390 lines
10 KiB
C#
390 lines
10 KiB
C#
using System;
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using Server.Misc;
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using Server.Mobiles;
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using Server.Network;
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using Server.Gumps;
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using Server.Regions;
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namespace Server.Items
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{
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[DispellableFieldAttribute]
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public class Moongate : Item
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{
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[CommandProperty( AccessLevel.GameMaster )]
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public Point3D Target { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public Map TargetMap { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public bool Dispellable { get; set; }
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public virtual bool ShowFeluccaWarning => false;
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[Constructible]
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public Moongate() : this( Point3D.Zero, null )
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{
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Dispellable = true;
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}
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[Constructible]
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public Moongate(bool bDispellable) : this( Point3D.Zero, null )
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{
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Dispellable = bDispellable;
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}
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[Constructible]
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public Moongate( Point3D target, Map targetMap ) : base( 0xF6C )
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{
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Movable = false;
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Light = LightType.Circle300;
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Target = target;
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TargetMap = targetMap;
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}
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public Moongate( Serial serial ) : base( serial )
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{
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !from.Player )
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return;
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if ( from.InRange( GetWorldLocation(), 1 ) )
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CheckGate( from, 1 );
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else
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from.SendLocalizedMessage( 500446 ); // That is too far away.
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}
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public override bool OnMoveOver( Mobile m )
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{
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if ( m.Player )
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CheckGate( m, 0 );
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return true;
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}
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public virtual void CheckGate( Mobile m, int range )
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{
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#region Mondain's Legacy
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if ( m.Hidden && m.AccessLevel == AccessLevel.Player && Core.ML )
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m.RevealingAction();
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#endregion
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new DelayTimer( m, this, range ).Start();
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}
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public virtual void OnGateUsed( Mobile m )
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{
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}
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public virtual void UseGate( Mobile m )
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{
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ClientFlags flags = m.NetState?.Flags ?? ClientFlags.None;
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if ( Factions.Sigil.ExistsOn( m ) )
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{
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m.SendLocalizedMessage( 1061632 ); // You can't do that while carrying the sigil.
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}
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else if ( TargetMap == Map.Felucca && m is PlayerMobile mobile && mobile.Young )
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{
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mobile.SendLocalizedMessage( 1049543 ); // You decide against traveling to Felucca while you are still young.
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}
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else if ( (m.Kills >= 5 && TargetMap != Map.Felucca) || ( TargetMap == Map.Tokuno && (flags & ClientFlags.Tokuno) == 0 ) || ( TargetMap == Map.Malas && (flags & ClientFlags.Malas) == 0 ) || ( TargetMap == Map.Ilshenar && (flags & ClientFlags.Ilshenar) == 0 ) )
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{
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m.SendLocalizedMessage( 1019004 ); // You are not allowed to travel there.
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}
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else if ( m.Spell != null )
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{
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m.SendLocalizedMessage( 1049616 ); // You are too busy to do that at the moment.
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}
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else if ( TargetMap != null && TargetMap != Map.Internal )
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{
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BaseCreature.TeleportPets( m, Target, TargetMap );
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m.MoveToWorld( Target, TargetMap );
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if ( m.AccessLevel == AccessLevel.Player || !m.Hidden )
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m.PlaySound( 0x1FE );
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OnGateUsed( m );
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}
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else
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{
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m.SendMessage( "This moongate does not seem to go anywhere." );
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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writer.Write( Target );
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writer.Write( TargetMap );
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// Version 1
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writer.Write( Dispellable );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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Target = reader.ReadPoint3D();
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TargetMap = reader.ReadMap();
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if ( version >= 1 )
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Dispellable = reader.ReadBool();
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}
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public virtual bool ValidateUse( Mobile from, bool message )
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{
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if ( from.Deleted || Deleted )
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return false;
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if ( from.Map != Map || !from.InRange( this, 1 ) )
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{
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if ( message )
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from.SendLocalizedMessage( 500446 ); // That is too far away.
