ModernUO/Scripts/Items/Misc/EffectController.cs

315 lines
8.5 KiB
C#

using System;
namespace Server.Items
{
public enum ECEffectType
{
None,
Moving,
Location,
Target,
Lightning
}
public enum EffectTriggerType
{
None,
Sequenced,
DoubleClick,
InRange
}
public class EffectController : Item
{
private IEntity m_Source;
private IEntity m_Target;
[CommandProperty( AccessLevel.GameMaster )]
public ECEffectType EffectType { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public EffectTriggerType TriggerType { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public EffectLayer EffectLayer { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan EffectDelay { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan TriggerDelay { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan SoundDelay { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public Item SourceItem{ get => m_Source as Item;
set => m_Source = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public Mobile SourceMobile{ get => m_Source as Mobile;
set => m_Source = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public bool SourceNull{ get => ( m_Source == null );
set{ if ( value ) m_Source = null; } }
[CommandProperty( AccessLevel.GameMaster )]
public Item TargetItem{ get => m_Target as Item;
set => m_Target = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public Mobile TargetMobile{ get => m_Target as Mobile;
set => m_Target = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public bool TargetNull{ get => ( m_Target == null );
set{ if ( value ) m_Target = null; } }
[CommandProperty( AccessLevel.GameMaster )]
public EffectController Sequence { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
private bool FixedDirection { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
private bool Explodes { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
private bool PlaySoundAtTrigger { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public int EffectItemID { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public int EffectHue { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public int RenderMode { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public int Speed { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public int Duration { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public int ParticleEffect { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public int ExplodeParticleEffect { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public int ExplodeSound { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public int Unknown { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public int SoundID { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public int TriggerRange { get; set; }
public override string DefaultName => "Effect Controller";
[Constructible]
public EffectController() : base( 0x1B72 )
{
Movable = false;
Visible = false;
TriggerType = EffectTriggerType.Sequenced;
EffectLayer = (EffectLayer)255;
}
public override void OnDoubleClick( Mobile from )
{
if ( TriggerType == EffectTriggerType.DoubleClick )
DoEffect( from );
}
public override bool HandlesOnMovement => ( TriggerType == EffectTriggerType.InRange );
public override void OnMovement( Mobile m, Point3D oldLocation )
{
if ( m.Location != oldLocation && TriggerType == EffectTriggerType.InRange && Utility.InRange( GetWorldLocation(), m.Location, TriggerRange ) && !Utility.InRange( GetWorldLocation(), oldLocation, TriggerRange ) )
DoEffect( m );
}
public EffectController( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( EffectDelay );
writer.Write( TriggerDelay );
writer.Write( SoundDelay );
if ( m_Source is Item srcItem )
writer.Write( srcItem );
else
writer.Write( m_Source as Mobile );
if ( m_Target is Item targItem )
writer.Write( targItem );
else
writer.Write( m_Target as Mobile );
writer.Write( Sequence as Item );
writer.Write( FixedDirection );
writer.Write( Explodes );
writer.Write( PlaySoundAtTrigger );
writer.WriteEncodedInt( (int) EffectType );
writer.WriteEncodedInt( (int) EffectLayer );
writer.WriteEncodedInt( (int) TriggerType );
writer.WriteEncodedInt( EffectItemID );
writer.WriteEncodedInt( EffectHue );
writer.WriteEncodedInt( RenderMode );
writer.WriteEncodedInt( Speed );
writer.WriteEncodedInt( Duration );
writer.WriteEncodedInt( ParticleEffect );
writer.WriteEncodedInt( ExplodeParticleEffect );
writer.WriteEncodedInt( ExplodeSound );
writer.WriteEncodedInt( Unknown );
writer.WriteEncodedInt( SoundID );
writer.WriteEncodedInt( TriggerRange );
}
private IEntity ReadEntity( GenericReader reader )
{
return World.FindEntity( reader.ReadInt() );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
EffectDelay = reader.ReadTimeSpan();
TriggerDelay = reader.ReadTimeSpan();
SoundDelay = reader.ReadTimeSpan();
m_Source = ReadEntity( reader );
m_Target = ReadEntity( reader );
Sequence = reader.ReadItem() as EffectController;
FixedDirection = reader.ReadBool();
Explodes = reader.ReadBool();
PlaySoundAtTrigger = reader.ReadBool();
EffectType = (ECEffectType)reader.ReadEncodedInt();
EffectLayer = (EffectLayer)reader.ReadEncodedInt();
TriggerType = (EffectTriggerType)reader.ReadEncodedInt();
EffectItemID = reader.ReadEncodedInt();
EffectHue = reader.ReadEncodedInt();
RenderMode = reader.ReadEncodedInt();
Speed = reader.ReadEncodedInt();
Duration = reader.ReadEncodedInt();
ParticleEffect = reader.ReadEncodedInt();
ExplodeParticleEffect = reader.ReadEncodedInt();
ExplodeSound = reader.ReadEncodedInt();
Unknown = reader.ReadEncodedInt();
SoundID = reader.ReadEncodedInt();
TriggerRange = reader.ReadEncodedInt();
break;
}
}
}
public void PlaySound(IEntity trigger)
{
IEntity ent = null;
if (PlaySoundAtTrigger)
ent = trigger;
if (ent == null)
ent = this;
Effects.PlaySound((ent as Item)?.GetWorldLocation() ?? ent.Location, ent.Map, SoundID);
}
public void DoEffect(IEntity trigger)
{
if (Deleted || TriggerType == EffectTriggerType.None)
return;
if (trigger is Mobile mobile && mobile.Hidden && mobile.AccessLevel > AccessLevel.Player)
return;
if (SoundID > 0)
Timer.DelayCall<IEntity>(SoundDelay, PlaySound, trigger);
if (Sequence != null)
Timer.DelayCall<IEntity>(TriggerDelay, Sequence.DoEffect, trigger);
if (EffectType != ECEffectType.None)
Timer.DelayCall<IEntity>(EffectDelay, InternalDoEffect, trigger);
}
public void InternalDoEffect(IEntity trigger)
{
IEntity from = m_Source, to = m_Target;
if (from == null)
from = trigger;
if (to == null)
to = trigger;
switch (EffectType)
{
case ECEffectType.Lightning:
{
Effects.SendBoltEffect(from, false, EffectHue);
break;
}
case ECEffectType.Location:
{
Effects.SendLocationParticles(EffectItem.Create(from.Location, from.Map, EffectItem.DefaultDuration), EffectItemID, Speed, Duration, EffectHue, RenderMode, ParticleEffect, Unknown);
break;
}
case ECEffectType.Moving:
{
if (from == this)
from = EffectItem.Create(from.Location, from.Map, EffectItem.DefaultDuration);
if (to == this)
to = EffectItem.Create(to.Location, to.Map, EffectItem.DefaultDuration);
Effects.SendMovingParticles(from, to, EffectItemID, Speed, Duration, FixedDirection, Explodes, EffectHue, RenderMode, ParticleEffect, ExplodeParticleEffect, ExplodeSound, EffectLayer, Unknown);
break;
}
case ECEffectType.Target:
{
Effects.SendTargetParticles(from, EffectItemID, Speed, Duration, EffectHue, RenderMode, ParticleEffect, EffectLayer, Unknown);
break;
}
}
}
}
}