ModernUO/Projects/UOContent/Engines/CannedEvil/ChampionSpawn.cs
mark1145 053dbcbad0
fix: Fixes ignoring mobs, champions, party crash, slayer rarity, boat speedhack, etc (#1222)
* Movie ignore mobiles to Mobile class
* Allow necromancer familiars to ignore mobiles
* ChampionSpawn should not quietly fail when creating new spawn
* Fix client party crash bug: 2 people partied, the leader logs out, other client is hung
* Fix spellbooks creating with magery/meditation only and creating magery multiple times
* Fix BaseRunicTool.GetRandomSlayer() creating more undead slayers than intended
* Do not allow players to dismount each other whilst mounted
* Fix AOS onwards damage increase tooltip and wrong formula in AOS
* Fix monsters killing other monster revenants + animate dead should not attack player pets + other animates
* Fix fire steed having loot pack added twice
* Fix oaks spawn not able to create Unicorns + Kirins via Activator.CreateInstace() due to constructor having name as parametr
* Fix ignoreMobiles flag not propagated to client for non-players.
* Fix harrower tents not leeching from players
* Fix boats speedhacking around the map
* Fix bless, agility etc. not renewing duration
* Fix reveal always worked
* Fix empty constructor for steeds so they don't throw now.
2022-10-31 22:16:50 -07:00

1658 lines
50 KiB
C#
Executable file

/*************************************************************************
* ModernUO *
* Copyright 2019-2022 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: ChampionSpawn.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Net;
using System.Collections.Generic;
using Server.Gumps;
using Server.Items;
using Server.Mobiles;
using Server.Regions;
using Server.Logging;
using Server.Utilities;
namespace Server.Engines.CannedEvil
{
public class ChampionSpawn : Item
{
private static readonly ILogger logger = LogFactory.GetLogger(typeof(ChampionSpawn));
private bool m_Active;
private ChampionSpawnType m_Type;
private List<Mobile> m_Creatures;
private List<Item> m_RedSkulls;
private List<Item> m_WhiteSkulls;
private ChampionPlatform m_Platform;
private ChampionAltar m_Altar;
private int m_Kills;
private int m_MaxLevel;
private int m_Level;
//private int m_SpawnRange;
private Rectangle2D m_SpawnArea;
private ChampionSpawnRegion m_Region;
//Goes back each level, below level 0 and it goes off!
private TimerExecutionToken _timerToken;
private IdolOfTheChampion m_Idol;
private TimerExecutionToken _restartTimerToken;
public virtual string BroadcastMessage => "The Champion has sensed your presence! Beware its wrath!";
public virtual bool ProximitySpawn => false;
public virtual bool CanAdvanceByValor => true;
public virtual bool CanActivateByValor => true;
public virtual bool AlwaysActive => false;
public override TimeSpan DecayTime => TimeSpan.FromSeconds(180.0);
public virtual bool HasStarRoomGate => true;
public Dictionary<Mobile, int> DamageEntries { get; private set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool ConfinedRoaming { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool HasBeenAdvanced { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public Point3D EjectLocation { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public Map EjectMap { get; set; }
public override int LabelNumber => 1041030; // Evil in a Can: Don't delete me!
[Constructible]
public ChampionSpawn() : base(0xBD2)
{
Movable = false;
Visible = false;
m_Creatures = new List<Mobile>();
m_RedSkulls = new List<Item>();
m_WhiteSkulls = new List<Item>();
m_Platform = new ChampionPlatform(this);
m_Altar = new ChampionAltar(this);
m_Idol = new IdolOfTheChampion(this);
ExpireDelay = TimeSpan.FromMinutes(30.0);
RestartDelay = TimeSpan.FromMinutes(30.0);
DamageEntries = new Dictionary<Mobile, int>();
Timer.StartTimer(TimeSpan.Zero, SetInitialSpawnArea);
}
public void SetInitialSpawnArea()
{
//Previous default used to be 24;
SpawnArea = new Rectangle2D(new Point2D(X - 24, Y - 24), new Point2D(X + 24, Y + 24));
}
public virtual ChampionSpawnRegion GetRegion() => new(this);
public void UpdateRegion()
{
m_Region?.Unregister();
if (!Deleted && Map != Map.Internal)
{
m_Region = GetRegion();
m_Region.Register();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool RandomizeType { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int Kills
{
get => m_Kills;
set
{
m_Kills = value;
double n = m_Kills / (double)MaxKills;
int p = (int)(n * 100);
if (p < 90)
{
SetWhiteSkullCount(p / 20);
}
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Rectangle2D SpawnArea
