlasterHouseDeed(),
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0x78 => new TwoStoryStonePlasterHouseDeed(),
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_ => new TwoStoryStonePlasterHouseDeed()
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};
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class Tower : BaseHouse
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{
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public static Rectangle2D[] AreaArray =
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{
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new Rectangle2D(-7, -7, 16, 14), new Rectangle2D(-1, 7, 4, 2), new Rectangle2D(-11, 0, 4, 7),
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new Rectangle2D(9, 0, 4, 7)
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};
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public Tower(Mobile owner) : base(0x7A, owner, 2119, 15)
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{
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uint keyValue = CreateKeys(owner);
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AddSouthDoors(false, 0, 6, 6, keyValue);
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SetSign(5, 8, 16);
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AddSouthDoor(false, 3, -2, 6);
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AddEastDoor(false, 1, 4, 26);
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AddEastDoor(false, 1, 4, 46);
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}
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public Tower(Serial serial) : base(serial)
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{
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}
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public override int DefaultPrice => 433200;
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public override HousePlacementEntry ConvertEntry => HousePlacementEntry.ThreeStoryFoundations[37];
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public override int ConvertOffsetY => -1;
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public override Rectangle2D[] Area => AreaArray;
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public override Point3D BaseBanLocation => new Point3D(5, 8, 0);
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public override HouseDeed GetDeed() => new TowerDeed();
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class Keep : BaseHouse // warning: ODD shape!
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{
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public static Rectangle2D[] AreaArray =
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{
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new Rectangle2D(-11, -11, 7, 8), new Rectangle2D(-11, 5, 7, 8), new Rectangle2D(6, -11, 7, 8),
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new Rectangle2D(6, 5, 7, 8), new Rectangle2D(-9, -3, 5, 8), new Rectangle2D(6, -3, 5, 8),
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new Rectangle2D(-4, -9, 10, 20), new Rectangle2D(-1, 11, 4, 1)
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};
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public Keep(Mobile owner) : base(0x7C, owner, 2625, 18)
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{
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uint keyValue = CreateKeys(owner);
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AddSouthDoors(false, 0, 10, 6, keyValue);
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SetSign(5, 12, 16);
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}
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public Keep(Serial serial) : base(serial)
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{
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}
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public override int DefaultPrice => 665200;
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public override Rectangle2D[] Area => AreaArray;
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public override Point3D BaseBanLocation => new Point3D(5, 13, 0);
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public override HouseDeed GetDeed() => new KeepDeed();
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class Castle : BaseHouse
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{
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public static Rectangle2D[] AreaArray = { new Rectangle2D(-15, -15, 31, 31), new Rectangle2D(-1, 16, 4, 1) };
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public Castle(Mobile owner) : base(0x7E, owner, 4076, 28)
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{
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uint keyValue = CreateKeys(owner);
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AddSouthDoors(false, 0, 15, 6, keyValue);
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SetSign(5, 17, 16);
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AddSouthDoors(false, 0, 11, 6, true);
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AddSouthDoors(false, 0, 5, 6, false);
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AddSouthDoors(false, -1, -11, 6, false);
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}
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public Castle(Serial serial) : base(serial)
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{
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}
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public override int DefaultPrice => 1022800;
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public override Rectangle2D[] Area => AreaArray;
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public override Point3D BaseBanLocation => new Point3D(5, 17, 0);
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public override HouseDeed GetDeed() => new CastleDeed();
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class LargePatioHouse : BaseHouse
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{
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public static Rectangle2D[] AreaArray = { new Rectangle2D(-7, -7, 15, 14), new Rectangle2D(-5, 7, 4, 1) };
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public LargePatioHouse(Mobile owner) : base(0x8C, owner, 1100, 8)
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{
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uint keyValue = CreateKeys(owner);
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AddSouthDoors(-4, 6, 7, keyValue);
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SetSign(1, 8, 16);
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AddEastDoor(1, 4, 7);
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AddEastDoor(1, -4, 7);
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AddSouthDoor(4, -1, 7);
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}
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public LargePatioHouse(Serial serial) : base(serial)
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{
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}
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public override int DefaultPrice => 152800;
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public override HousePlacementEntry ConvertEntry => HousePlacementEntry.ThreeStoryFoundations[29];
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public override int ConvertOffsetY => -1;
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public override Rectangle2D[] Area => AreaArray;
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public override Point3D BaseBanLocation => new Point3D(1, 8, 0);
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public override HouseDeed GetDeed() => new LargePatioDeed();
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class LargeMarbleHouse : BaseHouse
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{
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public static Rectangle2D[] AreaArray = { new Rectangle2D(-7, -7, 15, 14), new Rectangle2D(-6, 7, 6, 1) };
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public LargeMarbleHouse(Mobile owner) : base(0x96, owner, 1370, 10)
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{
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uint keyValue = CreateKeys(owner);
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AddSouthDoors(false, -4, 3, 4, keyValue);
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SetSign(1, 8, 11);
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}
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public LargeMarbleHouse(Serial serial) : base(serial)
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{
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}
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public override int DefaultPrice => 192000;
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public override HousePlacementEntry ConvertEntry => HousePlacementEntry.ThreeStoryFoundations[29];
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public override int ConvertOffsetY => -1;
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public override Rectangle2D[] Area => AreaArray;
