ModernUO/Scripts/Items/Games/Mahjong/MahjongGame.cs

293 lines
7.7 KiB
C#

using System;
using System.Collections.Generic;
using Server.Gumps;
using Server.Multis;
using Server.ContextMenus;
namespace Server.Engines.Mahjong
{
public class MahjongGame : Item, ISecurable
{
public const int MaxPlayers = 4;
public const int BaseScore = 30000;
private bool m_ShowScores;
private bool m_SpectatorVision;
private DateTime m_LastReset;
public MahjongTile[] Tiles { get; private set; }
public MahjongDealerIndicator DealerIndicator { get; private set; }
public MahjongWallBreakIndicator WallBreakIndicator { get; private set; }
public MahjongDices Dices { get; private set; }
public MahjongPlayers Players { get; private set; }
[CommandProperty( AccessLevel.GameMaster )]
public SecureLevel Level { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public bool ShowScores
{
get => m_ShowScores;
set
{
if ( m_ShowScores == value )
return;
m_ShowScores = value;
if ( value )
Players.SendPlayersPacket( true, true );
Players.SendGeneralPacket( true, true );
Players.SendLocalizedMessage( value ? 1062777 : 1062778 ); // The dealer has enabled/disabled score display.
}
}
[CommandProperty( AccessLevel.GameMaster )]
public bool SpectatorVision
{
get => m_SpectatorVision;
set
{
if ( m_SpectatorVision == value )
return;
m_SpectatorVision = value;
if ( Players.IsInGamePlayer( Players.DealerPosition ) )
Players.Dealer.Send( new MahjongGeneralInfo( this ) );
Players.SendTilesPacket( false, true );
Players.SendLocalizedMessage( value ? 1062715 : 1062716 ); // The dealer has enabled/disabled Spectator Vision.
InvalidateProperties();
}
}
[Constructible]
public MahjongGame() : base( 0xFAA )
{
Weight = 5.0;
BuildWalls();
DealerIndicator = new MahjongDealerIndicator( this, new Point2D( 300, 300 ), MahjongPieceDirection.Up, MahjongWind.North );
WallBreakIndicator = new MahjongWallBreakIndicator( this, new Point2D( 335, 335 ) );
Dices = new MahjongDices( this );
Players = new MahjongPlayers( this, MaxPlayers, BaseScore );
m_LastReset = DateTime.UtcNow;
Level = SecureLevel.CoOwners;
}
public MahjongGame( Serial serial ) : base( serial )
{
}
private void BuildHorizontalWall( ref int index, int x, int y, int stackLevel, MahjongPieceDirection direction, MahjongTileTypeGenerator typeGenerator )
{
for ( int i = 0; i < 17; i++ )
{
Point2D position = new Point2D( x + i*20, y );
Tiles[index + i] = new MahjongTile( this, index + i, typeGenerator.Next(), position, stackLevel, direction, false );
}
index += 17;
}
private void BuildVerticalWall( ref int index, int x, int y, int stackLevel, MahjongPieceDirection direction, MahjongTileTypeGenerator typeGenerator )
{
for ( int i = 0; i < 17; i++ )
{
Point2D position = new Point2D( x, y + i*20 );
Tiles[index + i] = new MahjongTile( this, index + i, typeGenerator.Next(), position, stackLevel, direction, false );
}
index += 17;
}
private void BuildWalls()
{
Tiles = new MahjongTile[17 * 8];
MahjongTileTypeGenerator typeGenerator = new MahjongTileTypeGenerator( 4 );
int i = 0;
BuildHorizontalWall( ref i, 165, 110, 0, MahjongPieceDirection.Up, typeGenerator );
BuildHorizontalWall( ref i, 165, 115, 1, MahjongPieceDirection.Up, typeGenerator );
BuildVerticalWall( ref i, 530, 165, 0, MahjongPieceDirection.Left, typeGenerator );
BuildVerticalWall( ref i, 525, 165, 1, MahjongPieceDirection.Left, typeGenerator );
