ModernUO/Scripts/Engines/Factions/Core/FactionState.cs

279 lines
6.1 KiB
C#

using System;
using System.Collections.Generic;
namespace Server.Factions
{
public class FactionState
{
private Faction m_Faction;
private Mobile m_Commander;
private const int BroadcastsPerPeriod = 2;
private static readonly TimeSpan BroadcastPeriod = TimeSpan.FromHours( 1.0 );
private DateTime[] m_LastBroadcasts = new DateTime[BroadcastsPerPeriod];
public DateTime LastAtrophy { get; set; }
public bool FactionMessageReady
{
get
{
for ( int i = 0; i < m_LastBroadcasts.Length; ++i )
{
if ( DateTime.UtcNow >= (m_LastBroadcasts[i] + BroadcastPeriod) )
return true;
}
return false;
}
}
public bool IsAtrophyReady => DateTime.UtcNow >= (LastAtrophy + TimeSpan.FromHours( 47.0 ));
public int CheckAtrophy()
{
if ( DateTime.UtcNow < (LastAtrophy + TimeSpan.FromHours( 47.0 )) )
return 0;
int distrib = 0;
LastAtrophy = DateTime.UtcNow;
List<PlayerState> members = new List<PlayerState>( Members );
for ( int i = 0; i < members.Count; ++i )
{
PlayerState ps = members[i];
if ( ps.IsActive )
{
ps.IsActive = false;
continue;
}
if ( ps.KillPoints > 0 )
{
int atrophy = ( ps.KillPoints + 9 ) / 10;
ps.KillPoints -= atrophy;
distrib += atrophy;
}
}
return distrib;
}
public void RegisterBroadcast()
{
for ( int i = 0; i < m_LastBroadcasts.Length; ++i )
{
if ( DateTime.UtcNow >= (m_LastBroadcasts[i] + BroadcastPeriod) )
{
m_LastBroadcasts[i] = DateTime.UtcNow;
break;
}
}
}
public List<FactionItem> FactionItems { get; set; }
public List<BaseFactionTrap> Traps { get; set; }
public Election Election { get; set; }
public Mobile Commander
{
get => m_Commander;
set
{
m_Commander?.InvalidateProperties();
m_Commander = value;
if ( m_Commander != null )
{
m_Commander.SendLocalizedMessage( 1042227 ); // You have been elected Commander of your faction
m_Commander.InvalidateProperties();
PlayerState pl = PlayerState.Find( m_Commander );
if ( pl?.Finance != null )
pl.Finance.Finance = null;
if ( pl?.Sheriff != null )
pl.Sheriff.Sheriff = null;
}
}
}
public int Tithe { get; set; }
public int Silver { get; set; }
public List<PlayerState> Members { get; set; }
public FactionState( Faction faction )
{
m_Faction = faction;
Tithe = 50;
Members = new List<PlayerState>();
Election = new Election( faction );
FactionItems = new List<FactionItem>();
Traps = new List<BaseFactionTrap>();
}
public FactionState( GenericReader reader )
{
int version = reader.ReadEncodedInt();
switch ( version )
{
case 5:
{
LastAtrophy = reader.ReadDateTime();
goto case 4;
}
case 4:
{
int count = reader.ReadEncodedInt();
for ( int i = 0; i < count; ++i )
{
DateTime time = reader.ReadDateTime();
if ( i < m_LastBroadcasts.Length )
m_LastBroadcasts[i] = time;
}
goto case 3;
}
case 3:
case 2:
case 1:
{
Election = new Election( reader );
goto case 0;
}
case 0:
{
m_Faction = Faction.ReadReference( reader );
m_Commander = reader.ReadMobile();
if ( version < 5 )
LastAtrophy = DateTime.UtcNow;
if ( version < 4 )
{
DateTime time = reader.ReadDateTime();
if ( m_LastBroadcasts.Length > 0 )
m_LastBroadcasts[0] = time;
}
Tithe = reader.ReadEncodedInt();
Silver = reader.ReadEncodedInt();
int memberCount = reader.ReadEncodedInt();
Members = new List<PlayerState>();
for ( int i = 0; i < memberCount; ++i )
{
PlayerState pl = new PlayerState( reader, m_Faction, Members );
if ( pl.Mobile != null )
Members.Add( pl );
}
m_Faction.State = this;
m_Faction.ZeroRankOffset = Members.Count;
Members.Sort();
for ( int i = Members.Count - 1; i >= 0; i-- ) {
PlayerState player = Members[i];
if ( player.KillPoints <= 0 )
m_Faction.ZeroRankOffset = i;
else
player.RankIndex = i;
}
FactionItems = new List<FactionItem>();
if ( version >= 2 )
{
int factionItemCount = reader.ReadEncodedInt();
for ( int i = 0; i < factionItemCount; ++i )
{
FactionItem factionItem = new FactionItem( reader, m_Faction );
Timer.DelayCall( TimeSpan.Zero, factionItem.CheckAttach ); // sandbox attachment
}
}
Traps = new List<BaseFactionTrap>();
if ( version >= 3 )
{
int factionTrapCount = reader.ReadEncodedInt();
for ( int i = 0; i < factionTrapCount; ++i )
{
if ( reader.ReadItem() is BaseFactionTrap trap && !trap.CheckDecay() )
Traps.Add( trap );
}
}
break;
}
}
if ( version < 1 )
Election = new Election( m_Faction );
}
public void Serialize( GenericWriter writer )
{
writer.WriteEncodedInt( (int) 5 ); // version
writer.Write( LastAtrophy );
writer.WriteEncodedInt( (int) m_LastBroadcasts.Length );
for ( int i = 0; i < m_LastBroadcasts.Length; ++i )
writer.Write( (DateTime) m_LastBroadcasts[i] );
Election.Serialize( writer );
Faction.WriteReference( writer, m_Faction );
writer.Write( (Mobile) m_Commander );
writer.WriteEncodedInt( (int) Tithe );
writer.WriteEncodedInt( (int) Silver );
writer.WriteEncodedInt( (int) Members.Count );
for ( int i = 0; i < Members.Count; ++i )
{
PlayerState pl = (PlayerState) Members[i];
pl.Serialize( writer );
}
writer.WriteEncodedInt( (int) FactionItems.Count );
for ( int i = 0; i < FactionItems.Count; ++i )
FactionItems[i].Serialize( writer );
writer.WriteEncodedInt( (int) Traps.Count );
for ( int i = 0; i < Traps.Count; ++i )
writer.Write( (Item) Traps[i] );
}
}
}