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public override Point3D BaseBanLocation => new Point3D(1, 8, 0);
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public override HouseDeed GetDeed() => new LargeMarbleDeed();
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class SmallTower : BaseHouse
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{
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public static Rectangle2D[] AreaArray = { new Rectangle2D(-3, -3, 8, 7), new Rectangle2D(2, 4, 3, 1) };
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public SmallTower(Mobile owner) : base(0x98, owner, 580, 4)
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{
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uint keyValue = CreateKeys(owner);
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AddSouthDoor(false, 3, 3, 6, keyValue);
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SetSign(1, 4, 5);
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}
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public SmallTower(Serial serial) : base(serial)
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{
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}
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public override int DefaultPrice => 88500;
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public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[6];
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public override Rectangle2D[] Area => AreaArray;
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public override Point3D BaseBanLocation => new Point3D(1, 4, 0);
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public override HouseDeed GetDeed() => new SmallTowerDeed();
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class LogCabin : BaseHouse
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{
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public static Rectangle2D[] AreaArray = { new Rectangle2D(-3, -6, 8, 13) };
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public LogCabin(Mobile owner) : base(0x9A, owner, 1100, 8)
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{
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uint keyValue = CreateKeys(owner);
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AddSouthDoor(1, 4, 8, keyValue);
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SetSign(5, 8, 20);
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AddSouthDoor(1, 0, 29);
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}
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public LogCabin(Serial serial) : base(serial)
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{
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}
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public override int DefaultPrice => 97800;
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public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[12];
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public override Rectangle2D[] Area => AreaArray;
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public override Point3D BaseBanLocation => new Point3D(5, 8, 0);
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public override HouseDeed GetDeed() => new LogCabinDeed();
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class SandStonePatio : BaseHouse
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{
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public static Rectangle2D[] AreaArray = { new Rectangle2D(-5, -4, 12, 8), new Rectangle2D(-2, 4, 3, 1) };
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public SandStonePatio(Mobile owner) : base(0x9C, owner, 850, 6)
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{
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uint keyValue = CreateKeys(owner);
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AddSouthDoor(-1, 3, 6, keyValue);
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SetSign(4, 6, 24);
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}
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public SandStonePatio(Serial serial) : base(serial)
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{
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}
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public override int DefaultPrice => 90900;
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public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[35];
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public override int ConvertOffsetY => -1;
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public override Rectangle2D[] Area => AreaArray;
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public override Point3D BaseBanLocation => new Point3D(4, 6, 0);
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public override HouseDeed GetDeed() => new SandstonePatioDeed();
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class TwoStoryVilla : BaseHouse
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{
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public static Rectangle2D[] AreaArray = { new Rectangle2D(-5, -5, 11, 11), new Rectangle2D(2, 6, 4, 1) };
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public TwoStoryVilla(Mobile owner) : base(0x9E, owner, 1100, 8)
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{
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uint keyValue = CreateKeys(owner);
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AddSouthDoors(3, 1, 5, keyValue);
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SetSign(3, 8, 24);
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AddEastDoor(1, 0, 25);
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AddSouthDoor(-3, -1, 25);
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}
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public TwoStoryVilla(Serial serial) : base(serial)
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{
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}
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public override int DefaultPrice => 136500;
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public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[31];
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public override Rectangle2D[] Area => AreaArray;
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public override Point3D BaseBanLocation => new Point3D(3, 8, 0);
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public override HouseDeed GetDeed() => new VillaDeed();
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class SmallShop : BaseHouse
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{
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public static Rectangle2D[] AreaArray1 = { new Rectangle2D(-3, -3, 7, 7), new Rectangle2D(-1, 4, 4, 1) };
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public static Rectangle2D[] AreaArray2 = { new Rectangle2D(-3, -3, 7, 7), new Rectangle2D(-2, 4, 3, 1) };
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public SmallShop(Mobile owner, int id) : base(id, owner, 425, 3)
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{
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uint keyValue = CreateKeys(owner);
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BaseDoor door = MakeDoor(false, DoorFacing.EastCW);
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door.Locked = true;
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door.KeyValue = keyValue;
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if (door is BaseHouseDoor houseDoor)
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houseDoor.Facing = DoorFacing.EastCCW;
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AddDoor(door, -2, 0, id == 0xA2 ? 24 : 27);
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// AddSouthDoor( false, -2, 0, 27 - (id == 0xA2 ? 3 : 0), keyValue );
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SetSign(3, 4, 7 - (id == 0xA2 ? 2 : 0));
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}
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public SmallShop(Serial serial) : base(serial)
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{
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}
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public override Rectangle2D[] Area => ItemID == 0x40A2 ? AreaArray1 : AreaArray2;
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public override Point3D BaseBanLocation => new Point3D(3, 4, 0);
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public override int DefaultPrice => 63000;
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public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[0];
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public override HouseDeed GetDeed()
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|
{
|
|
return ItemID switch
|
|
{
|
|
0xA0 => (HouseDeed)new StoneWorkshopDeed(),
|
|
0xA2 => new MarbleWorkshopDeed(),
|
|
_ => new MarbleWorkshopDeed()
|
|
};
|
|
}
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
writer.Write(0); // version
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
} |