ModernUO/Projects/UOContent/Mobiles/Animals/Mounts/Kirin.cs
mark1145 053dbcbad0
fix: Fixes ignoring mobs, champions, party crash, slayer rarity, boat speedhack, etc (#1222)
* Movie ignore mobiles to Mobile class
* Allow necromancer familiars to ignore mobiles
* ChampionSpawn should not quietly fail when creating new spawn
* Fix client party crash bug: 2 people partied, the leader logs out, other client is hung
* Fix spellbooks creating with magery/meditation only and creating magery multiple times
* Fix BaseRunicTool.GetRandomSlayer() creating more undead slayers than intended
* Do not allow players to dismount each other whilst mounted
* Fix AOS onwards damage increase tooltip and wrong formula in AOS
* Fix monsters killing other monster revenants + animate dead should not attack player pets + other animates
* Fix fire steed having loot pack added twice
* Fix oaks spawn not able to create Unicorns + Kirins via Activator.CreateInstace() due to constructor having name as parametr
* Fix ignoreMobiles flag not propagated to client for non-players.
* Fix harrower tents not leeching from players
* Fix boats speedhacking around the map
* Fix bless, agility etc. not renewing duration
* Fix reveal always worked
* Fix empty constructor for steeds so they don't throw now.
2022-10-31 22:16:50 -07:00

136 lines
4.3 KiB
C#

using System;
using Server.Items;
using Server.Network;
namespace Server.Mobiles
{
public class Kirin : BaseMount
{
public override string DefaultName => "a ki-rin";
[Constructible]
public Kirin() : base(132, 0x3EAD, AIType.AI_Mage, FightMode.Evil)
{
BaseSoundID = 0x3C5;
SetStr(296, 325);
SetDex(86, 105);
SetInt(186, 225);
SetHits(191, 210);
SetDamage(16, 22);
SetDamageType(ResistanceType.Physical, 70);
SetDamageType(ResistanceType.Fire, 10);
SetDamageType(ResistanceType.Cold, 10);
SetDamageType(ResistanceType.Energy, 10);
SetResistance(ResistanceType.Physical, 55, 65);
SetResistance(ResistanceType.Fire, 35, 45);
SetResistance(ResistanceType.Cold, 25, 35);
SetResistance(ResistanceType.Poison, 25, 35);
SetResistance(ResistanceType.Energy, 25, 35);
SetSkill(SkillName.EvalInt, 80.1, 90.0);
SetSkill(SkillName.Magery, 60.4, 100.0);
SetSkill(SkillName.Meditation, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 85.3, 100.0);
SetSkill(SkillName.Tactics, 20.1, 22.5);
SetSkill(SkillName.Wrestling, 80.5, 92.5);
Fame = 9000;
Karma = 9000;
Tamable = true;
ControlSlots = 2;
MinTameSkill = 95.1;
}
public Kirin(Serial serial) : base(serial)
{
}
public override string CorpseName => "a ki-rin corpse";
public override bool AllowFemaleRider => false;
public override bool AllowFemaleTamer => false;
public override bool InitialInnocent => true;
public override TimeSpan MountAbilityDelay => TimeSpan.FromHours(1.0);
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override int Meat => 3;
public override int Hides => 10;
public override HideType HideType => HideType.Horned;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public override void OnDisallowedRider(Mobile m)
{
m.SendLocalizedMessage(1042319); // The Ki-Rin refuses your attempts to mount it.
}
public override bool DoMountAbility(int damage, Mobile attacker)
{
if (Rider == null || attacker == null) // sanity
{
return false;
}
// Range and map checked here instead of other base fuction because of abiliites that don't need to check this
if (Rider.Hits - damage < 30 && Rider.Map == attacker.Map && Rider.InRange(attacker, 18))
{
attacker.BoltEffect(0);
// 35~100 damage, unresistable, by the Ki-rin.
// Don't inform mount about this damage, Still unsure wether or not it's flagged as the mount doing damage or the player.
// If changed to player, without the extra bool it'd be an infinite loop
attacker.Damage(Utility.RandomMinMax(35, 100), this, false);
// Your mount calls down the forces of nature on your opponent.
Rider.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1042534);
Rider.FixedParticles(0, 0, 0, 0x13A7, EffectLayer.Waist);
Rider.PlaySound(0xA9); // Ki-rin's whinny.
return true;
}
return false;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.LowScrolls);
AddLoot(LootPack.Potions);
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (Utility.RandomDouble() < 0.35)
{
c.DropItem(new KirinBrains());
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
if (version == 0)
{
AI = AIType.AI_Mage;
}
}
}
}