ModernUO/Scripts/Engines/BulkOrders/LargeBulkEntry.cs

119 lines
3.8 KiB
C#

using System;
using System.Collections.Generic;
namespace Server.Engines.BulkOrders
{
public class LargeBulkEntry
{
private int m_Amount;
public LargeBOD Owner { get; set; }
public int Amount{ get => m_Amount;
set{ m_Amount = value;
Owner?.InvalidateProperties();
} }
public SmallBulkEntry Details { get; }
public static SmallBulkEntry[] LargeRing => GetEntries( "Blacksmith", "largering" );
public static SmallBulkEntry[] LargePlate => GetEntries( "Blacksmith", "largeplate" );
public static SmallBulkEntry[] LargeChain => GetEntries( "Blacksmith", "largechain" );
public static SmallBulkEntry[] LargeAxes => GetEntries( "Blacksmith", "largeaxes" );
public static SmallBulkEntry[] LargeFencing => GetEntries( "Blacksmith", "largefencing" );
public static SmallBulkEntry[] LargeMaces => GetEntries( "Blacksmith", "largemaces" );
public static SmallBulkEntry[] LargePolearms => GetEntries( "Blacksmith", "largepolearms" );
public static SmallBulkEntry[] LargeSwords => GetEntries( "Blacksmith", "largeswords" );
public static SmallBulkEntry[] BoneSet => GetEntries( "Tailoring", "boneset" );
public static SmallBulkEntry[] Farmer => GetEntries( "Tailoring", "farmer" );
public static SmallBulkEntry[] FemaleLeatherSet => GetEntries( "Tailoring", "femaleleatherset" );
public static SmallBulkEntry[] FisherGirl => GetEntries( "Tailoring", "fishergirl" );
public static SmallBulkEntry[] Gypsy => GetEntries( "Tailoring", "gypsy" );
public static SmallBulkEntry[] HatSet => GetEntries( "Tailoring", "hatset" );
public static SmallBulkEntry[] Jester => GetEntries( "Tailoring", "jester" );
public static SmallBulkEntry[] Lady => GetEntries( "Tailoring", "lady" );
public static SmallBulkEntry[] MaleLeatherSet => GetEntries( "Tailoring", "maleleatherset" );
public static SmallBulkEntry[] Pirate => GetEntries( "Tailoring", "pirate" );
public static SmallBulkEntry[] ShoeSet => GetEntries( "Tailoring", "shoeset" );
public static SmallBulkEntry[] StuddedSet => GetEntries( "Tailoring", "studdedset" );
public static SmallBulkEntry[] TownCrier => GetEntries( "Tailoring", "towncrier" );
public static SmallBulkEntry[] Wizard => GetEntries( "Tailoring", "wizard" );
private static Dictionary<string,Dictionary<string,SmallBulkEntry[]>> m_Cache;
public static SmallBulkEntry[] GetEntries( string type, string name )
{
if (m_Cache == null)
m_Cache = new Dictionary<string, Dictionary<string, SmallBulkEntry[]>>();
if (!m_Cache.TryGetValue( type, out Dictionary<string, SmallBulkEntry[]> table ))
m_Cache[type] = table = new Dictionary<string, SmallBulkEntry[]>();
if (!table.TryGetValue( name, out SmallBulkEntry[] entries ))
table[name] = entries = SmallBulkEntry.LoadEntries(type, name);
return entries;
}
public static LargeBulkEntry[] ConvertEntries( LargeBOD owner, SmallBulkEntry[] small )
{
LargeBulkEntry[] large = new LargeBulkEntry[small.Length];
for ( int i = 0; i < small.Length; ++i )
large[i] = new LargeBulkEntry( owner, small[i] );
return large;
}
public LargeBulkEntry( LargeBOD owner, SmallBulkEntry details )
{
Owner = owner;
Details = details;
}
public LargeBulkEntry( LargeBOD owner, GenericReader reader )
{
Owner = owner;
m_Amount = reader.ReadInt();
Type realType = null;
string type = reader.ReadString();
if ( type != null )
realType = ScriptCompiler.FindTypeByFullName( type );
Details = new SmallBulkEntry( realType, reader.ReadInt(), reader.ReadInt() );
}
public void Serialize( GenericWriter writer )
{
writer.Write( m_Amount );
writer.Write( Details.Type == null ? null : Details.Type.FullName );
writer.Write( Details.Number );
writer.Write( Details.Graphic );
}
}
}