{
get => m_SpawnArea;
set
{
m_SpawnArea = value;
InvalidateProperties();
UpdateRegion();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public TimeSpan RestartDelay { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public DateTime RestartTime { get; private set; }
[CommandProperty(AccessLevel.GameMaster)]
public TimeSpan ExpireDelay { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public DateTime ExpireTime { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public ChampionSpawnType Type
{
get => m_Type;
set
{
m_Type = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool Active
{
get => m_Active;
set
{
if (value)
{
Start();
}
else
{
Stop();
}
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool ReadyToActivate { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool ActivatedByValor { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool ActivatedByProximity { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public DateTime NextProximityTime { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Champion { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int Level
{
get => m_Level;
set
{
for (int i = m_RedSkulls.Count - 1; i >= value; --i)
{
m_RedSkulls[i].Delete();
m_RedSkulls.RemoveAt(i);
}
for (int i = m_RedSkulls.Count; i < Math.Min(value, 16); ++i)
{
Item skull = new Item(0x1854) { Hue = 0x26, Movable = false, Light = LightType.Circle150 };
skull.MoveToWorld(GetRedSkullLocation(i), Map);
m_RedSkulls.Add(skull);
}
m_Level = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
public int MaxLevel{ get => m_MaxLevel;
set => m_MaxLevel = Math.Max(Math.Min(value, 18), 0);
}
public bool IsChampionSpawn(Mobile m) => m_Creatures.Contains(m);
[CommandProperty(AccessLevel.GameMaster)]
public virtual int MaxKills
{
get
{
return Level switch
{
>= 16 => 16,
>= 12 => 32,
>= 8 => 64,
>= 4 => 128,
_ => 256
};
}
}
public void SetWhiteSkullCount(int val)
{
for (int i = m_WhiteSkulls.Count - 1; i >= val; --i)
{
m_WhiteSkulls[i].Delete();
m_WhiteSkulls.RemoveAt(i);
}
for (int i = m_WhiteSkulls.Count; i < val; ++i)
{
Item skull = new Item(0x1854);
skull.Movable = false;
skull.Light = LightType.Circle150;
skull.MoveToWorld(GetWhiteSkullLocation(i), Map);
m_WhiteSkulls.Add(skull);
Effects.PlaySound(skull.Location, skull.Map, 0x29);
Effects.SendLocationEffect(new Point3D(skull.X + 1, skull.Y + 1, skull.Z), skull.Map, 0x3728, 10);
}
}
public void Start()
{
if (m_Active || Deleted)
{
return;
}
if (RandomizeType)
{
Type = Utility.Random(5) switch
{
0 => ChampionSpawnType.VerminHorde,
1 => ChampionSpawnType.UnholyTerror,
2 => ChampionSpawnType.ColdBlood,
3 => ChampionSpawnType.Abyss,
4 => ChampionSpawnType.Arachnid,
_ => Type
};
}
m_Active = true;
ReadyToActivate = false;
HasBeenAdvanced = false;
m_MaxLevel = 16 + Utility.Random(3);
_timerToken.Cancel();
Timer.StartTimer(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0), OnSlice, out _timerToken);
_restartTimerToken.Cancel();
if (m_Altar != null)
{
m_Altar.Hue = Champion != null ? 0x26 : 0;
}
if (m_Platform != null)
{
m_Platform.Hue = 0x452;
}
ExpireTime = Core.Now + ExpireDelay;
}
public void Stop()
{
if (!m_Active || Deleted)
{
return;
}
m_Active = false;
ActivatedByValor = false;
HasBeenAdvanced = false;
m_MaxLevel = 0;
_timerToken.Cancel();
_restartTimerToken.Cancel();
if (m_Altar != null)
{
m_Altar.Hue = 0;
}
if (m_Platform != null)
{
m_Platform.Hue = 0x497;
}
if (AlwaysActive)
{
BeginRestart(RestartDelay);
}
else if (ActivatedByProximity)
{
ActivatedByProximity = false;
NextProximityTime = Core.Now + TimeSpan.FromHours(6.0);
}
Timer.StartTimer(TimeSpan.FromMinutes(10.0), ExpireCreatures);
}
public void BeginRestart(TimeSpan ts)
{
RestartTime = Core.Now + ts;
_restartTimerToken.Cancel();
Timer.StartTimer(ts, EndRestart, out _restartTimerToken);
}
public void EndRestart()
{
HasBeenAdvanced = false;
ReadyToActivate = true;
}
private ScrollofTranscendence CreateRandomTramSoT()
{
int level = Utility.Random(5) + 1;
return ScrollofTranscendence.CreateRandom(level, level);
}
private ScrollofTranscendence CreateRandomFelSoT()
{
int level = Utility.Random(5) + 1;
return ScrollofTranscendence.CreateRandom(level, level);
}
private static PowerScroll CreateRandomFelPS() => PowerScroll.CreateRandomNoCraft(5, 5);
public static void GiveScrollOfTranscendenceFelTo (Mobile killer, ScrollofTranscendence SoTF)
{
if (SoTF == null || killer == null) //sanity
{
return;
}
killer.SendLocalizedMessage(1094936); // You have received a Scroll of Transcendence!
