ModernUO/Scripts/Engines/Factions/Core/TownState.cs

135 lines
No EOL
2.3 KiB
C#

using System;
namespace Server.Factions
{
public class TownState
{
private Mobile m_Sheriff;
private Mobile m_Finance;
public Town Town { get; set; }
public Faction Owner { get; set; }
public Mobile Sheriff
{
get => m_Sheriff;
set
{
if ( m_Sheriff != null )
{
PlayerState pl = PlayerState.Find( m_Sheriff );
if ( pl != null )
pl.Sheriff = null;
}
m_Sheriff = value;
if ( m_Sheriff != null )
{
PlayerState pl = PlayerState.Find( m_Sheriff );
if ( pl != null )
pl.Sheriff = Town;
}
}
}
public Mobile Finance
{
get => m_Finance;
set
{
if ( m_Finance != null )
{
PlayerState pl = PlayerState.Find( m_Finance );
if ( pl != null )
pl.Finance = null;
}
m_Finance = value;
if ( m_Finance != null )
{
PlayerState pl = PlayerState.Find( m_Finance );
if ( pl != null )
pl.Finance = Town;
}
}
}
public int Silver { get; set; }
public int Tax { get; set; }
public DateTime LastTaxChange { get; set; }
public DateTime LastIncome { get; set; }
public TownState( Town town )
{
Town = town;
}
public TownState( GenericReader reader )
{
int version = reader.ReadEncodedInt();
switch ( version )
{
case 3:
{
LastIncome = reader.ReadDateTime();
goto case 2;
}
case 2:
{
Tax = reader.ReadEncodedInt();
LastTaxChange = reader.ReadDateTime();
goto case 1;
}
case 1:
{
Silver = reader.ReadEncodedInt();
goto case 0;
}
case 0:
{
Town = Town.ReadReference( reader );
Owner = Faction.ReadReference( reader );
m_Sheriff = reader.ReadMobile();
m_Finance = reader.ReadMobile();
Town.State = this;
break;
}
}
}
public void Serialize( GenericWriter writer )
{
writer.WriteEncodedInt( (int) 3 ); // version
writer.Write( (DateTime) LastIncome );
writer.WriteEncodedInt( (int) Tax );
writer.Write( (DateTime) LastTaxChange );
writer.WriteEncodedInt( (int) Silver );
Town.WriteReference( writer, Town );
Faction.WriteReference( writer, Owner );
writer.Write( (Mobile) m_Sheriff );
writer.Write( (Mobile) m_Finance );
}
}
}