47 lines
1 KiB
C#
47 lines
1 KiB
C#
namespace Server.Engines.Mahjong
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{
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public class MahjongDices
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{
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public MahjongGame Game { get; }
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public int First { get; private set; }
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public int Second { get; private set; }
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public MahjongDices( MahjongGame game )
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{
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Game = game;
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First = Utility.Random( 1, 6 );
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Second = Utility.Random( 1, 6 );
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}
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public void RollDices( Mobile from )
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{
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First = Utility.Random( 1, 6 );
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Second = Utility.Random( 1, 6 );
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Game.Players.SendGeneralPacket( true, true );
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if ( from != null )
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Game.Players.SendLocalizedMessage( 1062695, $"{from.Name}\t{First}\t{Second}"); // ~1_name~ rolls the dice and gets a ~2_number~ and a ~3_number~!
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}
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public void Save( GenericWriter writer )
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{
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writer.Write( (int) 0 ); // version
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writer.Write( First );
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writer.Write( Second );
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}
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public MahjongDices( MahjongGame game, GenericReader reader )
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{
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Game = game;
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int version = reader.ReadInt();
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First = reader.ReadInt();
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Second = reader.ReadInt();
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}
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}
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}
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