if (killer.Alive)
{
killer.AddToBackpack(SoTF);
}
else
{
if (killer.Corpse is { Deleted: false })
{
killer.Corpse.DropItem(SoTF);
}
else
{
killer.AddToBackpack(SoTF);
}
}
// Justice reward
var pm = (PlayerMobile)killer;
for (var j = 0; j < pm.JusticeProtectors.Count; ++j)
{
Mobile prot = pm.JusticeProtectors[j];
if (prot.Map != killer.Map || prot.Kills >= 5 || prot.Criminal || !JusticeVirtue.CheckMapRegion(killer, prot))
{
continue;
}
var chance = VirtueHelper.GetLevel(prot, VirtueName.Justice) switch
{
VirtueLevel.Seeker => 60,
VirtueLevel.Follower => 80,
VirtueLevel.Knight => 100,
_ => 0
};
if (chance > Utility.Random(100))
{
prot.SendLocalizedMessage(1049368); // You have been rewarded for your dedication to Justice!
ScrollofTranscendence SoTFduplicate = new ScrollofTranscendence (SoTF.Skill, SoTF.Value);
prot.AddToBackpack(SoTFduplicate);
}
}
}
public static void GivePowerScrollFelTo (Mobile killer, PowerScroll PS)
{
if (PS == null || killer == null) //sanity
{
return;
}
killer.SendLocalizedMessage(1049524); // You have received a scroll of power!
if (killer.Alive)
{
killer.AddToBackpack(PS);
}
else if (killer.Corpse is { Deleted: false })
{
killer.Corpse.DropItem(PS);
}
else
{
killer.AddToBackpack(PS);
}
// Justice reward
var pm = (PlayerMobile)killer;
for (var j = 0; j < pm.JusticeProtectors.Count; ++j)
{
Mobile prot = pm.JusticeProtectors[j];
if (prot.Map != killer.Map || prot.Kills >= 5 || prot.Criminal || !JusticeVirtue.CheckMapRegion(killer, prot))
{
continue;
}
var chance = VirtueHelper.GetLevel(prot, VirtueName.Justice) switch
{
VirtueLevel.Seeker => 60,
VirtueLevel.Follower => 80,
VirtueLevel.Knight => 100,
_ => 0
};
if (chance > Utility.Random(100))
{
prot.SendLocalizedMessage(1049368); // You have been rewarded for your dedication to Justice!
//PowerScroll PSduplicate = new PowerScroll (PS.Skill, PS.Value);
prot.AddToBackpack(CreateRandomFelPS());
}
}
}
public void OnSlice()
{
if (!m_Active || Deleted)
{
return;
}
if (Champion != null)
{
if (Champion.Deleted)
{
RegisterDamageTo(Champion);
//if (m_Champion is BaseChampion)
// AwardArtifact(((BaseChampion)m_Champion).GetArtifact());
DamageEntries.Clear();
if (m_Platform != null)
{
m_Platform.Hue = 0x497;
}
if (m_Altar != null)
{
m_Altar.Hue = 0;
if (HasStarRoomGate && (!Core.ML || Map == Map.Felucca))
{
new StarRoomGate(m_Altar.Location, m_Altar.Map, true);
}
}
Champion = null;
Stop();
}
}
else
{
int kills = m_Kills;
for (var i = 0; i < m_Creatures.Count; ++i)
{
Mobile m = m_Creatures[i];
if (m.Deleted)
{
if (m.Corpse is { Deleted: false })
{
((Corpse)m.Corpse).BeginDecay(TimeSpan.FromMinutes(1));
}
m_Creatures.RemoveAt(i);
--i;
++m_Kills;
Mobile killer = m.FindMostRecentDamager(false);
RegisterDamageTo(m);
if (killer is BaseCreature creature)
{
killer = creature.GetMaster();
}
if (killer is PlayerMobile pm)
{
if (Core.ML)
{
if (Map == Map.Felucca)
{
if (Utility.RandomDouble() < 0.001)
{
double random = Utility.Random (49);
if (random <= 24)
{
ScrollofTranscendence SoTF = CreateRandomFelSoT();
GiveScrollOfTranscendenceFelTo (pm, SoTF);
}
else
{
PowerScroll PS = CreateRandomFelPS();
GivePowerScrollFelTo (pm, PS);
}
}
}
if (Map == Map.Ilshenar || Map == Map.Tokuno)
{
if (Utility.RandomDouble() < 0.0015)
{
pm.SendLocalizedMessage(1094936); // You have received a Scroll of Transcendence!
