ModernUO/Scripts/Misc/Loot.cs

767 lines
No EOL
27 KiB
C#

using System;
using Server.Items;
namespace Server
{
public class Loot
{
#region List definitions
#region Mondain's Legacy
public static Type[] MLWeaponTypes { get; } =
{
typeof( AssassinSpike ), typeof( DiamondMace ), typeof( ElvenMachete ),
typeof( ElvenSpellblade ), typeof( Leafblade ), typeof( OrnateAxe ),
typeof( RadiantScimitar ), typeof( RuneBlade ), typeof( WarCleaver ),
typeof( WildStaff )
};
public static Type[] MLRangedWeaponTypes { get; } =
{
typeof( ElvenCompositeLongbow ), typeof( MagicalShortbow )
};
public static Type[] MLArmorTypes { get; } =
{
typeof( Circlet ), typeof( GemmedCirclet ), typeof( LeafTonlet ),
typeof( RavenHelm ), typeof( RoyalCirclet ), typeof( VultureHelm ),
typeof( WingedHelm ), typeof( LeafArms ), typeof( LeafChest ),
typeof( LeafGloves ), typeof( LeafGorget ), typeof( LeafLegs ),
typeof( WoodlandArms ), typeof( WoodlandChest ), typeof( WoodlandGloves ),
typeof( WoodlandGorget ), typeof( WoodlandLegs ), typeof( HideChest ),
typeof( HideGloves ), typeof( HideGorget ), typeof( HidePants ),
typeof( HidePauldrons )
};
public static Type[] MLClothingTypes { get; } =
{
typeof( MaleElvenRobe ), typeof( FemaleElvenRobe ), typeof( ElvenPants ),
typeof( ElvenShirt ), typeof( ElvenDarkShirt ), typeof( ElvenBoots ),
typeof( VultureHelm ), typeof( WoodlandBelt )
};
#endregion
public static Type[] SEWeaponTypes { get; } =
{
typeof( Bokuto ), typeof( Daisho ), typeof( Kama ),
typeof( Lajatang ), typeof( NoDachi ), typeof( Nunchaku ),
typeof( Sai ), typeof( Tekagi ), typeof( Tessen ),
typeof( Tetsubo ), typeof( Wakizashi )
};
public static Type[] AosWeaponTypes { get; } =
{
typeof( Scythe ), typeof( BoneHarvester ), typeof( Scepter ),
typeof( BladedStaff ), typeof( Pike ), typeof( DoubleBladedStaff ),
typeof( Lance ), typeof( CrescentBlade )
};
public static Type[] WeaponTypes { get; } =
{
typeof( Axe ), typeof( BattleAxe ), typeof( DoubleAxe ),
typeof( ExecutionersAxe ), typeof( Hatchet ), typeof( LargeBattleAxe ),
typeof( TwoHandedAxe ), typeof( WarAxe ), typeof( Club ),
typeof( Mace ), typeof( Maul ), typeof( WarHammer ),
typeof( WarMace ), typeof( Bardiche ), typeof( Halberd ),
typeof( Spear ), typeof( ShortSpear ), typeof( Pitchfork ),
typeof( WarFork ), typeof( BlackStaff ), typeof( GnarledStaff ),
typeof( QuarterStaff ), typeof( Broadsword ), typeof( Cutlass ),
typeof( Katana ), typeof( Kryss ), typeof( Longsword ),
typeof( Scimitar ), typeof( VikingSword ), typeof( Pickaxe ),
typeof( HammerPick ), typeof( ButcherKnife ), typeof( Cleaver ),
typeof( Dagger ), typeof( SkinningKnife ), typeof( ShepherdsCrook )
};
public static Type[] SERangedWeaponTypes { get; } =
{
typeof( Yumi )
};
public static Type[] AosRangedWeaponTypes { get; } =
{
typeof( CompositeBow ), typeof( RepeatingCrossbow )
};
public static Type[] RangedWeaponTypes { get; } =
{
typeof( Bow ), typeof( Crossbow ), typeof( HeavyCrossbow )
};
public static Type[] SEArmorTypes { get; } =
{
typeof( ChainHatsuburi ), typeof( LeatherDo ), typeof( LeatherHaidate ),
typeof( LeatherHiroSode ), typeof( LeatherJingasa ), typeof( LeatherMempo ),
typeof( LeatherNinjaHood ), typeof( LeatherNinjaJacket ), typeof( LeatherNinjaMitts ),
