315 lines
8.5 KiB
C#
315 lines
8.5 KiB
C#
using System;
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namespace Server.Items
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{
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public enum ECEffectType
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{
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None,
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Moving,
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Location,
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Target,
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Lightning
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}
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public enum EffectTriggerType
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{
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None,
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Sequenced,
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DoubleClick,
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InRange
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}
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public class EffectController : Item
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{
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private IEntity m_Source;
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private IEntity m_Target;
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[CommandProperty( AccessLevel.GameMaster )]
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public ECEffectType EffectType { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public EffectTriggerType TriggerType { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public EffectLayer EffectLayer { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public TimeSpan EffectDelay { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public TimeSpan TriggerDelay { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public TimeSpan SoundDelay { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public Item SourceItem{ get => m_Source as Item;
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set => m_Source = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Mobile SourceMobile{ get => m_Source as Mobile;
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set => m_Source = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool SourceNull{ get => ( m_Source == null );
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set{ if ( value ) m_Source = null; } }
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[CommandProperty( AccessLevel.GameMaster )]
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public Item TargetItem{ get => m_Target as Item;
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set => m_Target = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Mobile TargetMobile{ get => m_Target as Mobile;
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set => m_Target = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool TargetNull{ get => ( m_Target == null );
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set{ if ( value ) m_Target = null; } }
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[CommandProperty( AccessLevel.GameMaster )]
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public EffectController Sequence { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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private bool FixedDirection { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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private bool Explodes { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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private bool PlaySoundAtTrigger { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public int EffectItemID { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public int EffectHue { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public int RenderMode { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public int Speed { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public int Duration { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public int ParticleEffect { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public int ExplodeParticleEffect { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public int ExplodeSound { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public int Unknown { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public int SoundID { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public int TriggerRange { get; set; }
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public override string DefaultName => "Effect Controller";
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[Constructible]
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public EffectController() : base( 0x1B72 )
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{
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Movable = false;
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Visible = false;
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TriggerType = EffectTriggerType.Sequenced;
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EffectLayer = (EffectLayer)255;
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( TriggerType == EffectTriggerType.DoubleClick )
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DoEffect( from );
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}
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public override bool HandlesOnMovement => ( TriggerType == EffectTriggerType.InRange );
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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if ( m.Location != oldLocation && TriggerType == EffectTriggerType.InRange && Utility.InRange( GetWorldLocation(), m.Location, TriggerRange ) && !Utility.InRange( GetWorldLocation(), oldLocation, TriggerRange ) )
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DoEffect( m );
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}
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public EffectController( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( EffectDelay );
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writer.Write( TriggerDelay );
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writer.Write( SoundDelay );
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if ( m_Source is Item srcItem )
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writer.Write( srcItem );
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else
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writer.Write( m_Source as Mobile );
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if ( m_Target is Item targItem )
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writer.Write( targItem );
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else
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writer.Write( m_Target as Mobile );
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writer.Write( Sequence as Item );
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writer.Write( FixedDirection );
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writer.Write( Explodes );
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writer.Write( PlaySoundAtTrigger );
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writer.WriteEncodedInt( (int) EffectType );
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writer.WriteEncodedInt( (int) EffectLayer );
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writer.WriteEncodedInt( (int) TriggerType );
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writer.WriteEncodedInt( EffectItemID );
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writer.WriteEncodedInt( EffectHue );
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writer.WriteEncodedInt( RenderMode );
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writer.WriteEncodedInt( Speed );
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writer.WriteEncodedInt( Duration );
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writer.WriteEncodedInt( ParticleEffect );
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writer.WriteEncodedInt( ExplodeParticleEffect );
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writer.WriteEncodedInt( ExplodeSound );
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writer.WriteEncodedInt( Unknown );
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writer.WriteEncodedInt( SoundID );
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writer.WriteEncodedInt( TriggerRange );
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}
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private IEntity ReadEntity( GenericReader reader )
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{
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return World.FindEntity( reader.ReadInt() );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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EffectDelay = reader.ReadTimeSpan();
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TriggerDelay = reader.ReadTimeSpan();
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SoundDelay = reader.ReadTimeSpan();
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m_Source = ReadEntity( reader );
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m_Target = ReadEntity( reader );
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Sequence = reader.ReadItem() as EffectController;
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FixedDirection = reader.ReadBool();
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Explodes = reader.ReadBool();
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PlaySoundAtTrigger = reader.ReadBool();
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EffectType = (ECEffectType)reader.ReadEncodedInt();
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EffectLayer = (EffectLayer)reader.ReadEncodedInt();
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TriggerType = (EffectTriggerType)reader.ReadEncodedInt();
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EffectItemID = reader.ReadEncodedInt();
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EffectHue = reader.ReadEncodedInt();
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RenderMode = reader.ReadEncodedInt();
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Speed = reader.ReadEncodedInt();
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Duration = reader.ReadEncodedInt();
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ParticleEffect = reader.ReadEncodedInt();
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ExplodeParticleEffect = reader.ReadEncodedInt();
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ExplodeSound = reader.ReadEncodedInt();
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Unknown = reader.ReadEncodedInt();
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SoundID = reader.ReadEncodedInt();
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TriggerRange = reader.ReadEncodedInt();
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break;
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}
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}
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}
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public void PlaySound(IEntity trigger)
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{
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IEntity ent = null;
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if (PlaySoundAtTrigger)
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ent = trigger;
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if (ent == null)
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ent = this;
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Effects.PlaySound((ent as Item)?.GetWorldLocation() ?? ent.Location, ent.Map, SoundID);
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}
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public void DoEffect(IEntity trigger)
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{
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if (Deleted || TriggerType == EffectTriggerType.None)
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return;
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if (trigger is Mobile mobile && mobile.Hidden && mobile.AccessLevel > AccessLevel.Player)
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return;
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if (SoundID > 0)
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Timer.DelayCall<IEntity>(SoundDelay, PlaySound, trigger);
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if (Sequence != null)
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Timer.DelayCall<IEntity>(TriggerDelay, Sequence.DoEffect, trigger);
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if (EffectType != ECEffectType.None)
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Timer.DelayCall<IEntity>(EffectDelay, InternalDoEffect, trigger);
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}
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public void InternalDoEffect(IEntity trigger)
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{
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IEntity from = m_Source, to = m_Target;
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if (from == null)
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from = trigger;
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if (to == null)
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to = trigger;
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switch (EffectType)
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{
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case ECEffectType.Lightning:
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{
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Effects.SendBoltEffect(from, false, EffectHue);
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break;
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}
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case ECEffectType.Location:
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{
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Effects.SendLocationParticles(EffectItem.Create(from.Location, from.Map, EffectItem.DefaultDuration), EffectItemID, Speed, Duration, EffectHue, RenderMode, ParticleEffect, Unknown);
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break;
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}
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case ECEffectType.Moving:
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{
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if (from == this)
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from = EffectItem.Create(from.Location, from.Map, EffectItem.DefaultDuration);
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if (to == this)
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to = EffectItem.Create(to.Location, to.Map, EffectItem.DefaultDuration);
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Effects.SendMovingParticles(from, to, EffectItemID, Speed, Duration, FixedDirection, Explodes, EffectHue, RenderMode, ParticleEffect, ExplodeParticleEffect, ExplodeSound, EffectLayer, Unknown);
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break;
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}
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case ECEffectType.Target:
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{
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Effects.SendTargetParticles(from, EffectItemID, Speed, Duration, EffectHue, RenderMode, ParticleEffect, EffectLayer, Unknown);
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break;
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}
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}
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}
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}
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}
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