ScrollofTranscendence SoTT = CreateRandomTramSoT();
pm.AddToBackpack(SoTT);
}
}
}
int mobSubLevel = GetSubLevelfor(m) + 1;
if (mobSubLevel >= 0)
{
bool gainedPath = false;
int pointsToGain = mobSubLevel * 40;
if (VirtueHelper.Award(pm, VirtueName.Valor, pointsToGain, ref gainedPath))
{
if (gainedPath)
{
pm.SendLocalizedMessage(1054032); // You have gained a path in Valor!
}
else
{
pm.SendLocalizedMessage(1054030); // You have gained in Valor!
}
// No delay on Valor gains
}
pm.ChampionTitles.Award(m_Type, mobSubLevel);
}
}
}
}
// Only really needed once.
if (m_Kills > kills)
{
InvalidateProperties();
}
double n = m_Kills / (double)MaxKills;
int p = (int)(n * 100);
if (p >= 99)
{
AdvanceLevel();
}
else if (p > 0)
{
SetWhiteSkullCount(p / 20);
}
if (Core.Now >= ExpireTime)
{
Expire();
}
Respawn();
}
}
public void AdvanceLevel()
{
ExpireTime = Core.Now + ExpireDelay;
if (Level < m_MaxLevel)
{
m_Kills = 0;
++Level;
InvalidateProperties();
SetWhiteSkullCount(0);
if (m_Altar != null)
{
Effects.PlaySound(m_Altar.Location, m_Altar.Map, 0x29);
Effects.SendLocationEffect(new Point3D(m_Altar.X + 1, m_Altar.Y + 1, m_Altar.Z), m_Altar.Map, 0x3728, 10);
}
}
else
{
SpawnChampion();
}
}
public void SpawnChampion()
{
if (m_Altar != null)
{
m_Altar.Hue = 0x26;
}
if (m_Platform != null)
{
m_Platform.Hue = 0x452;
}
m_Kills = 0;
Level = 0;
InvalidateProperties();
SetWhiteSkullCount(0);
try
{
Champion = ChampionSpawnInfo.GetInfo(m_Type).Champion.CreateInstance<Mobile>();
}
catch (Exception e)
{
logger.Error(
e,
"Failed to spawn champion \"{MobileType}\" at {Location} ({Map}).",
m_Type,
Location,
Map
);
}
if (Champion != null)
{
Champion.MoveToWorld(new Point3D(X, Y, Z - 15), Map);
if (Champion is BaseCreature bc)
{
if (ConfinedRoaming)
{
bc.Home = Location;
bc.HomeMap = Map;
bc.RangeHome = Math.Min(m_SpawnArea.Width / 2, m_SpawnArea.Height / 2);
}
else
{
bc.Home = bc.Location;
bc.HomeMap = bc.Map;
Point2D xWall1 = new Point2D(m_SpawnArea.X, bc.Y);
Point2D xWall2 = new Point2D(m_SpawnArea.X + m_SpawnArea.Width, bc.Y);
Point2D yWall1 = new Point2D(bc.X, m_SpawnArea.Y);
Point2D yWall2 = new Point2D(bc.X, m_SpawnArea.Y + m_SpawnArea.Height);
double minXDist = Math.Min(bc.GetDistanceToSqrt(xWall1), bc.GetDistanceToSqrt(xWall2));
double minYDist = Math.Min(bc.GetDistanceToSqrt(yWall1), bc.GetDistanceToSqrt(yWall2));
bc.RangeHome = (int)Math.Min(minXDist, minYDist);
}
}
else
{
throw new Exception("Champion Spawn is not inherited from BaseCreature");
}
}
}
public virtual int MaxSpawn => 250 - GetSubLevel() * 40;
public void Respawn()
{
if (!m_Active || Deleted || Champion != null)
{
return;
}
while (m_Creatures.Count < MaxSpawn)
{
Mobile m = Spawn();
if (m == null)
{
return;
}
Point3D loc = GetSpawnLocation();
// Allow creatures to turn into Paragons at Ilshenar champions.
