ModernUO/Scripts/Items/Games/Mahjong/MahjongPieceDim.cs

45 lines
1.1 KiB
C#

namespace Server.Engines.Mahjong
{
public struct MahjongPieceDim
{
public Point2D Position { get; }
public int Width { get; }
public int Height { get; }
public MahjongPieceDim( Point2D position, int width, int height )
{
Position = position;
Width = width;
Height = height;
}
public bool IsValid()
{
return Position.X >= 0 && Position.Y >= 0 && Position.X + Width <= 670 && Position.Y + Height <= 670;
}
public bool IsOverlapping( MahjongPieceDim dim )
{
return Position.X < dim.Position.X + dim.Width && Position.Y < dim.Position.Y + dim.Height && Position.X + Width > dim.Position.X && Position.Y + Height > dim.Position.Y;
}
public int GetHandArea()
{
if ( Position.X + Width > 150 && Position.X < 520 && Position.Y < 35 )
return 0;
if ( Position.X + Width > 635 && Position.Y + Height > 150 && Position.Y < 520 )
return 1;
if ( Position.X + Width > 150 && Position.X < 520 && Position.Y + Height > 635 )
return 2;
if ( Position.X < 35 && Position.Y + Height > 150 && Position.Y < 520 )
return 3;
return -1;
}
}
}