ModernUO/Scripts/Engines/Factions/Core/FactionItem.cs

143 lines
2.6 KiB
C#

using System;
namespace Server.Factions
{
public interface IFactionItem
{
FactionItem FactionItemState{ get; set; }
}
public class FactionItem
{
public static readonly TimeSpan ExpirationPeriod = TimeSpan.FromDays( 21.0 );
public Item Item { get; }
public Faction Faction { get; }
public DateTime Expiration { get; private set; }
public bool HasExpired
{
get
{
if ( Item == null || Item.Deleted )
return true;
return ( Expiration != DateTime.MinValue && DateTime.UtcNow >= Expiration );
}
}
public void StartExpiration()
{
Expiration = DateTime.UtcNow + ExpirationPeriod;
}
public void CheckAttach()
{
if ( !HasExpired )
Attach();
else
Detach();
}
public void Attach()
{
if ( Item is IFactionItem item )
item.FactionItemState = this;
Faction?.State.FactionItems.Add( this );
}
public void Detach()
{
if ( Item is IFactionItem item )
item.FactionItemState = null;
if ( Faction != null && Faction.State.FactionItems.Contains( this ) )
Faction.State.FactionItems.Remove( this );
}
public FactionItem( Item item, Faction faction )
{
Item = item;
Faction = faction;
}
public FactionItem( GenericReader reader, Faction faction )
{
int version = reader.ReadEncodedInt();
switch ( version )
{
case 0:
{
Item = reader.ReadItem();
Expiration = reader.ReadDateTime();
break;
}
}
Faction = faction;
}
public void Serialize( GenericWriter writer )
{
writer.WriteEncodedInt( (int) 0 );
writer.Write( (Item) Item );
writer.Write( (DateTime) Expiration );
}
public static int GetMaxWearables( Mobile mob )
{
PlayerState pl = PlayerState.Find( mob );
if ( pl == null )
return 0;
if ( pl.Faction.IsCommander( mob ) )
return 9;
return pl.Rank.MaxWearables;
}
public static FactionItem Find( Item item )
{
if ( item is IFactionItem factionItem )
{
FactionItem state = factionItem.FactionItemState;
if ( state?.HasExpired == true )
{
state.Detach();
state = null;
}
return state;
}
return null;
}
public static Item Imbue( Item item, Faction faction, bool expire, int hue )
{
if ( !(item is IFactionItem) )
return item;
FactionItem state = Find( item );
if ( state == null )
{
state = new FactionItem( item, faction );
state.Attach();
}
if ( expire )
state.StartExpiration();
item.Hue = hue;
return item;
}
}
}