117 lines
3.2 KiB
C#
117 lines
3.2 KiB
C#
using System;
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using Server.Items;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Engines.Quests.Doom
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{
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public class BellOfTheDead : Item
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{
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public override int LabelNumber => 1050018; // bell of the dead
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[Constructible]
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public BellOfTheDead() : base( 0x91A )
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{
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Hue = 0x835;
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Movable = false;
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}
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[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
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public Chyloth Chyloth { get; set; }
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[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
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public SkeletalDragon Dragon { get; set; }
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[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
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public bool Summoning { get; set; }
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public override void OnDoubleClick( Mobile from )
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{
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if ( from.InRange( GetWorldLocation(), 2 ) )
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BeginSummon( from );
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else
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
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}
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public virtual void BeginSummon( Mobile from )
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{
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if ( Chyloth != null && !Chyloth.Deleted )
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{
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from.SendLocalizedMessage( 1050010 ); // The ferry man has already been summoned. There is no need to ring for him again.
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}
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else if ( Dragon != null && !Dragon.Deleted )
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{
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from.SendLocalizedMessage( 1050017 ); // The ferryman has recently been summoned already. You decide against ringing the bell again so soon.
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}
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else if ( !Summoning )
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{
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Summoning = true;
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Effects.PlaySound( GetWorldLocation(), Map, 0x100 );
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Timer.DelayCall( TimeSpan.FromSeconds( 8.0 ), new TimerStateCallback( EndSummon ), from );
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}
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}
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public virtual void EndSummon( object state )
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{
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Mobile from = (Mobile)state;
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if ( Chyloth != null && !Chyloth.Deleted )
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{
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from.SendLocalizedMessage( 1050010 ); // The ferry man has already been summoned. There is no need to ring for him again.
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}
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else if ( Dragon != null && !Dragon.Deleted )
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{
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from.SendLocalizedMessage( 1050017 ); // The ferryman has recently been summoned already. You decide against ringing the bell again so soon.
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}
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else if ( Summoning )
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{
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Summoning = false;
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Point3D loc = GetWorldLocation();
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loc.Z -= 16;
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Effects.SendLocationParticles( EffectItem.Create( loc, Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 0, 0, 2023, 0 );
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Effects.PlaySound( loc, Map, 0x1FE );
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Chyloth = new Chyloth();
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Chyloth.Direction = (Direction)(7 & (4 + (int)from.GetDirectionTo( loc )));
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Chyloth.MoveToWorld( loc, Map );
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Chyloth.Bell = this;
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Chyloth.AngryAt = from;
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Chyloth.BeginGiveWarning();
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Chyloth.BeginRemove( TimeSpan.FromSeconds( 40.0 ) );
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}
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}
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public BellOfTheDead( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( (Mobile) Chyloth );
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writer.Write( (Mobile) Dragon );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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Chyloth = reader.ReadMobile() as Chyloth;
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Dragon = reader.ReadMobile() as SkeletalDragon;
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Chyloth?.Delete();
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}
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}
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}
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