ModernUO/Scripts/Engines/MLQuests/MLQuest.cs

283 lines
7.2 KiB
C#

using System;
using System.Collections.Generic;
using Server.Engines.MLQuests.Gumps;
using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards;
using Server.Mobiles;
namespace Server.Engines.MLQuests
{
public enum ObjectiveType
{
All,
Any
}
public class MLQuest
{
public bool Deserialized { get; set; }
public bool SaveEnabled { get; set; }
// TODO: Flags? (Deserialized, SaveEnabled, Activated)
public bool Activated { get; set; }
public List<BaseObjective> Objectives { get; set; }
public ObjectiveType ObjectiveType { get; set; }
public List<BaseReward> Rewards { get; set; }
public List<MLQuestInstance> Instances { get; set; }
public bool OneTimeOnly { get; set; }
public bool HasRestartDelay { get; set; }
public bool HasObjective<T>() where T : BaseObjective
{
foreach ( BaseObjective obj in Objectives )
{
if ( obj is T )
return true;
}
return false;
}
public bool IsEscort => HasObjective<EscortObjective>();
public bool IsSkillTrainer => HasObjective<GainSkillObjective>();
public bool RequiresCollection => HasObjective<CollectObjective>() || HasObjective<DeliverObjective>();
public virtual bool RecordCompletion => ( OneTimeOnly || HasRestartDelay );
public virtual bool IsChainTriggered => false;
public virtual Type NextQuest => null;
public TextDefinition Title { get; set; }
public TextDefinition Description { get; set; }
public TextDefinition RefusalMessage { get; set; }
public TextDefinition InProgressMessage { get; set; }
public TextDefinition CompletionMessage { get; set; }
public TextDefinition CompletionNotice { get; set; }
public static readonly TextDefinition CompletionNoticeDefault = new TextDefinition( 1072273 ); // You've completed a quest! Don't forget to collect your reward.
public static readonly TextDefinition CompletionNoticeShort = new TextDefinition( 1046258 ); // Your quest is complete.
public static readonly TextDefinition CompletionNoticeShortReturn = new TextDefinition( 1073775 ); // Your quest is complete. Return for your reward.
public static readonly TextDefinition CompletionNoticeCraft = new TextDefinition( 1073967 ); // You obtained what you seek, now receive your reward.
public MLQuest()
{
Activated = false;
Objectives = new List<BaseObjective>();
ObjectiveType = ObjectiveType.All;
Rewards = new List<BaseReward>();
CompletionNotice = CompletionNoticeDefault;
Instances = new List<MLQuestInstance>();
SaveEnabled = true;
}
public virtual void Generate()
{
if ( MLQuestSystem.Debug )
Console.WriteLine( "INFO: Generating quest: {0}", GetType() );
}
#region Generation Methods
public void PutSpawner( Spawner s, Point3D loc, Map map )
{
string name = $"MLQS-{GetType().Name}";
// Auto cleanup on regeneration
List<Item> toDelete = new List<Item>();
foreach ( Item item in map.GetItemsInRange( loc, 0 ) )
{
if ( item is Spawner && item.Name == name )
toDelete.Add( item );
}
foreach ( Item item in toDelete )
item.Delete();
s.Name = name;
s.MoveToWorld( loc, map );
}
public void PutDeco( Item deco, Point3D loc, Map map )
{
// Auto cleanup on regeneration
List<Item> toDelete = new List<Item>();
foreach ( Item item in map.GetItemsInRange( loc, 0 ) )
{
if ( item.ItemID == deco.ItemID && item.Z == loc.Z )
toDelete.Add( item );
}
foreach ( Item item in toDelete )
item.Delete();
deco.MoveToWorld( loc, map );
}
#endregion
public MLQuestInstance CreateInstance( IQuestGiver quester, PlayerMobile pm )
{
return new MLQuestInstance( this, quester, pm );
}
public bool CanOffer( IQuestGiver quester, PlayerMobile pm, bool message )
{
return CanOffer( quester, pm, MLQuestSystem.GetContext( pm ), message );
}
public virtual bool CanOffer( IQuestGiver quester, PlayerMobile pm, MLQuestContext context, bool message )
{
if ( !Activated || quester.Deleted )
return false;
if ( context != null )
{
if ( context.IsFull )
{
if ( message )
MLQuestSystem.Tell( quester, pm, 1080107 ); // I'm sorry, I have nothing for you at this time.
return false;
}
MLQuest checkQuest = this;
while ( checkQuest != null )
{
DateTime nextAvailable;
if ( context.HasDoneQuest( checkQuest, out nextAvailable ) )
{
if ( checkQuest.OneTimeOnly )
{
if ( message )
MLQuestSystem.Tell( quester, pm, 1075454 ); // I cannot offer you the quest again.
return false;
}
if ( nextAvailable > DateTime.UtcNow )
{
if ( message )
MLQuestSystem.Tell( quester, pm, 1075575 ); // I'm sorry, but I don't have anything else for you right now. Could you check back with me in a few minutes?
return false;
}
}
if ( checkQuest.NextQuest == null )
break;
checkQuest = MLQuestSystem.FindQuest( checkQuest.NextQuest );
}
}
foreach ( BaseObjective obj in Objectives )
{
if ( !obj.CanOffer( quester, pm, message ) )
return false;
}
return true;
}
public virtual void SendOffer( IQuestGiver quester, PlayerMobile pm )
{
pm.SendGump( new QuestOfferGump( this, quester, pm ) );
}
public virtual void OnAccept( IQuestGiver quester, PlayerMobile pm )
{
if ( !CanOffer( quester, pm, true ) )
return;
MLQuestInstance instance = CreateInstance( quester, pm );
pm.SendLocalizedMessage( 1049019 ); // You have accepted the Quest.
pm.SendSound( 0x2E7 ); // private sound
OnAccepted( instance );
foreach ( BaseObjectiveInstance obj in instance.Objectives )
obj.OnQuestAccepted();
}
public virtual void OnAccepted( MLQuestInstance instance )
{
}
public virtual void OnRefuse( IQuestGiver quester, PlayerMobile pm )
{
pm.SendGump( new QuestConversationGump( this, pm, RefusalMessage ) );
}
public virtual void GetRewards( MLQuestInstance instance )
{
instance.SendRewardGump();
}
public virtual void OnRewardClaimed( MLQuestInstance instance )
{
}
public virtual void OnCancel( MLQuestInstance instance )
{
}
public virtual void OnQuesterDeleted( MLQuestInstance instance )
{
}
public virtual void OnPlayerDeath( MLQuestInstance instance )
{
}
public virtual TimeSpan GetRestartDelay()
{
return TimeSpan.FromSeconds( Utility.Random( 1, 5 ) * 30 );
}
public static void Serialize( GenericWriter writer, MLQuest quest )
{
MLQuestSystem.WriteQuestRef( writer, quest );
writer.Write( quest.Version );
}
public static void Deserialize( GenericReader reader, int version )
{
MLQuest quest = MLQuestSystem.ReadQuestRef( reader );
int oldVersion = reader.ReadInt();
if ( quest == null )
return; // not saved or no longer exists
quest.Refresh( oldVersion );
quest.Deserialized = true;
}
public virtual int Version => 0;
public virtual void Refresh( int oldVersion )
{
}
}
}