ModernUO/Scripts/Items/Skill Items/Magical/Misc/Moongate.cs

390 lines
10 KiB
C#

using System;
using Server.Misc;
using Server.Mobiles;
using Server.Network;
using Server.Gumps;
using Server.Regions;
namespace Server.Items
{
[DispellableFieldAttribute]
public class Moongate : Item
{
[CommandProperty( AccessLevel.GameMaster )]
public Point3D Target { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public Map TargetMap { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public bool Dispellable { get; set; }
public virtual bool ShowFeluccaWarning => false;
[Constructible]
public Moongate() : this( Point3D.Zero, null )
{
Dispellable = true;
}
[Constructible]
public Moongate(bool bDispellable) : this( Point3D.Zero, null )
{
Dispellable = bDispellable;
}
[Constructible]
public Moongate( Point3D target, Map targetMap ) : base( 0xF6C )
{
Movable = false;
Light = LightType.Circle300;
Target = target;
TargetMap = targetMap;
}
public Moongate( Serial serial ) : base( serial )
{
}
public override void OnDoubleClick( Mobile from )
{
if ( !from.Player )
return;
if ( from.InRange( GetWorldLocation(), 1 ) )
CheckGate( from, 1 );
else
from.SendLocalizedMessage( 500446 ); // That is too far away.
}
public override bool OnMoveOver( Mobile m )
{
if ( m.Player )
CheckGate( m, 0 );
return true;
}
public virtual void CheckGate( Mobile m, int range )
{
#region Mondain's Legacy
if ( m.Hidden && m.AccessLevel == AccessLevel.Player && Core.ML )
m.RevealingAction();
#endregion
new DelayTimer( m, this, range ).Start();
}
public virtual void OnGateUsed( Mobile m )
{
}
public virtual void UseGate( Mobile m )
{
ClientFlags flags = m.NetState?.Flags ?? ClientFlags.None;
if ( Factions.Sigil.ExistsOn( m ) )
{
m.SendLocalizedMessage( 1061632 ); // You can't do that while carrying the sigil.
}
else if ( TargetMap == Map.Felucca && m is PlayerMobile mobile && mobile.Young )
{
mobile.SendLocalizedMessage( 1049543 ); // You decide against traveling to Felucca while you are still young.
}
else if ( (m.Kills >= 5 && TargetMap != Map.Felucca) || ( TargetMap == Map.Tokuno && (flags & ClientFlags.Tokuno) == 0 ) || ( TargetMap == Map.Malas && (flags & ClientFlags.Malas) == 0 ) || ( TargetMap == Map.Ilshenar && (flags & ClientFlags.Ilshenar) == 0 ) )
{
m.SendLocalizedMessage( 1019004 ); // You are not allowed to travel there.
}
else if ( m.Spell != null )
{
m.SendLocalizedMessage( 1049616 ); // You are too busy to do that at the moment.
}
else if ( TargetMap != null && TargetMap != Map.Internal )
{
BaseCreature.TeleportPets( m, Target, TargetMap );
m.MoveToWorld( Target, TargetMap );
if ( m.AccessLevel == AccessLevel.Player || !m.Hidden )
m.PlaySound( 0x1FE );
OnGateUsed( m );
}
else
{
m.SendMessage( "This moongate does not seem to go anywhere." );
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write( Target );
writer.Write( TargetMap );
// Version 1
writer.Write( Dispellable );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
Target = reader.ReadPoint3D();
TargetMap = reader.ReadMap();
if ( version >= 1 )
Dispellable = reader.ReadBool();
}
public virtual bool ValidateUse( Mobile from, bool message )
{
if ( from.Deleted || Deleted )
return false;
if ( from.Map != Map || !from.InRange( this, 1 ) )
{
if ( message )
from.SendLocalizedMessage( 500446 ); // That is too far away.
