ModernUO/Projects/UOContent/Mobiles/Animals/Mounts/SkeletalMount.cs
mark1145 053dbcbad0
fix: Fixes ignoring mobs, champions, party crash, slayer rarity, boat speedhack, etc (#1222)
* Movie ignore mobiles to Mobile class
* Allow necromancer familiars to ignore mobiles
* ChampionSpawn should not quietly fail when creating new spawn
* Fix client party crash bug: 2 people partied, the leader logs out, other client is hung
* Fix spellbooks creating with magery/meditation only and creating magery multiple times
* Fix BaseRunicTool.GetRandomSlayer() creating more undead slayers than intended
* Do not allow players to dismount each other whilst mounted
* Fix AOS onwards damage increase tooltip and wrong formula in AOS
* Fix monsters killing other monster revenants + animate dead should not attack player pets + other animates
* Fix fire steed having loot pack added twice
* Fix oaks spawn not able to create Unicorns + Kirins via Activator.CreateInstace() due to constructor having name as parametr
* Fix ignoreMobiles flag not propagated to client for non-players.
* Fix harrower tents not leeching from players
* Fix boats speedhacking around the map
* Fix bless, agility etc. not renewing duration
* Fix reveal always worked
* Fix empty constructor for steeds so they don't throw now.
2022-10-31 22:16:50 -07:00

67 lines
1.8 KiB
C#

namespace Server.Mobiles
{
public class SkeletalMount : BaseMount
{
[Constructible]
public SkeletalMount() : base(793, 0x3EBB, AIType.AI_Animal, FightMode.Aggressor)
{
SetStr(91, 100);
SetDex(46, 55);
SetInt(46, 60);
SetHits(41, 50);
SetDamage(5, 12);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Cold, 50);
SetResistance(ResistanceType.Physical, 50, 60);
SetResistance(ResistanceType.Cold, 90, 95);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 10, 15);
SetSkill(SkillName.MagicResist, 95.1, 100.0);
SetSkill(SkillName.Tactics, 50.0);
SetSkill(SkillName.Wrestling, 70.1, 80.0);
Fame = 0;
Karma = 0;
}
public SkeletalMount(Serial serial) : base(serial)
{
}
public override string CorpseName => "an undead horse corpse";
public override string DefaultName => "a skeletal steed";
public override Poison PoisonImmune => Poison.Lethal;
public override bool BleedImmune => true;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
{
Tamable = false;
MinTameSkill = 0.0;
ControlSlots = 0;
break;
}
}
}
}
}