BuildHorizontalWall( ref i, 165, 530, 0, MahjongPieceDirection.Down, typeGenerator );
BuildHorizontalWall( ref i, 165, 525, 1, MahjongPieceDirection.Down, typeGenerator );
BuildVerticalWall( ref i, 110, 165, 0, MahjongPieceDirection.Right, typeGenerator );
BuildVerticalWall( ref i, 115, 165, 1, MahjongPieceDirection.Right, typeGenerator );
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( m_SpectatorVision )
list.Add( 1062717 ); // Spectator Vision Enabled
else
list.Add( 1062718 ); // Spectator Vision Disabled
}
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{
base.GetContextMenuEntries( from, list );
Players.CheckPlayers();
if ( from.Alive && IsAccessibleTo( from ) && Players.GetInGameMobiles( true, false ).Count == 0 )
list.Add( new ResetGameEntry( this ) );
SetSecureLevelEntry.AddTo( from, this, list );
}
private class ResetGameEntry : ContextMenuEntry
{
private MahjongGame m_Game;
public ResetGameEntry( MahjongGame game ) : base( 6162 )
{
m_Game = game;
}
public override void OnClick()
{
Mobile from = Owner.From;
if ( from.CheckAlive() && !m_Game.Deleted && m_Game.IsAccessibleTo( from ) && m_Game.Players.GetInGameMobiles( true, false ).Count == 0 )
m_Game.ResetGame( from );
}
}
public override void OnDoubleClick( Mobile from )
{
Players.CheckPlayers();
Players.Join( from );
}
public void ResetGame( Mobile from )
{
if ( DateTime.UtcNow - m_LastReset < TimeSpan.FromSeconds( 5.0 ) )
return;
m_LastReset = DateTime.UtcNow;
if ( from != null )
Players.SendLocalizedMessage( 1062771, from.Name ); // ~1_name~ has reset the game.
Players.SendRelievePacket( true, true );
BuildWalls();
DealerIndicator = new MahjongDealerIndicator( this, new Point2D( 300, 300 ), MahjongPieceDirection.Up, MahjongWind.North );
WallBreakIndicator = new MahjongWallBreakIndicator( this, new Point2D( 335, 335 ) );
Players = new MahjongPlayers( this, MaxPlayers, BaseScore );
}
public void ResetWalls( Mobile from )
{
if ( DateTime.UtcNow - m_LastReset < TimeSpan.FromSeconds( 5.0 ) )
return;
m_LastReset = DateTime.UtcNow;
BuildWalls();
Players.SendTilesPacket( true, true );
if ( from != null )
Players.SendLocalizedMessage( 1062696 ); // The dealer rebuilds the wall.
}
public int GetStackLevel( MahjongPieceDim dim )
{
int level = -1;
foreach ( MahjongTile tile in Tiles )
{
if ( tile.StackLevel > level && dim.IsOverlapping( tile.Dimensions ) )
level = tile.StackLevel;
}
return level;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write( (int) Level );
writer.Write( Tiles.Length );
for ( int i = 0; i < Tiles.Length; i++ )
Tiles[i].Save( writer );
DealerIndicator.Save( writer );
WallBreakIndicator.Save( writer );
Dices.Save( writer );
Players.Save( writer );
writer.Write( m_ShowScores );
writer.Write( m_SpectatorVision );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
Level = (SecureLevel)reader.ReadInt();
goto case 0;
}
case 0:
{
if ( version < 1 )
Level = SecureLevel.CoOwners;
int length = reader.ReadInt();
Tiles = new MahjongTile[length];
for ( int i = 0; i < length; i++ )
Tiles[i] = new MahjongTile( this, reader );
DealerIndicator = new MahjongDealerIndicator( this, reader );
WallBreakIndicator = new MahjongWallBreakIndicator( this, reader );
Dices = new MahjongDices( this, reader );
Players = new MahjongPlayers( this, reader );
m_ShowScores = reader.ReadBool();
m_SpectatorVision = reader.ReadBool();
m_LastReset = DateTime.UtcNow;
break;
}
}
}
}
}