return false;
}
return true;
}
public virtual void BeginConfirmation( Mobile from )
{
if ( IsInTown( from.Location, from.Map ) && !IsInTown( Target, TargetMap ) || (from.Map != Map.Felucca && TargetMap == Map.Felucca && ShowFeluccaWarning) )
{
if ( from.AccessLevel == AccessLevel.Player || !from.Hidden )
from.Send( new PlaySound( 0x20E, from.Location ) );
from.CloseGump( typeof( MoongateConfirmGump ) );
from.SendGump( new MoongateConfirmGump( from, this ) );
}
else
{
EndConfirmation( from );
}
}
public virtual void EndConfirmation( Mobile from )
{
if ( !ValidateUse( from, true ) )
return;
UseGate( from );
}
public virtual void DelayCallback( Mobile from, int range )
{
if ( !ValidateUse( from, false ) || !from.InRange( this, range ) )
return;
if ( TargetMap != null )
BeginConfirmation( from );
else
from.SendMessage( "This moongate does not seem to go anywhere." );
}
public static bool IsInTown( Point3D p, Map map )
{
if ( map == null )
return false;
GuardedRegion reg = (GuardedRegion) Region.Find( p, map ).GetRegion( typeof( GuardedRegion ) );
return ( reg != null && !reg.IsDisabled() );
}
private class DelayTimer : Timer
{
private Mobile m_From;
private Moongate m_Gate;
private int m_Range;
public DelayTimer( Mobile from, Moongate gate, int range ) : base( TimeSpan.FromSeconds( 1.0 ) )
{
m_From = from;
m_Gate = gate;
m_Range = range;
}
protected override void OnTick()
{
m_Gate.DelayCallback( m_From, m_Range );
}
}
}
public class ConfirmationMoongate : Moongate
{
[CommandProperty( AccessLevel.GameMaster )]
public int GumpWidth { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public int GumpHeight { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public int TitleColor { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public int MessageColor { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public int TitleNumber { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public int MessageNumber { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public string MessageString { get; set; }
[Constructible]
public ConfirmationMoongate() : this( Point3D.Zero, null )
{
}
[Constructible]
public ConfirmationMoongate( Point3D target, Map targetMap ) : base( target, targetMap )
{
}
public ConfirmationMoongate( Serial serial ) : base( serial )
{
}
public virtual void Warning_Callback( Mobile from, bool okay, object state )
{
if ( okay )
EndConfirmation( from );
}
public override void BeginConfirmation( Mobile from )
{
if ( GumpWidth > 0 && GumpHeight > 0 && TitleNumber > 0 && (MessageNumber > 0 || MessageString != null) )
{
from.CloseGump( typeof( WarningGump ) );
from.SendGump( new WarningGump( TitleNumber, TitleColor, MessageString == null ? (object)MessageNumber : (object)MessageString, MessageColor, GumpWidth, GumpHeight, Warning_Callback, from ) );
}
else
{
base.BeginConfirmation( from );
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.WriteEncodedInt( GumpWidth );
writer.WriteEncodedInt( GumpHeight );
writer.WriteEncodedInt( TitleColor );
writer.WriteEncodedInt( MessageColor );
writer.WriteEncodedInt( TitleNumber );
writer.WriteEncodedInt( MessageNumber );
writer.Write( MessageString );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
GumpWidth = reader.ReadEncodedInt();
GumpHeight = reader.ReadEncodedInt();
TitleColor = reader.ReadEncodedInt();
MessageColor = reader.ReadEncodedInt();
TitleNumber = reader.ReadEncodedInt();
MessageNumber = reader.ReadEncodedInt();
MessageString = reader.ReadString();
break;
}
}
}
}
public class MoongateConfirmGump : Gump
{
private Mobile m_From;
private Moongate m_Gate;
public MoongateConfirmGump( Mobile from, Moongate gate ) : base( Core.AOS ? 110 : 20, Core.AOS ? 100 : 30 )
{
m_From = from;
m_Gate = gate;
if ( Core.AOS )
{
Closable = false;
AddPage( 0 );
AddBackground( 0, 0, 420, 280, 5054 );
AddImageTiled( 10, 10, 400, 20, 2624 );
AddAlphaRegion( 10, 10, 400, 20 );
AddHtmlLocalized( 10, 10, 400, 20, 1062051, 30720, false, false ); // Gate Warning
AddImageTiled( 10, 40, 400, 200, 2624 );
AddAlphaRegion( 10, 40, 400, 200 );
if ( from.Map != Map.Felucca && gate.TargetMap == Map.Felucca && gate.ShowFeluccaWarning )
AddHtmlLocalized( 10, 40, 400, 200, 1062050, 32512, false, true ); // This Gate goes to Felucca... Continue to enter the gate, Cancel to stay here
else
AddHtmlLocalized( 10, 40, 400, 200, 1062049, 32512, false, true ); // Dost thou wish to step into the moongate? Continue to enter the gate, Cancel to stay here
AddImageTiled( 10, 250, 400, 20, 2624 );
AddAlphaRegion( 10, 250, 400, 20 );
AddButton( 10, 250, 4005, 4007, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 40, 250, 170, 20, 1011036, 32767, false, false ); // OKAY
AddButton( 210, 250, 4005, 4007, 0, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 240, 250, 170, 20, 1011012, 32767, false, false ); // CANCEL
}
else
{
AddPage( 0 );
AddBackground( 0, 0, 420, 400, 5054 );
AddBackground( 10, 10, 400, 380, 3000 );
AddHtml( 20, 40, 380, 60, @"Dost thou wish to step into the moongate? Continue to enter the gate, Cancel to stay here", false, false );
AddHtmlLocalized( 55, 110, 290, 20, 1011012, false, false ); // CANCEL
AddButton( 20, 110, 4005, 4007, 0, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 140, 290, 40, 1011011, false, false ); // CONTINUE
AddButton( 20, 140, 4005, 4007, 1, GumpButtonType.Reply, 0 );
}
}
public override void OnResponse( NetState state, RelayInfo info )
{
if ( info.ButtonID == 1 )
m_Gate.EndConfirmation( m_From );
}
}
}