m.OnBeforeSpawn(loc, Map);
m_Creatures.Add(m);
m.MoveToWorld(loc, Map);
if (m is BaseCreature bc)
{
bc.Tamable = false;
if (ConfinedRoaming)
{
bc.Home = Location;
bc.HomeMap = Map;
bc.RangeHome = Math.Min(m_SpawnArea.Width / 2, m_SpawnArea.Height / 2);
}
else
{
bc.Home = bc.Location;
bc.HomeMap = bc.Map;
Point2D xWall1 = new Point2D(m_SpawnArea.X, bc.Y);
Point2D xWall2 = new Point2D(m_SpawnArea.X + m_SpawnArea.Width, bc.Y);
Point2D yWall1 = new Point2D(bc.X, m_SpawnArea.Y);
Point2D yWall2 = new Point2D(bc.X, m_SpawnArea.Y + m_SpawnArea.Height);
double minXDist = Math.Min(bc.GetDistanceToSqrt(xWall1), bc.GetDistanceToSqrt(xWall2));
double minYDist = Math.Min(bc.GetDistanceToSqrt(yWall1), bc.GetDistanceToSqrt(yWall2));
bc.RangeHome = (int)Math.Min(minXDist, minYDist);
}
}
}
}
public Point3D GetSpawnLocation()
{
Map map = Map;
if (map == null)
{
return Location;
}
// Try 20 times to find a spawnable location.
for (int i = 0; i < 20; i++)
{
int x = Utility.Random(m_SpawnArea.X, m_SpawnArea.Width);
int y = Utility.Random(m_SpawnArea.Y, m_SpawnArea.Height);
int z = Map.GetAverageZ(x, y);
if (Map.CanSpawnMobile(new Point2D(x, y), z))
{
return new Point3D(x, y, z);
}
}
return Location;
}
public int Level1 => 4;
public int Level2 => 8;
public int Level3 => 12;
public int GetSubLevel()
{
int level = Level;
return level <= Level1 ? 0 : level <= Level2 ? 1 : level <= Level3 ? 2 : 3;
}
public int GetSubLevelfor (Mobile m)
{
Type[][] types = ChampionSpawnInfo.GetInfo(m_Type).SpawnTypes;
Type t = m.GetType();
for (int i = 0; i < types.GetLength(0); i++)
{
Type[] individualTypes = types[i];
for (int j = 0; j < individualTypes.Length; j++)
{
if (t == individualTypes[j])
{
return i;
}
}
}
return -1;
}
public Mobile Spawn()
{
Type[][] types = ChampionSpawnInfo.GetInfo(m_Type).SpawnTypes;
int v = GetSubLevel();
if (v >= 0 && v < types.Length)
{
return Spawn(types[v]);
}
return null;
}
public Mobile Spawn(params Type[] types)
{
var type = types[Utility.Random(types.Length)];
try
{
return type.CreateInstance<Mobile>();
}
catch (Exception e)
{
logger.Error(
e,
"Failed to spawn minion \"{Type}\" for champion {ChampionSpawnType} at {Location} ({Map}).",
type,
m_Type,
Location,
Map
);
return null;
}
}
public void Expire()
{
m_Kills = 0;
if (m_WhiteSkulls.Count == 0)
{
// They didn't even get 20%, go back a level
if (Level > 0)
{
--Level;
}
if (!AlwaysActive && Level == 0)
{
Stop();
}
InvalidateProperties();
}
else
{
SetWhiteSkullCount(0);
}
ExpireTime = Core.Now + ExpireDelay;
}
public Point3D GetRedSkullLocation(int index)
{
int x, y;
if (index < 5)
{
x = index - 2;
y = -2;
}
else if (index < 9)
{
x = 2;
y = index - 6;
}
else if (index < 13)
{
x = 10 - index;
y = 2;
}
else
{
x = -2;
y = 14 - index;
}
return new Point3D(X + x, Y + y, Z - 15);
}
public Point3D GetWhiteSkullLocation(int index)
{
int x, y;
switch(index)
{
default: x = -1; y = -1; break;
case 1: x = 1; y = -1; break;
case 2: x = 1; y = 1; break;
case 3: x = -1; y = 1; break;
}
return new Point3D(X + x, Y + y, Z - 15);
}
public override void AddNameProperty(IPropertyList list)
{
list.Add("champion spawn");
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (m_Active)
{
list.Add(1060742); // active
list.Add(1060658, $"{"Type"}\t{m_Type}"); // ~1_val~: ~2_val~
list.Add(1060659, $"{"Level"}\t{Level}"); // ~1_val~: ~2_val~
var killRatio = 100.0 * ((double)m_Kills / MaxKills);
list.Add(1060660, $"{"Kills"}\t{m_Kills} of {MaxKills} ({killRatio:F1}%)"); // ~1_val~: ~2_val~
}
else
{
list.Add(1060743); // inactive
}
}
public override void OnSingleClick(Mobile from)
{
if (m_Active)
{
LabelTo(from, $"{m_Type} (Active; Level: {Level}; Kills: {m_Kills}/{MaxKills})");
}
else
{
LabelTo(from, $"{m_Type} (Inactive)");
