ModernUO/Scripts/Items/Games/Mahjong/MahjongDices.cs

47 lines
1 KiB
C#

namespace Server.Engines.Mahjong
{
public class MahjongDices
{
public MahjongGame Game { get; }
public int First { get; private set; }
public int Second { get; private set; }
public MahjongDices( MahjongGame game )
{
Game = game;
First = Utility.Random( 1, 6 );
Second = Utility.Random( 1, 6 );
}
public void RollDices( Mobile from )
{
First = Utility.Random( 1, 6 );
Second = Utility.Random( 1, 6 );
Game.Players.SendGeneralPacket( true, true );
if ( from != null )
Game.Players.SendLocalizedMessage( 1062695, $"{from.Name}\t{First}\t{Second}"); // ~1_name~ rolls the dice and gets a ~2_number~ and a ~3_number~!
}
public void Save( GenericWriter writer )
{
writer.Write( (int) 0 ); // version
writer.Write( First );
writer.Write( Second );
}
public MahjongDices( MahjongGame game, GenericReader reader )
{
Game = game;
int version = reader.ReadInt();
First = reader.ReadInt();
Second = reader.ReadInt();
}
}
}