ModernUO/Scripts/Items/Games/Mahjong/MahjongTile.cs

86 lines
2.5 KiB
C#

namespace Server.Engines.Mahjong
{
public class MahjongTile
{
public static MahjongPieceDim GetDimensions( Point2D position, MahjongPieceDirection direction )
{
if ( direction == MahjongPieceDirection.Up || direction == MahjongPieceDirection.Down )
return new MahjongPieceDim( position, 20, 30 );
return new MahjongPieceDim( position, 30, 20 );
}
protected Point2D m_Position;
public MahjongGame Game { get; }
public int Number { get; }
public MahjongTileType Value { get; }
public Point2D Position => m_Position;
public int StackLevel { get; private set; }
public MahjongPieceDirection Direction { get; private set; }
public bool Flipped { get; private set; }
public MahjongTile( MahjongGame game, int number, MahjongTileType value, Point2D position, int stackLevel, MahjongPieceDirection direction, bool flipped )
{
Game = game;
Number = number;
Value = value;
m_Position = position;
StackLevel = stackLevel;
Direction = direction;
Flipped = flipped;
}
public MahjongPieceDim Dimensions => GetDimensions( m_Position, Direction );
public bool IsMovable => Game.GetStackLevel( Dimensions ) <= StackLevel;
public void Move( Point2D position, MahjongPieceDirection direction, bool flip, int validHandArea )
{
MahjongPieceDim dim = GetDimensions( position, direction );
int curHandArea = Dimensions.GetHandArea();
int newHandArea = dim.GetHandArea();
if ( !IsMovable || !dim.IsValid() || ( validHandArea >= 0 && ((curHandArea >= 0 && curHandArea != validHandArea) || (newHandArea >= 0 && newHandArea != validHandArea)) ) )
return;
m_Position = position;
Direction = direction;
StackLevel = -1; // Avoid self interference
StackLevel = Game.GetStackLevel( dim ) + 1;
Flipped = flip;
Game.Players.SendTilePacket( this, true, true );
}
public void Save( GenericWriter writer )
{
writer.Write( (int) 0 ); // version
writer.Write( Number );
writer.Write( (int) Value );
writer.Write( m_Position );
writer.Write( StackLevel );
writer.Write( (int) Direction );
writer.Write( Flipped );
}
public MahjongTile( MahjongGame game, GenericReader reader )
{
Game = game;
int version = reader.ReadInt();
Number = reader.ReadInt();
Value = (MahjongTileType) reader.ReadInt();
m_Position = reader.ReadPoint2D();
StackLevel = reader.ReadInt();
Direction = (MahjongPieceDirection) reader.ReadInt();
Flipped = reader.ReadBool();
}
}
}