* Fixes disarm * Fixes strangle not refreshing * Fixes curse not refreshing * Fixes 125% bonus to looting rights * Fixes mobs attacking each other, or not attacking each other * Fixes items dropping to the floor * Fixes protection spell * Fixes cure sending wrong message
82 lines
2.4 KiB
C#
82 lines
2.4 KiB
C#
using System.Collections.Generic;
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using Server.Targeting;
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namespace Server.Spells.Fourth
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{
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public class CurseSpell : MagerySpell, ISpellTargetingMobile
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{
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private static readonly SpellInfo _info = new(
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"Curse",
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"Des Sanct",
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227,
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9031,
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Reagent.Nightshade,
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Reagent.Garlic,
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Reagent.SulfurousAsh
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);
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private static readonly Dictionary<Mobile, Timer> _table = new();
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public CurseSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
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{
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}
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public override SpellCircle Circle => SpellCircle.Fourth;
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public void Target(Mobile m)
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{
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if (CheckHSequence(m))
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{
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SpellHelper.Turn(Caster, m);
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SpellHelper.CheckReflect((int)Circle, Caster, ref m);
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var length = SpellHelper.GetDuration(Caster, m);
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SpellHelper.AddStatCurse(Caster, m, StatType.Str, length, false);
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SpellHelper.AddStatCurse(Caster, m, StatType.Dex, length);
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SpellHelper.AddStatCurse(Caster, m, StatType.Int, length);
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if (Caster.Player && m.Player)
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{
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RemoveEffect(m);
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_table[m] = Timer.DelayCall(length, () => RemoveEffect(m));
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}
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m.Spell?.OnCasterHurt();
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m.Paralyzed = false;
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m.FixedParticles(0x374A, 10, 15, 5028, EffectLayer.Waist);
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m.PlaySound(0x1E1);
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var percentage = (int)(SpellHelper.GetOffsetScalar(Caster, m, true) * 100);
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var args = $"{percentage}\t{percentage}\t{percentage}\t{10}\t{10}\t{10}\t{10}";
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BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Curse, 1075835, 1075836, length, m, args));
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HarmfulSpell(m);
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}
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FinishSequence();
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}
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public override void OnCast()
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{
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Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
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}
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public static bool RemoveEffect(Mobile m)
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{
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if (_table.Remove(m, out var timer))
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{
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timer.Stop();
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m.UpdateResistances();
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return true;
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}
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return false;
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}
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public static bool UnderEffect(Mobile m) => _table.ContainsKey(m);
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}
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}
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