ModernUO/Projects/UOContent/Spells/Spellweaving/ArcaneCircle.cs
2022-07-16 22:32:51 -07:00

191 lines
5.8 KiB
C#

using System;
using Server.Collections;
using Server.Items;
using Server.Mobiles;
namespace Server.Spells.Spellweaving
{
public class ArcaneCircleSpell : ArcanistSpell
{
private static readonly SpellInfo _info = new(
"Arcane Circle",
"Myrshalee",
-1
);
public ArcaneCircleSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{
}
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(0.5);
public override double RequiredSkill => 0.0;
public override int RequiredMana => 24;
public override bool CheckCast()
{
if (!IsValidLocation(Caster.Location, Caster.Map))
{
// You must be standing on an arcane circle, pentagram or abattoir to use this spell.
Caster.SendLocalizedMessage(1072705);
return false;
}
if (!CheckArcanists())
{
Caster.SendLocalizedMessage(1080452); // There are not enough spellweavers present to create an Arcane Focus.
return false;
}
return base.CheckCast();
}
public override void OnCast()
{
if (CheckSequence())
{
Caster.FixedParticles(0x3779, 10, 20, 0x0, EffectLayer.Waist);
Caster.PlaySound(0x5C0);
var spellWeaving = Caster.Skills.Spellweaving.Value;
using var pool = GetArcanists(spellWeaving);
var duration = TimeSpan.FromHours(Math.Max(1, (int)(spellWeaving / 24)));
var strengthBonus =
Math.Min(pool.Count, IsSanctuary(Caster.Location, Caster.Map) ? 6 : 5);
while (pool.Count > 0)
{
var m = pool.Dequeue();
GiveArcaneFocus(m, duration, strengthBonus);
}
}
FinishSequence();
}
private static bool IsSanctuary(Point3D p, Map m) =>
(m == Map.Trammel || m == Map.Felucca) && p.X == 6267 && p.Y == 131;
private static bool IsValidLocation(Point3D location, Map map)
{
var lt = map.Tiles.GetLandTile(location.X, location.Y); // Land Tiles
if (IsValidTile(lt.ID) && lt.Z == location.Z)
{
return true;
}
var tiles = map.Tiles.GetStaticTiles(location.X, location.Y); // Static Tiles
for (var i = 0; i < tiles.Length; ++i)
{
var t = tiles[i];
var id = TileData.ItemTable[t.ID & TileData.MaxItemValue];
var tand = t.ID;
if (t.Z + id.CalcHeight != location.Z)
{
continue;
}
if (IsValidTile(tand))
{
return true;
}
}
var eable = map.GetItemsInRange(location, 0);
foreach (var item in eable)
{
if (item.Z + item.ItemData.CalcHeight == location.Z && IsValidTile(item.ItemID))
{
eable.Free();
return true;
}
}
eable.Free();
return false;
}
public static bool IsValidTile(int itemID) =>
itemID is 0xFEA or 0x1216 or 0x307F or 0x1D10 or 0x1D0F or 0x1D1F or 0x1D12;
private bool CheckArcanists()
{
var spellWeaving = Caster.Skills.Spellweaving.Value;
var eable = Caster.GetMobilesInRange(1);
foreach (var m in eable)
{
if (m != Caster && m is PlayerMobile && Caster.CanBeBeneficial(m, false) &&
Math.Abs(spellWeaving - m.Skills.Spellweaving.Value) <= 20)
{
eable.Free();
return true;
}
}
eable.Free();
return false;
}
private PooledRefQueue<Mobile> GetArcanists(double spellWeaving)
{
// OSI Verified: Even enemies/combatants count
// Everyone gets the Arcane Focus, power capped elsewhere
var pool = PooledRefQueue<Mobile>.Create();
var eable = Caster.GetMobilesInRange(1);
foreach (var m in eable)
{
if (m != Caster && m is PlayerMobile && Caster.CanBeBeneficial(m, false) &&
Math.Abs(spellWeaving - m.Skills.Spellweaving.Value) <= 20)
{
pool.Enqueue(m);
}
}
eable.Free();
return pool;
}
private void GiveArcaneFocus(Mobile to, TimeSpan duration, int strengthBonus)
{
if (to == null) // Sanity
{
return;
}
var focus = FindArcaneFocus(to);
if (focus == null)
{
focus = new ArcaneFocus(duration, strengthBonus);
if (to.PlaceInBackpack(focus))
{
focus.SendTimeRemainingMessage(to);
to.SendLocalizedMessage(1072740); // An arcane focus appears in your backpack.
}
else
{
focus.Delete();
}
}
else // OSI renewal rules: the new one will override the old one, always.
{
to.SendLocalizedMessage(1072828); // Your arcane focus is renewed.
focus.LifeSpan = duration;
focus.CreationTime = Core.Now;
focus.StrengthBonus = strengthBonus;
focus.InvalidateProperties();
focus.SendTimeRemainingMessage(to);
}
}
}
}