}
}
public override void OnDoubleClick(Mobile from)
{
from.SendGump(new PropertiesGump(from, this));
}
public override void OnLocationChange(Point3D oldLoc)
{
if (Deleted)
{
return;
}
if (m_Platform != null)
{
m_Platform.Location = new Point3D(X, Y, Z - 20);
}
if (m_Altar != null)
{
m_Altar.Location = new Point3D(X, Y, Z - 15);
}
if (m_Idol != null)
{
m_Idol.Location = new Point3D(X, Y, Z - 15);
}
if (m_RedSkulls != null)
{
for (var i = 0; i < Math.Min(m_RedSkulls.Count, 16); ++i)
{
m_RedSkulls[i].Location = GetRedSkullLocation(i);
}
}
if (m_WhiteSkulls != null)
{
for (int i = 0; i < m_WhiteSkulls.Count; ++i)
{
m_WhiteSkulls[i].Location = GetWhiteSkullLocation(i);
}
}
m_SpawnArea.X += Location.X - oldLoc.X;
m_SpawnArea.Y += Location.Y - oldLoc.Y;
UpdateRegion();
}
public override void OnMapChange()
{
if (Deleted)
{
return;
}
if (m_Platform != null)
{
m_Platform.Map = Map;
}
if (m_Altar != null)
{
m_Altar.Map = Map;
}
if (m_Idol != null)
{
m_Idol.Map = Map;
}
if (m_RedSkulls != null)
{
for (int i = 0; i < m_RedSkulls.Count; ++i)
{
m_RedSkulls[i].Map = Map;
}
}
if (m_WhiteSkulls != null)
{
for (int i = 0; i < m_WhiteSkulls.Count; ++i)
{
m_WhiteSkulls[i].Map = Map;
}
}
UpdateRegion();
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
m_Platform?.Delete();
m_Altar?.Delete();
m_Idol?.Delete();
if (m_RedSkulls != null)
{
for (int i = 0; i < m_RedSkulls.Count; ++i)
{
m_RedSkulls[i].Delete();
}
m_RedSkulls.Clear();
}
if (m_WhiteSkulls != null)
{
for (int i = 0; i < m_WhiteSkulls.Count; ++i)
{
m_WhiteSkulls[i].Delete();
}
m_WhiteSkulls.Clear();
}
DeleteCreatures();
if (Champion is { Player: false })
{
Champion.Delete();
}
Stop();
UpdateRegion();
}
public void ExpireCreatures()
{
if (!m_Active && !ReadyToActivate && !AlwaysActive)
{
DeleteCreatures();
}
}
public void DeleteCreatures()
{
if (m_Creatures != null)
{
for (int i = 0; i < m_Creatures.Count; ++i)
{
Mobile mob = m_Creatures[i];
if (!mob.Player)
{
mob.Delete();
}
}
m_Creatures.Clear();
}
}
public ChampionSpawn(Serial serial) : base(serial)
{
}
public virtual void RegisterDamageTo(Mobile m)
{
if (m == null)
{
return;
}
foreach (DamageEntry de in m.DamageEntries)
{
if (de.HasExpired)
{
continue;
}
Mobile damager = de.Damager;
Mobile master = damager.GetDamageMaster(m);
if (master != null)
{
damager = master;
}
RegisterDamage(damager, de.DamageGiven);
}
}
public void RegisterDamage(Mobile from, int amount)
{
if (from?.Player != true)
{
return;
}
if (DamageEntries.ContainsKey(from))
{
DamageEntries[from] += amount;
}
else
{
DamageEntries.Add(from, amount);
}
}
public virtual void AwardArtifact(Item artifact)
{
if (artifact == null)
{
return;
}
if (DamageEntries.Count > 0)
{
int totalDamage = 0;
Dictionary<Mobile, int> validEntries = new Dictionary<Mobile, int>();
foreach (var (key, value) in DamageEntries)
{
if (IsEligible(key, artifact))
{
validEntries.Add(key, value);
totalDamage += value;
}
}
bool artifactGiven = false;
do
{
int randomDamage = Utility.RandomMinMax(1, totalDamage);
int checkDamage = 0;
foreach (var (key, value) in validEntries)
{
checkDamage += value;
if (checkDamage > randomDamage)
{
if (GiveArtifact(key, artifact))
{
artifactGiven = true;
}
else
{
validEntries.Remove(key);
}
break;
}
}
if (validEntries.Count == 0) //EVERYONE has a full backpack?!@
{
artifact.Delete();
break;
}
}
while (!artifactGiven);
}
else
{
artifact.Delete();
}
}
public bool GiveArtifact(Mobile to, Item artifact)
{
if (to == null || artifact == null)
{
return false;
}
Container pack = to.Backpack;
if (pack?.TryDropItem(to, artifact, false) != true)
{
return false;
}
to.SendLocalizedMessage(1062317); // For your valor in combating the fallen beast, a special artifact has been bestowed on you.
