* Movie ignore mobiles to Mobile class * Allow necromancer familiars to ignore mobiles * ChampionSpawn should not quietly fail when creating new spawn * Fix client party crash bug: 2 people partied, the leader logs out, other client is hung * Fix spellbooks creating with magery/meditation only and creating magery multiple times * Fix BaseRunicTool.GetRandomSlayer() creating more undead slayers than intended * Do not allow players to dismount each other whilst mounted * Fix AOS onwards damage increase tooltip and wrong formula in AOS * Fix monsters killing other monster revenants + animate dead should not attack player pets + other animates * Fix fire steed having loot pack added twice * Fix oaks spawn not able to create Unicorns + Kirins via Activator.CreateInstace() due to constructor having name as parametr * Fix ignoreMobiles flag not propagated to client for non-players. * Fix harrower tents not leeching from players * Fix boats speedhacking around the map * Fix bless, agility etc. not renewing duration * Fix reveal always worked * Fix empty constructor for steeds so they don't throw now.
194 lines
5.5 KiB
C#
194 lines
5.5 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class Revenant : BaseCreature
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{
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private readonly DateTime m_ExpireTime;
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private readonly Mobile m_Target;
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public Revenant(Mobile caster, Mobile target, TimeSpan duration) : base(AIType.AI_Melee)
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{
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Body = 400;
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Hue = 1;
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// TODO: Sound values?
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var scalar = caster.Skills.SpiritSpeak.Value * 0.01;
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m_Target = target;
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m_ExpireTime = Core.Now + duration;
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SetStr(200);
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SetDex(150);
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SetInt(150);
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SetDamage(16, 17);
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// Bestiary says 50 phys 50 cold, animal lore says differently
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SetDamageType(ResistanceType.Physical, 100);
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SetSkill(SkillName.MagicResist, 100.0 * scalar); // magic resist is absolute value of spiritspeak
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SetSkill(SkillName.Tactics, 100.0); // always 100
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SetSkill(
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SkillName.Swords,
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100.0 * scalar
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); // not displayed in animal lore but tests clearly show this is influenced
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SetSkill(SkillName.DetectHidden, 75.0 * scalar);
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scalar /= 1.2;
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SetResistance(ResistanceType.Physical, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar));
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SetResistance(ResistanceType.Cold, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar));
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SetResistance(ResistanceType.Fire, (int)(20 * scalar));
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SetResistance(ResistanceType.Poison, 100);
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SetResistance(ResistanceType.Energy, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar));
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Fame = 0;
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Karma = 0;
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ControlSlots = 3;
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VirtualArmor = 32;
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AddItem(new DeathShroud { Hue = 0x455, Movable = false });
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AddItem(new Halberd { Hue = 1, Movable = false });
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}
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public Revenant(Serial serial) : base(serial)
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{
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}
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public override Mobile ConstantFocus => m_Target;
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public override bool NoHouseRestrictions => true;
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public override double DispelDifficulty => 80.0;
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public override double DispelFocus => 20.0;
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public override string DefaultName => "a revenant";
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public override bool AlwaysMurderer => true;
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public override bool BleedImmune => true;
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public override bool BardImmune => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override bool IgnoreMobiles => true;
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public override void DisplayPaperdollTo(Mobile to)
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{
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// Do nothing
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}
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public override void OnThink()
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{
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if (!m_Target.Alive || Core.Now > m_ExpireTime)
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{
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Kill();
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return;
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}
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if (Map != m_Target.Map || !InRange(m_Target, 15))
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{
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var fromMap = Map;
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var from = Location;
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var toMap = m_Target.Map;
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var to = m_Target.Location;
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if (toMap != null)
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{
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for (var i = 0; i < 5; ++i)
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{
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var loc = new Point3D(to.X - 4 + Utility.Random(9), to.Y - 4 + Utility.Random(9), to.Z);
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if (toMap.CanSpawnMobile(loc))
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{
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to = loc;
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break;
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}
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loc.Z = toMap.GetAverageZ(loc.X, loc.Y);
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if (toMap.CanSpawnMobile(loc))
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{
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to = loc;
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break;
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}
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}
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}
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Map = toMap;
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Location = to;
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ProcessDelta();
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Effects.SendLocationParticles(
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EffectItem.Create(from, fromMap, EffectItem.DefaultDuration),
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0x3728,
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1,
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13,
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37,
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7,
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5023,
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0
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);
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FixedParticles(0x3728, 1, 13, 5023, 37, 7, EffectLayer.Waist);
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PlaySound(0x37D);
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}
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if (m_Target.Hidden && InRange(m_Target, 3) && Core.TickCount - NextSkillTime >= 0 &&
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UseSkill(SkillName.DetectHidden))
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{
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var targ = Target;
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targ?.Invoke(this, this);
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}
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Combatant = m_Target;
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FocusMob = m_Target;
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if (AIObject != null)
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{
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AIObject.Action = ActionType.Combat;
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}
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base.OnThink();
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}
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public override bool OnBeforeDeath()
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{
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Effects.PlaySound(Location, Map, 0x10B);
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Effects.SendLocationParticles(
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EffectItem.Create(Location, Map, TimeSpan.FromSeconds(10.0)),
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0x37CC,
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1,
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50,
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2101,
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7,
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9909,
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0
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);
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Delete();
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return false;
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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Delete();
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}
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}
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}
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