* Movie ignore mobiles to Mobile class * Allow necromancer familiars to ignore mobiles * ChampionSpawn should not quietly fail when creating new spawn * Fix client party crash bug: 2 people partied, the leader logs out, other client is hung * Fix spellbooks creating with magery/meditation only and creating magery multiple times * Fix BaseRunicTool.GetRandomSlayer() creating more undead slayers than intended * Do not allow players to dismount each other whilst mounted * Fix AOS onwards damage increase tooltip and wrong formula in AOS * Fix monsters killing other monster revenants + animate dead should not attack player pets + other animates * Fix fire steed having loot pack added twice * Fix oaks spawn not able to create Unicorns + Kirins via Activator.CreateInstace() due to constructor having name as parametr * Fix ignoreMobiles flag not propagated to client for non-players. * Fix harrower tents not leeching from players * Fix boats speedhacking around the map * Fix bless, agility etc. not renewing duration * Fix reveal always worked * Fix empty constructor for steeds so they don't throw now.
178 lines
4.8 KiB
C#
178 lines
4.8 KiB
C#
using System;
|
|
using Server.Engines.Plants;
|
|
using Server.Items;
|
|
|
|
namespace Server.Mobiles;
|
|
|
|
public class LesserHiryu : BaseMount
|
|
{
|
|
public override string DefaultName => "a lesser hiryu";
|
|
|
|
[Constructible]
|
|
public LesserHiryu() : base(243, 0x3E94, AIType.AI_Melee)
|
|
{
|
|
Hue = GetHue();
|
|
|
|
SetStr(301, 410);
|
|
SetDex(171, 270);
|
|
SetInt(301, 325);
|
|
|
|
SetHits(401, 600);
|
|
SetMana(60);
|
|
|
|
SetDamage(18, 23);
|
|
|
|
SetDamageType(ResistanceType.Physical, 100);
|
|
|
|
SetResistance(ResistanceType.Physical, 45, 70);
|
|
SetResistance(ResistanceType.Fire, 60, 80);
|
|
SetResistance(ResistanceType.Cold, 5, 15);
|
|
SetResistance(ResistanceType.Poison, 30, 40);
|
|
SetResistance(ResistanceType.Energy, 30, 40);
|
|
|
|
SetSkill(SkillName.Anatomy, 75.1, 80.0);
|
|
SetSkill(SkillName.MagicResist, 85.1, 100.0);
|
|
SetSkill(SkillName.Tactics, 100.1, 110.0);
|
|
SetSkill(SkillName.Wrestling, 100.1, 120.0);
|
|
|
|
Fame = 10000;
|
|
Karma = -10000;
|
|
|
|
Tamable = true;
|
|
ControlSlots = 3;
|
|
MinTameSkill = 98.7;
|
|
|
|
if (Utility.RandomDouble() < .33)
|
|
{
|
|
PackItem(Seed.RandomBonsaiSeed());
|
|
}
|
|
}
|
|
|
|
public LesserHiryu(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override string CorpseName => "a hiryu corpse";
|
|
public override double WeaponAbilityChance => 0.07; /* 1 in 15 chance of using; 1 in 5 chance of success */
|
|
|
|
public override bool StatLossAfterTame => true;
|
|
|
|
public override int TreasureMapLevel => 3;
|
|
public override int Meat => 16;
|
|
public override int Hides => 60;
|
|
public override FoodType FavoriteFood => FoodType.Meat;
|
|
public override bool CanAngerOnTame => true;
|
|
|
|
public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
|
|
|
|
private static MonsterAbility[] _abilities = { MonsterAbility.GraspingClaw };
|
|
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
|
|
|
private static int GetHue()
|
|
{
|
|
return Utility.Random(525) switch
|
|
{
|
|
524 => 0x258, // Midnight Blue 0.19%
|
|
523 => CraftResources.GetHue(CraftResource.Valorite), // Valorite 0.19%
|
|
>= 520 => 0x7D4, // Dark Green 0.57%
|
|
>= 510 => 0x163, // Green 1.90%
|
|
>= 500 => 0x295, // Green 1.90%
|
|
_ => 0 // No Hue 95.24%
|
|
} | 0x8000;
|
|
}
|
|
|
|
public override bool OverrideBondingReqs() => ControlMaster.Skills.Bushido.Base >= 90.0;
|
|
|
|
public override int GetAngerSound() => 0x4FE;
|
|
|
|
public override int GetIdleSound() => 0x4FD;
|
|
|
|
public override int GetAttackSound() => 0x4FC;
|
|
|
|
public override int GetHurtSound() => 0x4FF;
|
|
|
|
public override int GetDeathSound() => 0x4FB;
|
|
|
|
public override void GenerateLoot()
|
|
{
|
|
AddLoot(LootPack.FilthyRich, 2);
|
|
AddLoot(LootPack.Gems, 4);
|
|
}
|
|
|
|
public override double GetControlChance(Mobile m, bool useBaseSkill = false)
|
|
{
|
|
var tamingChance = base.GetControlChance(m, useBaseSkill);
|
|
|
|
if (tamingChance >= 0.95)
|
|
{
|
|
return tamingChance;
|
|
}
|
|
|
|
var skill = useBaseSkill ? m.Skills.Bushido.Base : m.Skills.Bushido.Value;
|
|
|
|
if (skill < 90.0)
|
|
{
|
|
return tamingChance;
|
|
}
|
|
|
|
var bushidoChance = (skill - 30.0) / 100;
|
|
|
|
if (m.Skills.Bushido.Base >= 120)
|
|
{
|
|
bushidoChance += 0.05;
|
|
}
|
|
|
|
return bushidoChance > tamingChance ? bushidoChance : tamingChance;
|
|
}
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
writer.Write(2);
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
var version = reader.ReadInt();
|
|
|
|
if (version <= 1)
|
|
{
|
|
Timer.StartTimer(() => Fix(version));
|
|
}
|
|
|
|
if (version < 2)
|
|
{
|
|
for (var i = 0; i < Skills.Length; ++i)
|
|
{
|
|
Skills[i].Cap = Math.Max(100.0, Skills[i].Cap * 0.9);
|
|
|
|
if (Skills[i].Base > Skills[i].Cap)
|
|
{
|
|
Skills[i].Base = Skills[i].Cap;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void Fix(int version)
|
|
{
|
|
switch (version)
|
|
{
|
|
case 1:
|
|
{
|
|
if (InternalItem != null)
|
|
{
|
|
InternalItem.Hue = Hue;
|
|
}
|
|
|
|
goto case 0;
|
|
}
|
|
case 0:
|
|
{
|
|
Hue = GetHue();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|