214 lines
4.7 KiB
C#
214 lines
4.7 KiB
C#
using System;
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using Server.Network;
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using System.Collections.Generic;
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namespace Server.Items
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{
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public class WarningItem : Item
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{
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private int m_Range;
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[CommandProperty( AccessLevel.GameMaster )]
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public string WarningString { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public int WarningNumber { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public int Range
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{
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get => m_Range;
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set{ if ( value > 18 ) value = 18; m_Range = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public TimeSpan ResetDelay { get; set; }
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[Constructible]
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public WarningItem( int itemID, int range, int warning ) : base( itemID )
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{
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if ( range > 18 )
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range = 18;
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Movable = false;
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WarningNumber = warning;
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m_Range = range;
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}
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[Constructible]
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public WarningItem( int itemID, int range, string warning ) : base( itemID )
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{
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if ( range > 18 )
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range = 18;
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Movable = false;
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WarningString = warning;
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m_Range = range;
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}
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public WarningItem( Serial serial ) : base( serial )
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{
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}
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private bool m_Broadcasting;
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private DateTime m_LastBroadcast;
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public virtual void SendMessage( Mobile triggerer, bool onlyToTriggerer, string messageString, int messageNumber )
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{
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if ( onlyToTriggerer )
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{
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if ( messageString != null )
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triggerer.SendMessage( messageString );
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else
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triggerer.SendLocalizedMessage( messageNumber );
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}
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else
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{
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if ( messageString != null )
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PublicOverheadMessage( MessageType.Regular, 0x3B2, false, messageString );
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else
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PublicOverheadMessage( MessageType.Regular, 0x3B2, messageNumber );
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}
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}
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public virtual bool OnlyToTriggerer => false;
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public virtual int NeighborRange => 5;
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public virtual void Broadcast( Mobile triggerer )
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{
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if ( m_Broadcasting || (DateTime.UtcNow < (m_LastBroadcast + ResetDelay)) )
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return;
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m_LastBroadcast = DateTime.UtcNow;
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m_Broadcasting = true;
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SendMessage( triggerer, OnlyToTriggerer, WarningString, WarningNumber );
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if ( NeighborRange >= 0 )
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{
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List<WarningItem> list = new List<WarningItem>();
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foreach ( Item item in GetItemsInRange( NeighborRange ) )
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{
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if ( item != this && item is WarningItem warningItem )
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list.Add( warningItem );
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}
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for ( int i = 0; i < list.Count; i++ )
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list[i].Broadcast( triggerer );
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}
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Timer.DelayCall( TimeSpan.Zero, InternalCallback );
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}
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private void InternalCallback()
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{
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m_Broadcasting = false;
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}
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public override bool HandlesOnMovement => true;
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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if ( m.Player && Utility.InRange( m.Location, Location, m_Range ) && !Utility.InRange( oldLocation, Location, m_Range ) )
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Broadcast( m );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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writer.Write( (string) WarningString );
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writer.Write( (int) WarningNumber );
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writer.Write( (int) m_Range );
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writer.Write( (TimeSpan) ResetDelay );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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WarningString = reader.ReadString();
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WarningNumber = reader.ReadInt();
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m_Range = reader.ReadInt();
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ResetDelay = reader.ReadTimeSpan();
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break;
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}
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}
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}
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}
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public class HintItem : WarningItem
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{
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[CommandProperty( AccessLevel.GameMaster )]
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public string HintString { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public int HintNumber { get; set; }
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public override bool OnlyToTriggerer => true;
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[Constructible]
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public HintItem( int itemID, int range, int warning, int hint ) : base( itemID, range, warning )
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{
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HintNumber = hint;
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}
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[Constructible]
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public HintItem( int itemID, int range, string warning, string hint ) : base( itemID, range, warning )
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{
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HintString = hint;
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}
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public HintItem( Serial serial ) : base( serial )
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{
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}
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public override void OnDoubleClick( Mobile from )
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{
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SendMessage( from, true, HintString, HintNumber );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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writer.Write( (string) HintString );
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writer.Write( (int) HintNumber );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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HintString = reader.ReadString();
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HintNumber = reader.ReadInt();
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break;
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}
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}
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}
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}
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}
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