ModernUO/Projects/UOContent/Engines/Ethics/Evil/Mobiles/UnholySteed.cs
mark1145 053dbcbad0
fix: Fixes ignoring mobs, champions, party crash, slayer rarity, boat speedhack, etc (#1222)
* Movie ignore mobiles to Mobile class
* Allow necromancer familiars to ignore mobiles
* ChampionSpawn should not quietly fail when creating new spawn
* Fix client party crash bug: 2 people partied, the leader logs out, other client is hung
* Fix spellbooks creating with magery/meditation only and creating magery multiple times
* Fix BaseRunicTool.GetRandomSlayer() creating more undead slayers than intended
* Do not allow players to dismount each other whilst mounted
* Fix AOS onwards damage increase tooltip and wrong formula in AOS
* Fix monsters killing other monster revenants + animate dead should not attack player pets + other animates
* Fix fire steed having loot pack added twice
* Fix oaks spawn not able to create Unicorns + Kirins via Activator.CreateInstace() due to constructor having name as parametr
* Fix ignoreMobiles flag not propagated to client for non-players.
* Fix harrower tents not leeching from players
* Fix boats speedhacking around the map
* Fix bless, agility etc. not renewing duration
* Fix reveal always worked
* Fix empty constructor for steeds so they don't throw now.
2022-10-31 22:16:50 -07:00

91 lines
2.6 KiB
C#

using Server.Ethics;
namespace Server.Mobiles
{
public class UnholySteed : BaseMount
{
public override string DefaultName => "a dark steed";
[Constructible]
public UnholySteed() : base(0x74, 0x3EA7, AIType.AI_Melee, FightMode.Aggressor)
{
SetStr(496, 525);
SetDex(86, 105);
SetInt(86, 125);
SetHits(298, 315);
SetDamage(16, 22);
SetDamageType(ResistanceType.Physical, 40);
SetDamageType(ResistanceType.Fire, 40);
SetDamageType(ResistanceType.Energy, 20);
SetResistance(ResistanceType.Physical, 55, 65);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.MagicResist, 25.1, 30.0);
SetSkill(SkillName.Tactics, 97.6, 100.0);
SetSkill(SkillName.Wrestling, 80.5, 92.5);
Fame = 14000;
Karma = -14000;
VirtualArmor = 60;
Tamable = false;
ControlSlots = 1;
}
public UnholySteed(Serial serial) : base(serial)
{
}
public override string CorpseName => "an unholy corpse";
public override bool IsDispellable => false;
public override bool IsBondable => false;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
private static MonsterAbility[] _abilities = { MonsterAbility.FireBreath };
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
public override string ApplyNameSuffix(string suffix)
{
if (suffix.Length == 0)
{
return base.ApplyNameSuffix(Ethic.Evil.Definition.Adjunct.String);
}
return base.ApplyNameSuffix($"{suffix} {Ethic.Evil.Definition.Adjunct.String}");
}
public override void OnDoubleClick(Mobile from)
{
if (Ethic.Find(from) != Ethic.Evil)
{
from.SendMessage("You may not ride this steed.");
}
else
{
base.OnDoubleClick(from);
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}