* Movie ignore mobiles to Mobile class * Allow necromancer familiars to ignore mobiles * ChampionSpawn should not quietly fail when creating new spawn * Fix client party crash bug: 2 people partied, the leader logs out, other client is hung * Fix spellbooks creating with magery/meditation only and creating magery multiple times * Fix BaseRunicTool.GetRandomSlayer() creating more undead slayers than intended * Do not allow players to dismount each other whilst mounted * Fix AOS onwards damage increase tooltip and wrong formula in AOS * Fix monsters killing other monster revenants + animate dead should not attack player pets + other animates * Fix fire steed having loot pack added twice * Fix oaks spawn not able to create Unicorns + Kirins via Activator.CreateInstace() due to constructor having name as parametr * Fix ignoreMobiles flag not propagated to client for non-players. * Fix harrower tents not leeching from players * Fix boats speedhacking around the map * Fix bless, agility etc. not renewing duration * Fix reveal always worked * Fix empty constructor for steeds so they don't throw now.
209 lines
5.3 KiB
C#
209 lines
5.3 KiB
C#
using System.Collections.Generic;
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using Server.ContextMenus;
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using Server.Items;
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namespace Server.Mobiles
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{
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public abstract class BaseFamiliar : BaseCreature
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{
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private bool m_LastHidden;
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public BaseFamiliar() : base(AIType.AI_Melee)
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{
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SetSpeed(0.1, 0.11);
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}
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public BaseFamiliar(Serial serial) : base(serial)
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{
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}
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public override bool BardImmune => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override bool Commandable => false;
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public override bool IgnoreMobiles => true;
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public override bool PlayerRangeSensitive => false;
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public virtual void RangeCheck()
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{
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if (Deleted || ControlMaster?.Deleted != false)
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{
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return;
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}
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var range = RangeHome - 2;
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if (InRange(ControlMaster.Location, RangeHome))
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{
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return;
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}
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var master = ControlMaster;
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var m_Loc = Point3D.Zero;
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if (Map != master.Map)
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{
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return;
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}
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var x = X > master.X ? master.X + range : master.X - range;
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var y = Y > master.Y ? master.Y + range : master.Y - range;
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for (var i = 0; i < 10; i++)
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{
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m_Loc.X = x + Utility.RandomMinMax(-1, 1);
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m_Loc.Y = y + Utility.RandomMinMax(-1, 1);
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m_Loc.Z = Map.GetAverageZ(m_Loc.X, m_Loc.Y);
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if (Map.CanSpawnMobile(m_Loc))
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{
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break;
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}
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m_Loc = master.Location;
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}
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if (!Deleted)
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{
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SetLocation(m_Loc, true);
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}
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}
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public override void OnThink()
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{
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var master = ControlMaster;
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if (Deleted)
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{
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return;
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}
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if (master?.Deleted != false)
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{
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DropPackContents();
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EndRelease(null);
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return;
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}
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RangeCheck();
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if (m_LastHidden != master.Hidden)
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{
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Hidden = m_LastHidden = master.Hidden;
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}
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if (AIObject?.WalkMobileRange(master, 5, true, 1, 1) == true)
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{
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Warmode = master.Warmode;
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Combatant = master.Combatant;
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CurrentSpeed = 0.10;
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}
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else
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{
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Warmode = false;
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FocusMob = Combatant = null;
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CurrentSpeed = 0.01;
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}
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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if (from.Alive && Controlled && from == ControlMaster && from.InRange(this, 14))
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{
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list.Add(new ReleaseEntry(from, this));
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}
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}
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public virtual void BeginRelease(Mobile from)
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{
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if (!Deleted && Controlled && from == ControlMaster && from.CheckAlive())
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{
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EndRelease(from);
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}
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}
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public virtual void EndRelease(Mobile from)
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{
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if (from?.CheckAlive() != false && !Deleted && Controlled && from == ControlMaster)
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{
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Effects.SendLocationParticles(
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EffectItem.Create(Location, Map, EffectItem.DefaultDuration),
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0x3728,
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1,
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13,
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2100,
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3,
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5042,
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0
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);
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PlaySound(0x201);
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Delete();
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}
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}
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public virtual void DropPackContents()
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{
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var map = Map;
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var pack = Backpack;
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if (map != null && map != Map.Internal && pack != null)
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{
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var list = new List<Item>(pack.Items);
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for (var i = 0; i < list.Count; ++i)
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{
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list[i].MoveToWorld(Location, map);
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}
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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ValidationQueue<BaseFamiliar>.Add(this);
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}
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public void Validate()
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{
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DropPackContents();
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Delete();
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}
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private class ReleaseEntry : ContextMenuEntry
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{
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private readonly BaseFamiliar m_Familiar;
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private readonly Mobile m_From;
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public ReleaseEntry(Mobile from, BaseFamiliar familiar) : base(6118, 14)
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{
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m_From = from;
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m_Familiar = familiar;
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}
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public override void OnClick()
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{
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if (!m_Familiar.Deleted && m_Familiar.Controlled && m_From == m_Familiar.ControlMaster &&
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m_From.CheckAlive())
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{
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m_Familiar.BeginRelease(m_From);
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}
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}
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}
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}
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}
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