* Movie ignore mobiles to Mobile class * Allow necromancer familiars to ignore mobiles * ChampionSpawn should not quietly fail when creating new spawn * Fix client party crash bug: 2 people partied, the leader logs out, other client is hung * Fix spellbooks creating with magery/meditation only and creating magery multiple times * Fix BaseRunicTool.GetRandomSlayer() creating more undead slayers than intended * Do not allow players to dismount each other whilst mounted * Fix AOS onwards damage increase tooltip and wrong formula in AOS * Fix monsters killing other monster revenants + animate dead should not attack player pets + other animates * Fix fire steed having loot pack added twice * Fix oaks spawn not able to create Unicorns + Kirins via Activator.CreateInstace() due to constructor having name as parametr * Fix ignoreMobiles flag not propagated to client for non-players. * Fix harrower tents not leeching from players * Fix boats speedhacking around the map * Fix bless, agility etc. not renewing duration * Fix reveal always worked * Fix empty constructor for steeds so they don't throw now.
136 lines
4.3 KiB
C#
136 lines
4.3 KiB
C#
using System;
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using Server.Items;
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using Server.Network;
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namespace Server.Mobiles
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{
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public class Kirin : BaseMount
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{
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public override string DefaultName => "a ki-rin";
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[Constructible]
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public Kirin() : base(132, 0x3EAD, AIType.AI_Mage, FightMode.Evil)
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{
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BaseSoundID = 0x3C5;
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SetStr(296, 325);
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SetDex(86, 105);
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SetInt(186, 225);
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SetHits(191, 210);
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SetDamage(16, 22);
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SetDamageType(ResistanceType.Physical, 70);
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SetDamageType(ResistanceType.Fire, 10);
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SetDamageType(ResistanceType.Cold, 10);
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SetDamageType(ResistanceType.Energy, 10);
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SetResistance(ResistanceType.Physical, 55, 65);
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SetResistance(ResistanceType.Fire, 35, 45);
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SetResistance(ResistanceType.Cold, 25, 35);
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SetResistance(ResistanceType.Poison, 25, 35);
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SetResistance(ResistanceType.Energy, 25, 35);
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SetSkill(SkillName.EvalInt, 80.1, 90.0);
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SetSkill(SkillName.Magery, 60.4, 100.0);
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SetSkill(SkillName.Meditation, 90.1, 100.0);
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SetSkill(SkillName.MagicResist, 85.3, 100.0);
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SetSkill(SkillName.Tactics, 20.1, 22.5);
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SetSkill(SkillName.Wrestling, 80.5, 92.5);
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Fame = 9000;
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Karma = 9000;
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Tamable = true;
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ControlSlots = 2;
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MinTameSkill = 95.1;
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}
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public Kirin(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a ki-rin corpse";
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public override bool AllowFemaleRider => false;
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public override bool AllowFemaleTamer => false;
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public override bool InitialInnocent => true;
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public override TimeSpan MountAbilityDelay => TimeSpan.FromHours(1.0);
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public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
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public override int Meat => 3;
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public override int Hides => 10;
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public override HideType HideType => HideType.Horned;
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public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
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public override void OnDisallowedRider(Mobile m)
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{
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m.SendLocalizedMessage(1042319); // The Ki-Rin refuses your attempts to mount it.
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}
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public override bool DoMountAbility(int damage, Mobile attacker)
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{
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if (Rider == null || attacker == null) // sanity
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{
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return false;
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}
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// Range and map checked here instead of other base fuction because of abiliites that don't need to check this
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if (Rider.Hits - damage < 30 && Rider.Map == attacker.Map && Rider.InRange(attacker, 18))
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{
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attacker.BoltEffect(0);
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// 35~100 damage, unresistable, by the Ki-rin.
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// Don't inform mount about this damage, Still unsure wether or not it's flagged as the mount doing damage or the player.
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// If changed to player, without the extra bool it'd be an infinite loop
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attacker.Damage(Utility.RandomMinMax(35, 100), this, false);
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// Your mount calls down the forces of nature on your opponent.
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Rider.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1042534);
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Rider.FixedParticles(0, 0, 0, 0x13A7, EffectLayer.Waist);
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Rider.PlaySound(0xA9); // Ki-rin's whinny.
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return true;
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}
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return false;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.LowScrolls);
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AddLoot(LootPack.Potions);
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (Utility.RandomDouble() < 0.35)
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{
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c.DropItem(new KirinBrains());
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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if (version == 0)
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{
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AI = AIType.AI_Mage;
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}
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}
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}
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}
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