ModernUO/Projects/UOContent/Mobiles/Monsters/ML/Misc/Melee/Reptalon.cs
mark1145 053dbcbad0
fix: Fixes ignoring mobs, champions, party crash, slayer rarity, boat speedhack, etc (#1222)
* Movie ignore mobiles to Mobile class
* Allow necromancer familiars to ignore mobiles
* ChampionSpawn should not quietly fail when creating new spawn
* Fix client party crash bug: 2 people partied, the leader logs out, other client is hung
* Fix spellbooks creating with magery/meditation only and creating magery multiple times
* Fix BaseRunicTool.GetRandomSlayer() creating more undead slayers than intended
* Do not allow players to dismount each other whilst mounted
* Fix AOS onwards damage increase tooltip and wrong formula in AOS
* Fix monsters killing other monster revenants + animate dead should not attack player pets + other animates
* Fix fire steed having loot pack added twice
* Fix oaks spawn not able to create Unicorns + Kirins via Activator.CreateInstace() due to constructor having name as parametr
* Fix ignoreMobiles flag not propagated to client for non-players.
* Fix harrower tents not leeching from players
* Fix boats speedhacking around the map
* Fix bless, agility etc. not renewing duration
* Fix reveal always worked
* Fix empty constructor for steeds so they don't throw now.
2022-10-31 22:16:50 -07:00

80 lines
2.4 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class Reptalon : BaseMount
{
public override string DefaultName => "a reptalon";
[Constructible]
public Reptalon() : base(0x114, 0x3E90, AIType.AI_Melee)
{
BaseSoundID = 0x16A;
SetStr(1001, 1025);
SetDex(152, 164);
SetInt(251, 289);
SetHits(833, 931);
SetDamage(21, 28);
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Poison, 25);
SetDamageType(ResistanceType.Energy, 75);
SetResistance(ResistanceType.Physical, 53, 64);
SetResistance(ResistanceType.Fire, 35, 45);
SetResistance(ResistanceType.Cold, 36, 45);
SetResistance(ResistanceType.Poison, 52, 63);
SetResistance(ResistanceType.Energy, 71, 83);
SetSkill(SkillName.Wrestling, 101.5, 118.2);
SetSkill(SkillName.Tactics, 101.7, 108.2);
SetSkill(SkillName.MagicResist, 76.4, 89.9);
SetSkill(SkillName.Anatomy, 56.4, 59.7);
Tamable = true;
ControlSlots = 4;
MinTameSkill = 101.1;
}
public Reptalon(Serial serial) : base(serial)
{
}
public override string CorpseName => "a reptalon corpse";
public override int TreasureMapLevel => 5;
public override int Meat => 5;
public override int Hides => 10;
public override bool CanAngerOnTame => true;
public override bool StatLossAfterTame => true;
public override FoodType FavoriteFood => FoodType.Meat;
public override bool CanFly => true;
private static MonsterAbility[] _abilities = { MonsterAbility.FireBreath };
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
public override void GenerateLoot()
{
AddLoot(LootPack.AosUltraRich, 3);
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}