typeof( LeatherNinjaPants ), typeof( LeatherSuneate ), typeof( DecorativePlateKabuto ),
typeof( HeavyPlateJingasa ), typeof( LightPlateJingasa ), typeof( PlateBattleKabuto ),
typeof( PlateDo ), typeof( PlateHaidate ), typeof( PlateHatsuburi ),
typeof( PlateHiroSode ), typeof( PlateMempo ), typeof( PlateSuneate ),
typeof( SmallPlateJingasa ), typeof( StandardPlateKabuto ), typeof( StuddedDo ),
typeof( StuddedHaidate ), typeof( StuddedHiroSode ), typeof( StuddedMempo ),
typeof( StuddedSuneate )
};
public static Type[] ArmorTypes { get; } =
{
typeof( BoneArms ), typeof( BoneChest ), typeof( BoneGloves ),
typeof( BoneLegs ), typeof( BoneHelm ), typeof( ChainChest ),
typeof( ChainLegs ), typeof( ChainCoif ), typeof( Bascinet ),
typeof( CloseHelm ), typeof( Helmet ), typeof( NorseHelm ),
typeof( OrcHelm ), typeof( FemaleLeatherChest ), typeof( LeatherArms ),
typeof( LeatherBustierArms ), typeof( LeatherChest ), typeof( LeatherGloves ),
typeof( LeatherGorget ), typeof( LeatherLegs ), typeof( LeatherShorts ),
typeof( LeatherSkirt ), typeof( LeatherCap ), typeof( FemalePlateChest ),
typeof( PlateArms ), typeof( PlateChest ), typeof( PlateGloves ),
typeof( PlateGorget ), typeof( PlateHelm ), typeof( PlateLegs ),
typeof( RingmailArms ), typeof( RingmailChest ), typeof( RingmailGloves ),
typeof( RingmailLegs ), typeof( FemaleStuddedChest ), typeof( StuddedArms ),
typeof( StuddedBustierArms ), typeof( StuddedChest ), typeof( StuddedGloves ),
typeof( StuddedGorget ), typeof( StuddedLegs )
};
public static Type[] AosShieldTypes { get; } =
{
typeof( ChaosShield ), typeof( OrderShield )
};
public static Type[] ShieldTypes { get; } =
{
typeof( BronzeShield ), typeof( Buckler ), typeof( HeaterShield ),
typeof( MetalShield ), typeof( MetalKiteShield ), typeof( WoodenKiteShield ),
typeof( WoodenShield )
};
public static Type[] GemTypes { get; } =
{
typeof( Amber ), typeof( Amethyst ), typeof( Citrine ),
typeof( Diamond ), typeof( Emerald ), typeof( Ruby ),
typeof( Sapphire ), typeof( StarSapphire ), typeof( Tourmaline )
};
public static Type[] JewelryTypes { get; } =
{
typeof( GoldRing ), typeof( GoldBracelet ),
typeof( SilverRing ), typeof( SilverBracelet )
};
public static Type[] RegTypes { get; } =
{
typeof( BlackPearl ), typeof( Bloodmoss ), typeof( Garlic ),
typeof( Ginseng ), typeof( MandrakeRoot ), typeof( Nightshade ),
typeof( SulfurousAsh ), typeof( SpidersSilk )
};
public static Type[] NecroRegTypes { get; } =
{
typeof( BatWing ), typeof( GraveDust ), typeof( DaemonBlood ),
typeof( NoxCrystal ), typeof( PigIron )
};
public static Type[] PotionTypes { get; } =
{
typeof( AgilityPotion ), typeof( StrengthPotion ), typeof( RefreshPotion ),
typeof( LesserCurePotion ), typeof( LesserHealPotion ), typeof( LesserPoisonPotion )
};
public static Type[] SEInstrumentTypes { get; } =
{
typeof( BambooFlute )
};
public static Type[] InstrumentTypes { get; } =
{
typeof( Drums ), typeof( Harp ), typeof( LapHarp ),
typeof( Lute ), typeof( Tambourine ), typeof( TambourineTassel )
};
public static Type[] StatueTypes { get; } =
{
typeof( StatueSouth ), typeof( StatueSouth2 ), typeof( StatueNorth ),
typeof( StatueWest ), typeof( StatueEast ), typeof( StatueEast2 ),
