ModernUO/Scripts/Engines/ConPVP/Participant.cs

230 lines
4.5 KiB
C#

using System;
using System.Text;
using Server.Mobiles;
namespace Server.Engines.ConPVP
{
public class Participant
{
public int Count => Players.Length;
public DuelPlayer[] Players { get; private set; }
public DuelContext Context { get; }
public TournyParticipant TournyPart { get; set; }
public DuelPlayer Find( Mobile mob )
{
if ( mob is PlayerMobile pm )
{
if ( pm.DuelContext == Context && pm.DuelPlayer.Participant == this )
return pm.DuelPlayer;
return null;
}
for ( int i = 0; i < Players.Length; ++i )
{
if ( Players[i] != null && Players[i].Mobile == mob )
return Players[i];
}
return null;
}
public bool Contains( Mobile mob )
{
return ( Find( mob ) != null );
}
public void Broadcast( int hue, string message, string nonLocalOverhead, string localOverhead )
{
for ( int i = 0; i < Players.Length; ++i )
{
if ( Players[i] != null )
{
if ( message != null )
Players[i].Mobile.SendMessage( hue, message );
if ( nonLocalOverhead != null )
Players[i].Mobile.NonlocalOverheadMessage( Network.MessageType.Regular, hue, false, string.Format( nonLocalOverhead, Players[i].Mobile.Name, Players[i].Mobile.Female ? "her" : "his" ) );
if ( localOverhead != null )
Players[i].Mobile.LocalOverheadMessage( Network.MessageType.Regular, hue, false, localOverhead );
}
}
}
public int FilledSlots
{
get
{
int count = 0;
for ( int i = 0; i < Players.Length; ++i )
{
if ( Players[i] != null )
++count;
}
return count;
}
}
public bool HasOpenSlot
{
get
{
for ( int i = 0; i < Players.Length; ++i )
{
if ( Players[i] == null )
return true;
}
return false;
}
}
public bool Eliminated
{
get
{
for ( int i = 0; i < Players.Length; ++i )
{
if ( Players[i] != null && !Players[i].Eliminated )
return false;
}
return true;
}
}
public string NameList
{
get
{
StringBuilder sb = new StringBuilder();
for ( int i = 0; i < Players.Length; ++i )
{
if ( Players[i] == null )
continue;
Mobile mob = Players[i].Mobile;
if ( sb.Length > 0 )
sb.Append( ", " );
sb.Append( mob.Name );
}
if ( sb.Length == 0 )
return "Empty";
return sb.ToString();
}
}
public void Nullify( DuelPlayer player )
{
if ( player == null )
return;
int index = Array.IndexOf( Players, player );
if ( index == -1 )
return;
Players[index] = null;
}
public void Remove( DuelPlayer player )
{
if ( player == null )
return;
int index = Array.IndexOf( Players, player );
if ( index == -1 )
return;
DuelPlayer[] old = Players;
Players = new DuelPlayer[old.Length - 1];
for ( int i = 0; i < index; ++i )
Players[i] = old[i];
for ( int i = index + 1; i < old.Length; ++i )
Players[i - 1] = old[i];
}
public void Remove( Mobile player )
{
Remove( Find( player ) );
}
public void Add( Mobile player )
{
if ( Contains( player ) )
return;
for ( int i = 0; i < Players.Length; ++i )
{
if ( Players[i] == null )
{
Players[i] = new DuelPlayer( player, this );
return;
}
}
Resize( Players.Length + 1 );
Players[Players.Length - 1] = new DuelPlayer( player, this );
}
public void Resize( int count )
{
DuelPlayer[] old = Players;
Players = new DuelPlayer[count];
if ( old != null )
{
int ct = 0;
for ( int i = 0; i < old.Length; ++i )
{
if ( old[i] != null && ct < count )
Players[ct++] = old[i];
}
}
}
public Participant( DuelContext context, int count )
{
Context = context;
//m_Stakes = new StakesContainer( context, this );
Resize( count );
}
}
public class DuelPlayer
{
private bool m_Eliminated;
public Mobile Mobile { get; }
public bool Ready { get; set; }
public bool Eliminated{ get => m_Eliminated;
set{ m_Eliminated = value; if ( Participant.Context.m_Tournament != null && m_Eliminated ){ Participant.Context.m_Tournament.OnEliminated( this ); Mobile.SendEverything(); } } }
public Participant Participant { get; set; }
public DuelPlayer( Mobile mob, Participant p )
{
Mobile = mob;
Participant = p;
if ( mob is PlayerMobile mobile )
mobile.DuelPlayer = this;
}
}
}