ModernUO/Scripts/Items/Talismans/TalismanAttribute.cs

122 lines
2.8 KiB
C#

using System;
namespace Server.Items
{
[PropertyObject]
public class TalismanAttribute
{
[CommandProperty( AccessLevel.GameMaster )]
public Type Type { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public TextDefinition Name { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public int Amount { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public bool IsEmpty => Type == null;
[CommandProperty( AccessLevel.GameMaster )]
public bool IsItem => Type != null && Type.Namespace.Equals( "Server.Items" );
public TalismanAttribute() : this( null, 0, 0 )
{
}
public TalismanAttribute( TalismanAttribute copy )
{
if ( copy != null )
{
Type = copy.Type;
Name = copy.Name;
Amount = copy.Amount;
}
}
public TalismanAttribute( Type type, TextDefinition name ) : this( type, name, 0 )
{
}
public TalismanAttribute( Type type, TextDefinition name, int amount )
{
Type = type;
Name = name;
Amount = amount;
}
public TalismanAttribute( GenericReader reader )
{
int version = reader.ReadInt();
SaveFlag flags = (SaveFlag) reader.ReadEncodedInt();
if ( GetSaveFlag( flags, SaveFlag.Type ) )
Type = ScriptCompiler.FindTypeByFullName( reader.ReadString(), false );
if ( GetSaveFlag( flags, SaveFlag.Name ) )
Name = TextDefinition.Deserialize( reader );
if ( GetSaveFlag( flags, SaveFlag.Amount ) )
Amount = reader.ReadEncodedInt();
}
public override string ToString()
{
if ( Type != null )
return Type.Name;
return "None";
}
private static void SetSaveFlag( ref SaveFlag flags, SaveFlag toSet, bool setIf )
{
if ( setIf )
flags |= toSet;
}
private static bool GetSaveFlag( SaveFlag flags, SaveFlag toGet )
{
return ( (flags & toGet) != 0 );
}
[Flags]
private enum SaveFlag
{
None = 0x00000000,
Type = 0x00000001,
Name = 0x00000002,
Amount = 0x00000004,
}
public virtual void Serialize( GenericWriter writer )
{
writer.Write( (int) 0 ); // version
SaveFlag flags = SaveFlag.None;
SetSaveFlag( ref flags, SaveFlag.Type, Type != null );
SetSaveFlag( ref flags, SaveFlag.Name, Name != null );
SetSaveFlag( ref flags, SaveFlag.Amount, Amount != 0 );
writer.WriteEncodedInt( (int) flags );
if ( GetSaveFlag( flags, SaveFlag.Type ) )
writer.Write( Type.FullName );
if ( GetSaveFlag( flags, SaveFlag.Name ) )
TextDefinition.Serialize( writer, Name );
if ( GetSaveFlag( flags, SaveFlag.Amount ) )
writer.WriteEncodedInt( Amount );
}
public int DamageBonus( Mobile to )
{
if ( to != null && to.GetType() == Type ) // Verified: only works on the exact type
return Amount;
return 0;
}
}
}