return true;
}
public bool IsEligible(Mobile m, Item Artifact) =>
m.Player && m.Alive && m.Region != null && m.Region == m_Region &&
m.Backpack?.CheckHold(m, Artifact, false) == true;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(9); // version
writer.Write(m_Level);
writer.Write(ActivatedByProximity);
writer.WriteDeltaTime(NextProximityTime);
writer.Write(m_MaxLevel); //This can change, based on how you use the champion spawn
writer.Write(ActivatedByValor);
writer.Write(DamageEntries.Count);
foreach (KeyValuePair<Mobile, int> kvp in DamageEntries)
{
writer.Write(kvp.Key);
writer.Write(kvp.Value);
}
writer.Write(ConfinedRoaming);
writer.Write(m_Idol);
writer.Write(HasBeenAdvanced);
writer.Write(m_SpawnArea);
writer.Write(RandomizeType);
writer.Write(m_Kills);
writer.Write(m_Active);
writer.Write((int)m_Type);
writer.Write(m_Creatures);
writer.Write(m_RedSkulls);
writer.Write(m_WhiteSkulls);
writer.Write(m_Platform);
writer.Write(m_Altar);
writer.Write(ExpireDelay);
writer.WriteDeltaTime(ExpireTime);
writer.Write(Champion);
writer.Write(RestartDelay);
if (_restartTimerToken.Running)
{
writer.Write(true);
writer.WriteDeltaTime(RestartTime);
}
else
{
writer.Write(false);
}
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
DamageEntries = new Dictionary<Mobile, int>();
int version = reader.ReadInt();
switch(version)
{
case 9:
{
m_Level = reader.ReadInt();
goto case 8;
}
case 8:
{
ActivatedByProximity = reader.ReadBool();
NextProximityTime = reader.ReadDeltaTime();
goto case 7;
}
case 7:
{
m_MaxLevel = reader.ReadInt();
goto case 6;
}
case 6:
{
if (version < 7)
{
m_MaxLevel = 16 + Utility.Random(3); //full levels
}
ActivatedByValor = reader.ReadBool();
goto case 5;
}
case 5:
{
int entries = reader.ReadInt();
Mobile m;
int damage;
for (int i = 0; i < entries; ++i)
{
m = reader.ReadEntity<Mobile>();
damage = reader.ReadInt();
if (m != null)
{
DamageEntries.Add(m, damage);
}
}
goto case 4;
}
case 4:
{
ConfinedRoaming = reader.ReadBool();
m_Idol = reader.ReadEntity<IdolOfTheChampion>();
HasBeenAdvanced = reader.ReadBool();
goto case 3;
}
case 3:
{
m_SpawnArea = reader.ReadRect2D();
goto case 2;
}
case 2:
{
RandomizeType = reader.ReadBool();
goto case 1;
}
case 1:
{
if (version < 3)
{
int oldRange = reader.ReadInt();
m_SpawnArea = new Rectangle2D(new Point2D(X - oldRange, Y - oldRange), new Point2D(X + oldRange, Y + oldRange));
}
m_Kills = reader.ReadInt();
goto case 0;
}
case 0:
{
if (version < 1)
{
m_SpawnArea = new Rectangle2D(new Point2D(X - 24, Y - 24), new Point2D(X + 24, Y + 24)); //Default was 24
}
bool active = reader.ReadBool();
m_Type = (ChampionSpawnType)reader.ReadInt();
m_Creatures = reader.ReadEntityList<Mobile>();
m_RedSkulls = reader.ReadEntityList<Item>();
m_WhiteSkulls = reader.ReadEntityList<Item>();
m_Platform = reader.ReadEntity<ChampionPlatform>();
m_Altar = reader.ReadEntity<ChampionAltar>();
ExpireDelay = reader.ReadTimeSpan();
ExpireTime = reader.ReadDeltaTime();
Champion = reader.ReadEntity<Mobile>();
RestartDelay = reader.ReadTimeSpan();
if (reader.ReadBool())
{
RestartTime = reader.ReadDeltaTime();
BeginRestart(RestartTime - Core.Now);
}
if (version < 4)
{
m_Idol = new IdolOfTheChampion(this);
m_Idol.MoveToWorld(new Point3D(X, Y, Z - 15), Map);
}
if (m_Platform == null || m_Altar == null || m_Idol == null)
{
Delete();
}
else if (active)
{
Start();
}
else if (AlwaysActive)
{
ReadyToActivate = true;
}
break;
}
}
Timer.StartTimer(TimeSpan.Zero, UpdateRegion);
}
}
public class ChampionSpawnRegion : BaseRegion
{
public ChampionSpawn Spawn { get; }
public ChampionSpawnRegion(ChampionSpawn spawn) :
