ModernUO/Scripts/Items/Traps/GasTrap.cs

115 lines
2.5 KiB
C#

using System;
using Server.Network;
namespace Server.Items
{
public enum GasTrapType
{
NorthWall,
WestWall,
Floor
}
public class GasTrap : BaseTrap
{
[CommandProperty( AccessLevel.GameMaster )]
public Poison Poison { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public GasTrapType Type
{
get
{
switch ( ItemID )
{
case 0x113C: return GasTrapType.NorthWall;
case 0x1147: return GasTrapType.WestWall;
case 0x11A8: return GasTrapType.Floor;
}
return GasTrapType.WestWall;
}
set => ItemID = GetBaseID( value );
}
public static int GetBaseID( GasTrapType type )
{
switch ( type )
{
case GasTrapType.NorthWall: return 0x113C;
case GasTrapType.WestWall: return 0x1147;
case GasTrapType.Floor: return 0x11A8;
}
return 0;
}
[Constructible]
public GasTrap() : this( GasTrapType.Floor )
{
}
[Constructible]
public GasTrap( GasTrapType type ) : this( type, Poison.Lesser )
{
}
[Constructible]
public GasTrap( Poison poison ) : this( GasTrapType.Floor, Poison.Lesser )
{
}
[Constructible]
public GasTrap( GasTrapType type, Poison poison ) : base( GetBaseID( type ) )
{
Poison = poison;
}
public override bool PassivelyTriggered => false;
public override TimeSpan PassiveTriggerDelay => TimeSpan.Zero;
public override int PassiveTriggerRange => 0;
public override TimeSpan ResetDelay => TimeSpan.FromSeconds( 0.0 );
public override void OnTrigger( Mobile from )
{
if ( Poison == null || !from.Player || !from.Alive || from.AccessLevel > AccessLevel.Player )
return;
Effects.SendLocationEffect( Location, Map, GetBaseID( Type ) - 2, 16, 3, GetEffectHue(), 0 );
Effects.PlaySound( Location, Map, 0x231 );
from.ApplyPoison( from, Poison );
from.LocalOverheadMessage( MessageType.Regular, 0x22, 500855 ); // You are enveloped by a noxious gas cloud!
}
public GasTrap( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
Poison.Serialize( Poison, writer );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
Poison = Poison.Deserialize( reader );
break;
}
}
}
}
}