typeof( StatueSouthEast ), typeof( BustSouth ), typeof( BustEast )
};
#region Mondain's Legacy
#endregion
public static Type[] RegularScrollTypes { get; } =
{
typeof( ReactiveArmorScroll ), typeof( ClumsyScroll ), typeof( CreateFoodScroll ), typeof( FeeblemindScroll ),
typeof( HealScroll ), typeof( MagicArrowScroll ), typeof( NightSightScroll ), typeof( WeakenScroll ),
typeof( AgilityScroll ), typeof( CunningScroll ), typeof( CureScroll ), typeof( HarmScroll ),
typeof( MagicTrapScroll ), typeof( MagicUnTrapScroll ), typeof( ProtectionScroll ), typeof( StrengthScroll ),
typeof( BlessScroll ), typeof( FireballScroll ), typeof( MagicLockScroll ), typeof( PoisonScroll ),
typeof( TelekinisisScroll ), typeof( TeleportScroll ), typeof( UnlockScroll ), typeof( WallOfStoneScroll ),
typeof( ArchCureScroll ), typeof( ArchProtectionScroll ), typeof( CurseScroll ), typeof( FireFieldScroll ),
typeof( GreaterHealScroll ), typeof( LightningScroll ), typeof( ManaDrainScroll ), typeof( RecallScroll ),
typeof( BladeSpiritsScroll ), typeof( DispelFieldScroll ), typeof( IncognitoScroll ), typeof( MagicReflectScroll ),
typeof( MindBlastScroll ), typeof( ParalyzeScroll ), typeof( PoisonFieldScroll ), typeof( SummonCreatureScroll ),
typeof( DispelScroll ), typeof( EnergyBoltScroll ), typeof( ExplosionScroll ), typeof( InvisibilityScroll ),
typeof( MarkScroll ), typeof( MassCurseScroll ), typeof( ParalyzeFieldScroll ), typeof( RevealScroll ),
typeof( ChainLightningScroll ), typeof( EnergyFieldScroll ), typeof( FlamestrikeScroll ), typeof( GateTravelScroll ),
typeof( ManaVampireScroll ), typeof( MassDispelScroll ), typeof( MeteorSwarmScroll ), typeof( PolymorphScroll ),
typeof( EarthquakeScroll ), typeof( EnergyVortexScroll ), typeof( ResurrectionScroll ), typeof( SummonAirElementalScroll ),
typeof( SummonDaemonScroll ), typeof( SummonEarthElementalScroll ), typeof( SummonFireElementalScroll ), typeof( SummonWaterElementalScroll )
};
public static Type[] NecromancyScrollTypes { get; } =
{
typeof( AnimateDeadScroll ), typeof( BloodOathScroll ), typeof( CorpseSkinScroll ), typeof( CurseWeaponScroll ),
typeof( EvilOmenScroll ), typeof( HorrificBeastScroll ), typeof( LichFormScroll ), typeof( MindRotScroll ),
typeof( PainSpikeScroll ), typeof( PoisonStrikeScroll ), typeof( StrangleScroll ), typeof( SummonFamiliarScroll ),
typeof( VampiricEmbraceScroll ), typeof( VengefulSpiritScroll ), typeof( WitherScroll ), typeof( WraithFormScroll )
};
public static Type[] SENecromancyScrollTypes { get; } =
{
typeof( AnimateDeadScroll ), typeof( BloodOathScroll ), typeof( CorpseSkinScroll ), typeof( CurseWeaponScroll ),
typeof( EvilOmenScroll ), typeof( HorrificBeastScroll ), typeof( LichFormScroll ), typeof( MindRotScroll ),
typeof( PainSpikeScroll ), typeof( PoisonStrikeScroll ), typeof( StrangleScroll ), typeof( SummonFamiliarScroll ),
typeof( VampiricEmbraceScroll ), typeof( VengefulSpiritScroll ), typeof( WitherScroll ), typeof( WraithFormScroll ),
typeof( ExorcismScroll )
};
public static Type[] PaladinScrollTypes { get; } = new Type[0];
#region Mondain's Legacy
public static Type[] ArcanistScrollTypes { get; } =
{
typeof( ArcaneCircleScroll ), typeof( GiftOfRenewalScroll ), typeof( ImmolatingWeaponScroll ), typeof( AttuneWeaponScroll ),