base(null, spawn.Map, Find(spawn.Location, spawn.Map), spawn.SpawnArea) => Spawn = spawn;
public override bool AllowHousing(Mobile from, Point3D p) => false;
public bool CanSpawn() => Spawn.EjectLocation != new Point3D(0, 0, 0) && Spawn.EjectMap != null;
public override void AlterLightLevel(Mobile m, ref int global, ref int personal)
{
base.AlterLightLevel(m, ref global, ref personal);
global = Math.Max(global, 1 + Spawn.Level); //This is a guesstimate. TODO: Verify & get exact values // OSI testing: at 2 red skulls, light = 0x3 ; 1 red = 0x3.; 3 = 8; 9 = 0xD 8 = 0xD 12 = 0x12 10 = 0xD
}
public override void OnEnter(Mobile m)
{
if (m.Player && m.AccessLevel == AccessLevel.Player && !Spawn.Active)
{
Region parent = Parent ?? this;
if (Spawn.ReadyToActivate)
{
Spawn.Start();
}
else if (Spawn.ProximitySpawn && !Spawn.ActivatedByProximity && Core.Now >= Spawn.NextProximityTime)
{
List<Mobile> players = parent.GetPlayers();
List<IPAddress> addresses = new List<IPAddress>();
for (var i = 0; i < players.Count; i++)
{
if (players[i].AccessLevel == AccessLevel.Player && players[i].NetState != null &&
!addresses.Contains(players[i].NetState.Address) && !((PlayerMobile)players[i]).Young)
{
addresses.Add(players[i].NetState.Address);
}
}
if (addresses.Count >= 15)
{
foreach (Mobile player in players)
{
player.SendMessage(0x20, Spawn.BroadcastMessage);
}
Spawn.ActivatedByProximity = true;
Spawn.BeginRestart(TimeSpan.FromMinutes(5.0));
}
}
}
}
public override bool OnMoveInto(Mobile m, Direction d, Point3D newLocation, Point3D oldLocation)
{
if (base.OnMoveInto(m, d, newLocation, oldLocation))
{
if (m.Player)
{
if (((PlayerMobile)m).Young)
{
m.SendMessage("You decide against going here because of the danger.");
}
else if (!m.Alive)
{
m.SendMessage("A magical force prevents ghosts from entering this region.");
}
else
{
return true;
}
}
else
{
return true;
}
}
return false;
}
public override bool OnBeforeDeath(Mobile m)
{
if (Parent?.OnBeforeDeath(m) == false)
{
return false;
}
if (m.Player) //Give them 5 minutes to resurrect, then they are booted.
{
m.SendMessage("A magical force encompasses you, attempting to force you out of the area.");
new EjectTimer(m, this).Start();
}
return true;
}
private class EjectTimer : Timer
{
private readonly Mobile m_From;
private readonly ChampionSpawnRegion m_Region;
public EjectTimer(Mobile from, ChampionSpawnRegion region) : base(TimeSpan.FromMinutes(5.0))
{
m_From = from;
m_Region = region;
}
protected override void OnTick()
{
//See if they are dead, or logged out!
if (m_Region.Spawn != null && m_Region.CanSpawn() && !m_From.Alive)
{
if (m_From.NetState != null)
{
if (m_From.Region.IsPartOf(m_Region))
{
m_From.MoveToWorld(m_Region.Spawn.EjectLocation, m_Region.Spawn.EjectMap);
m_From.SendMessage("A magical force forces you out of the area.");
}
}
else if (Find(m_From.LogoutLocation, m_From.LogoutMap).IsPartOf(m_Region))
{
m_From.LogoutLocation = m_Region.Spawn.EjectLocation;
m_From.LogoutMap = m_Region.Spawn.EjectMap;
}
}
}
}
}
public class IdolOfTheChampion : Item
{
public ChampionSpawn Spawn { get; private set; }
public override string DefaultName => "Idol of the Champion";
public IdolOfTheChampion(ChampionSpawn spawn): base(0x1F18)
{
Spawn = spawn;
Movable = false;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
Spawn?.Delete();
}
public IdolOfTheChampion(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(Spawn);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
Spawn = reader.ReadEntity<ChampionSpawn>();
if (Spawn == null)
{
Delete();
}
break;
}
}
}
}
}