ModernUO/Scripts/Engines/Harvest/Core/HarvestDefinition.cs

181 lines
4 KiB
C#

using System;
using System.Collections.Generic;
namespace Server.Engines.Harvest
{
public class HarvestDefinition
{
public int BankWidth { get; set; }
public int BankHeight { get; set; }
public int MinTotal { get; set; }
public int MaxTotal { get; set; }
public int[] Tiles { get; set; }
public bool RangedTiles { get; set; }
public TimeSpan MinRespawn { get; set; }
public TimeSpan MaxRespawn { get; set; }
public int MaxRange { get; set; }
public int ConsumedPerHarvest { get; set; }
public int ConsumedPerFeluccaHarvest { get; set; }
public bool PlaceAtFeetIfFull { get; set; }
public SkillName Skill { get; set; }
public int[] EffectActions { get; set; }
public int[] EffectCounts { get; set; }
public int[] EffectSounds { get; set; }
public TimeSpan EffectSoundDelay { get; set; }
public TimeSpan EffectDelay { get; set; }
public object NoResourcesMessage { get; set; }
public object OutOfRangeMessage { get; set; }
public object TimedOutOfRangeMessage { get; set; }
public object DoubleHarvestMessage { get; set; }
public object FailMessage { get; set; }
public object PackFullMessage { get; set; }
public object ToolBrokeMessage { get; set; }
public HarvestResource[] Resources { get; set; }
public HarvestVein[] Veins { get; set; }
public BonusHarvestResource[] BonusResources { get; set; }
public bool RaceBonus { get; set; }
public bool RandomizeVeins { get; set; }
public Dictionary<Map, Dictionary<Point2D, HarvestBank>> Banks { get; set; }
public void SendMessageTo( Mobile from, object message )
{
if ( message is int messageInt )
from.SendLocalizedMessage( messageInt );
else
from.SendMessage( message.ToString() );
}
public HarvestBank GetBank( Map map, int x, int y )
{
if ( map == null || map == Map.Internal )
return null;
x /= BankWidth;
y /= BankHeight;
Banks.TryGetValue( map, out Dictionary<Point2D, HarvestBank> banks );
if ( banks == null )
Banks[map] = banks = new Dictionary<Point2D, HarvestBank>();
Point2D key = new Point2D( x, y );
banks.TryGetValue( key, out HarvestBank bank );
if ( bank == null )
banks[key] = bank = new HarvestBank( this, GetVeinAt( map, x, y ) );
return bank;
}
public HarvestVein GetVeinAt( Map map, int x, int y )
{
if ( Veins.Length == 1 )
return Veins[0];
double randomValue;
if ( RandomizeVeins )
{
randomValue = Utility.RandomDouble();
}
else
{
Random random = new Random( ( x * 17 ) + ( y * 11 ) + ( map.MapID * 3 ) );
randomValue = random.NextDouble();
}
return GetVeinFrom( randomValue );
}
public HarvestVein GetVeinFrom( double randomValue )
{
if ( Veins.Length == 1 )
return Veins[0];
randomValue *= 100;
for ( int i = 0; i < Veins.Length; ++i )
{
if ( randomValue <= Veins[i].VeinChance )
return Veins[i];
randomValue -= Veins[i].VeinChance;
}
return null;
}
public BonusHarvestResource GetBonusResource()
{
if ( BonusResources == null )
return null;
double randomValue = Utility.RandomDouble() * 100;
for ( int i = 0; i < BonusResources.Length; ++i )
{
if ( randomValue <= BonusResources[i].Chance )
return BonusResources[i];
randomValue -= BonusResources[i].Chance;
}
return null;
}
public HarvestDefinition()
{
Banks = new Dictionary<Map, Dictionary<Point2D, HarvestBank>>();
}
public bool Validate( int tileID )
{
if ( RangedTiles )
{
bool contains = false;
for ( int i = 0; !contains && i < Tiles.Length; i += 2 )
contains = ( tileID >= Tiles[i] && tileID <= Tiles[i + 1] );
return contains;
}
int dist = -1;
for ( int i = 0; dist < 0 && i < Tiles.Length; ++i )
dist = ( Tiles[i] - tileID );
return ( dist == 0 );
}
}
}