typeof( ThunderstormScroll ), typeof( NatureFuryScroll ), /*typeof( SummonFeyScroll ), typeof( SummonFiendScroll ),*/
typeof( ReaperFormScroll ), typeof( WildfireScroll ), typeof( EssenceOfWindScroll ), typeof( DryadAllureScroll ),
typeof( EtherealVoyageScroll ), typeof( WordOfDeathScroll ), typeof( GiftOfLifeScroll ), typeof( ArcaneEmpowermentScroll )
};
#endregion
public static Type[] GrimmochJournalTypes { get; } =
{
typeof( GrimmochJournal1 ), typeof( GrimmochJournal2 ), typeof( GrimmochJournal3 ),
typeof( GrimmochJournal6 ), typeof( GrimmochJournal7 ), typeof( GrimmochJournal11 ),
typeof( GrimmochJournal14 ), typeof( GrimmochJournal17 ), typeof( GrimmochJournal23 )
};
public static Type[] LysanderNotebookTypes { get; } =
{
typeof( LysanderNotebook1 ), typeof( LysanderNotebook2 ), typeof( LysanderNotebook3 ),
typeof( LysanderNotebook7 ), typeof( LysanderNotebook8 ), typeof( LysanderNotebook11 )
};
public static Type[] TavarasJournalTypes { get; } =
{
typeof( TavarasJournal1 ), typeof( TavarasJournal2 ), typeof( TavarasJournal3 ),
typeof( TavarasJournal6 ), typeof( TavarasJournal7 ), typeof( TavarasJournal8 ),
typeof( TavarasJournal9 ), typeof( TavarasJournal11 ), typeof( TavarasJournal14 ),
typeof( TavarasJournal16 ), typeof( TavarasJournal16b ), typeof( TavarasJournal17 ),
typeof( TavarasJournal19 )
};
public static Type[] NewWandTypes { get; } =
{
typeof( FireballWand ), typeof( LightningWand ), typeof( MagicArrowWand ),
typeof( GreaterHealWand ), typeof( HarmWand ), typeof( HealWand )
};
public static Type[] WandTypes { get; } =
{
typeof( ClumsyWand ), typeof( FeebleWand ),
typeof( ManaDrainWand ), typeof( WeaknessWand )
};
public static Type[] OldWandTypes { get; } =
{
typeof( IDWand )
};
public static Type[] SEClothingTypes { get; } =
{
typeof( ClothNinjaJacket ), typeof( FemaleKimono ), typeof( Hakama ),
typeof( HakamaShita ), typeof( JinBaori ), typeof( Kamishimo ),
typeof( MaleKimono ), typeof( NinjaTabi ), typeof( Obi ),
typeof( SamuraiTabi ), typeof( TattsukeHakama ), typeof( Waraji )
};
public static Type[] AosClothingTypes { get; } =
{
typeof( FurSarong ), typeof( FurCape ), typeof( FlowerGarland ),
typeof( GildedDress ), typeof( FurBoots ), typeof( FormalShirt ),
};
public static Type[] ClothingTypes { get; } =
{
typeof( Cloak ),
typeof( Bonnet ), typeof( Cap ), typeof( FeatheredHat ),
typeof( FloppyHat ), typeof( JesterHat ), typeof( Surcoat ),
typeof( SkullCap ), typeof( StrawHat ), typeof( TallStrawHat ),
typeof( TricorneHat ), typeof( WideBrimHat ), typeof( WizardsHat ),
typeof( BodySash ), typeof( Doublet ), typeof( Boots ),
typeof( FullApron ), typeof( JesterSuit ), typeof( Sandals ),
typeof( Tunic ), typeof( Shoes ), typeof( Shirt ),
typeof( Kilt ), typeof( Skirt ), typeof( FancyShirt ),
typeof( FancyDress ), typeof( ThighBoots ), typeof( LongPants ),
typeof( PlainDress ), typeof( Robe ), typeof( ShortPants ),
typeof( HalfApron )
};
public static Type[] SEHatTypes { get; } =
{
typeof( ClothNinjaHood ), typeof( Kasa )
};
public static Type[] AosHatTypes { get; } =
{
typeof( FlowerGarland ), typeof( BearMask ), typeof( DeerMask ) //Are Bear& Deer mask inside the Pre-AoS loottables too?