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return false;
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}
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return true;
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}
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public virtual void BeginConfirmation( Mobile from )
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{
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if ( IsInTown( from.Location, from.Map ) && !IsInTown( Target, TargetMap ) || (from.Map != Map.Felucca && TargetMap == Map.Felucca && ShowFeluccaWarning) )
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{
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if ( from.AccessLevel == AccessLevel.Player || !from.Hidden )
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from.Send( new PlaySound( 0x20E, from.Location ) );
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from.CloseGump( typeof( MoongateConfirmGump ) );
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from.SendGump( new MoongateConfirmGump( from, this ) );
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}
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else
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{
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EndConfirmation( from );
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}
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}
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public virtual void EndConfirmation( Mobile from )
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{
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if ( !ValidateUse( from, true ) )
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return;
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UseGate( from );
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}
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public virtual void DelayCallback( Mobile from, int range )
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{
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if ( !ValidateUse( from, false ) || !from.InRange( this, range ) )
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return;
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if ( TargetMap != null )
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BeginConfirmation( from );
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else
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from.SendMessage( "This moongate does not seem to go anywhere." );
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}
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public static bool IsInTown( Point3D p, Map map )
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{
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if ( map == null )
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return false;
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GuardedRegion reg = (GuardedRegion) Region.Find( p, map ).GetRegion( typeof( GuardedRegion ) );
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return ( reg != null && !reg.IsDisabled() );
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}
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private class DelayTimer : Timer
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{
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private Mobile m_From;
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private Moongate m_Gate;
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private int m_Range;
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public DelayTimer( Mobile from, Moongate gate, int range ) : base( TimeSpan.FromSeconds( 1.0 ) )
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{
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m_From = from;
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m_Gate = gate;
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m_Range = range;
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}
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protected override void OnTick()
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{
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m_Gate.DelayCallback( m_From, m_Range );
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}
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}
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}
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public class ConfirmationMoongate : Moongate
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{
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[CommandProperty( AccessLevel.GameMaster )]
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public int GumpWidth { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public int GumpHeight { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public int TitleColor { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public int MessageColor { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public int TitleNumber { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public int MessageNumber { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public string MessageString { get; set; }
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[Constructible]
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public ConfirmationMoongate() : this( Point3D.Zero, null )
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{
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}
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[Constructible]
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public ConfirmationMoongate( Point3D target, Map targetMap ) : base( target, targetMap )
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{
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}
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public ConfirmationMoongate( Serial serial ) : base( serial )
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{
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}
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public virtual void Warning_Callback( Mobile from, bool okay, object state )
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{
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if ( okay )
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EndConfirmation( from );
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}
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public override void BeginConfirmation( Mobile from )
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{
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if ( GumpWidth > 0 && GumpHeight > 0 && TitleNumber > 0 && (MessageNumber > 0 || MessageString != null) )
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{
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from.CloseGump( typeof( WarningGump ) );
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from.SendGump( new WarningGump( TitleNumber, TitleColor, MessageString == null ? (object)MessageNumber : (object)MessageString, MessageColor, GumpWidth, GumpHeight, Warning_Callback, from ) );
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}
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else
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{
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base.BeginConfirmation( from );
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.WriteEncodedInt( GumpWidth );
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writer.WriteEncodedInt( GumpHeight );
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writer.WriteEncodedInt( TitleColor );
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writer.WriteEncodedInt( MessageColor );
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writer.WriteEncodedInt( TitleNumber );
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writer.WriteEncodedInt( MessageNumber );
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writer.Write( MessageString );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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GumpWidth = reader.ReadEncodedInt();
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GumpHeight = reader.ReadEncodedInt();
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TitleColor = reader.ReadEncodedInt();
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MessageColor = reader.ReadEncodedInt();
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TitleNumber = reader.ReadEncodedInt();
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MessageNumber = reader.ReadEncodedInt();
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MessageString = reader.ReadString();
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break;
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}
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}
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}
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}
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public class MoongateConfirmGump : Gump
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{
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private Mobile m_From;
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private Moongate m_Gate;
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public MoongateConfirmGump( Mobile from, Moongate gate ) : base( Core.AOS ? 110 : 20, Core.AOS ? 100 : 30 )
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{
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m_From = from;
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m_Gate = gate;
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if ( Core.AOS )
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{
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Closable = false;
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AddPage( 0 );
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AddBackground( 0, 0, 420, 280, 5054 );
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AddImageTiled( 10, 10, 400, 20, 2624 );
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AddAlphaRegion( 10, 10, 400, 20 );
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AddHtmlLocalized( 10, 10, 400, 20, 1062051, 30720, false, false ); // Gate Warning
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AddImageTiled( 10, 40, 400, 200, 2624 );
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AddAlphaRegion( 10, 40, 400, 200 );
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if ( from.Map != Map.Felucca && gate.TargetMap == Map.Felucca && gate.ShowFeluccaWarning )
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AddHtmlLocalized( 10, 40, 400, 200, 1062050, 32512, false, true ); // This Gate goes to Felucca... Continue to enter the gate, Cancel to stay here
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else
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AddHtmlLocalized( 10, 40, 400, 200, 1062049, 32512, false, true ); // Dost thou wish to step into the moongate? Continue to enter the gate, Cancel to stay here
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AddImageTiled( 10, 250, 400, 20, 2624 );
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AddAlphaRegion( 10, 250, 400, 20 );
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AddButton( 10, 250, 4005, 4007, 1, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 40, 250, 170, 20, 1011036, 32767, false, false ); // OKAY
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AddButton( 210, 250, 4005, 4007, 0, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 240, 250, 170, 20, 1011012, 32767, false, false ); // CANCEL
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}
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else
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{
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AddPage( 0 );
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AddBackground( 0, 0, 420, 400, 5054 );
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AddBackground( 10, 10, 400, 380, 3000 );
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AddHtml( 20, 40, 380, 60, @"Dost thou wish to step into the moongate? Continue to enter the gate, Cancel to stay here", false, false );
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AddHtmlLocalized( 55, 110, 290, 20, 1011012, false, false ); // CANCEL
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AddButton( 20, 110, 4005, 4007, 0, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 55, 140, 290, 40, 1011011, false, false ); // CONTINUE
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AddButton( 20, 140, 4005, 4007, 1, GumpButtonType.Reply, 0 );
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}
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}
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public override void OnResponse( NetState state, RelayInfo info )
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{
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if ( info.ButtonID == 1 )
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m_Gate.EndConfirmation( m_From );
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}
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}
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}
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