ModernUO/Projects/UOContent/Spells/Spellweaving/AttuneWeapon.cs
2022-07-16 22:32:51 -07:00

137 lines
4 KiB
C#

using System;
using System.Collections.Generic;
namespace Server.Spells.Spellweaving
{
public class AttuneWeaponSpell : ArcanistSpell
{
private static readonly SpellInfo _info = new(
"Attune Weapon",
"Haeldril",
-1
);
private static readonly Dictionary<Mobile, ExpireTimer> _table = new();
public AttuneWeaponSpell(Mobile caster, Item scroll = null)
: base(caster, scroll, _info)
{
}
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.0);
public override double RequiredSkill => 0.0;
public override int RequiredMana => 24;
public override bool CheckCast()
{
if (_table.ContainsKey(Caster))
{
Caster.SendLocalizedMessage(501775); // This spell is already in effect.
return false;
}
if (Caster.CanBeginAction<AttuneWeaponSpell>())
{
return base.CheckCast();
}
Caster.SendLocalizedMessage(1075124); // You must wait before casting that spell again.
return false;
}
public override void OnCast()
{
if (CheckSequence())
{
Caster.PlaySound(0x5C3);
Caster.FixedParticles(0x3728, 1, 13, 0x26B8, 0x455, 7, EffectLayer.Waist);
Caster.FixedParticles(0x3779, 1, 15, 0x251E, 0x3F, 7, EffectLayer.Waist);
var skill = Caster.Skills.Spellweaving.Value;
var damageAbsorb = (int)(18 + (skill - 10) / 10 * 3 + FocusLevel * 6);
Caster.MeleeDamageAbsorb = damageAbsorb;
var duration = TimeSpan.FromSeconds(60 + FocusLevel * 12);
var t = new ExpireTimer(Caster, duration);
t.Start();
_table[Caster] = t;
Caster.BeginAction<AttuneWeaponSpell>();
BuffInfo.AddBuff(
Caster,
new BuffInfo(BuffIcon.AttuneWeapon, 1075798, duration, Caster, damageAbsorb.ToString())
);
}
FinishSequence();
}
public static void TryAbsorb(Mobile defender, ref int damage)
{
if (damage == 0 || !IsAbsorbing(defender) || defender.MeleeDamageAbsorb <= 0)
{
return;
}
var absorbed = Math.Min(damage, defender.MeleeDamageAbsorb);
damage -= absorbed;
defender.MeleeDamageAbsorb -= absorbed;
// ~1_damage~ point(s) of damage have been absorbed. A total of ~2_remaining~ point(s) of shielding remain.
defender.SendLocalizedMessage(1075127, $"{absorbed}\t{defender.MeleeDamageAbsorb}");
if (defender.MeleeDamageAbsorb <= 0)
{
StopAbsorbing(defender, true);
}
}
public static bool IsAbsorbing(Mobile m) => _table.ContainsKey(m);
public static void StopAbsorbing(Mobile m, bool message)
{
if (_table.TryGetValue(m, out var t))
{
t.DoExpire(message);
}
}
private class ExpireTimer : Timer
{
private readonly Mobile m_Mobile;
public ExpireTimer(Mobile m, TimeSpan delay)
: base(delay) =>
m_Mobile = m;
protected override void OnTick()
{
DoExpire(true);
}
public void DoExpire(bool message)
{
Stop();
m_Mobile.MeleeDamageAbsorb = 0;
if (message)
{
m_Mobile.SendLocalizedMessage(1075126); // Your attunement fades.
m_Mobile.PlaySound(0x1F8);
}
_table.Remove(m_Mobile);
StartTimer(TimeSpan.FromSeconds(120), m_Mobile.EndAction<AttuneWeaponSpell>);
BuffInfo.RemoveBuff(m_Mobile, BuffIcon.AttuneWeapon);
}
}
}
}