};
public static Type[] HatTypes { get; } =
{
typeof( SkullCap ), typeof( Bandana ), typeof( FloppyHat ),
typeof( Cap ), typeof( WideBrimHat ), typeof( StrawHat ),
typeof( TallStrawHat ), typeof( WizardsHat ), typeof( Bonnet ),
typeof( FeatheredHat ), typeof( TricorneHat ), typeof( JesterHat )
};
public static Type[] LibraryBookTypes { get; } =
{
typeof( GrammarOfOrcish ), typeof( CallToAnarchy ), typeof( ArmsAndWeaponsPrimer ),
typeof( SongOfSamlethe ), typeof( TaleOfThreeTribes ), typeof( GuideToGuilds ),
typeof( BirdsOfBritannia ), typeof( BritannianFlora ), typeof( ChildrenTalesVol2 ),
typeof( TalesOfVesperVol1 ), typeof( DeceitDungeonOfHorror ), typeof( DimensionalTravel ),
typeof( EthicalHedonism ), typeof( MyStory ), typeof( DiversityOfOurLand ),
typeof( QuestOfVirtues ), typeof( RegardingLlamas ), typeof( TalkingToWisps ),
typeof( TamingDragons ), typeof( BoldStranger ), typeof( BurningOfTrinsic ),
typeof( TheFight ), typeof( LifeOfATravellingMinstrel ), typeof( MajorTradeAssociation ),
typeof( RankingsOfTrades ), typeof( WildGirlOfTheForest ), typeof( TreatiseOnAlchemy ),
typeof( VirtueBook )
};
#endregion
#region Accessors
public static BaseWand RandomWand()
{
if ( Core.ML )
return Construct( NewWandTypes ) as BaseWand;
if ( Core.AOS )
return Construct( WandTypes, NewWandTypes ) as BaseWand;
return Construct( OldWandTypes, WandTypes, NewWandTypes ) as BaseWand;
}
public static BaseClothing RandomClothing()
{
return RandomClothing( false, false );
}
public static BaseClothing RandomClothing( bool inTokuno, bool isMondain )
{
#region Mondain's Legacy
if ( Core.ML && isMondain )
return Construct( MLClothingTypes, AosClothingTypes, ClothingTypes ) as BaseClothing;
#endregion
if ( Core.SE && inTokuno )
return Construct( SEClothingTypes, AosClothingTypes, ClothingTypes ) as BaseClothing;
if ( Core.AOS )
return Construct( AosClothingTypes, ClothingTypes ) as BaseClothing;
return Construct( ClothingTypes ) as BaseClothing;
}
public static BaseWeapon RandomRangedWeapon()
{
return RandomRangedWeapon( false, false );
}
public static BaseWeapon RandomRangedWeapon( bool inTokuno, bool isMondain )
{
#region Mondain's Legacy
if ( Core.ML && isMondain )
return Construct( MLRangedWeaponTypes, AosRangedWeaponTypes, RangedWeaponTypes ) as BaseWeapon;
#endregion
if ( Core.SE && inTokuno )
return Construct( SERangedWeaponTypes, AosRangedWeaponTypes, RangedWeaponTypes ) as BaseWeapon;
if ( Core.AOS )
return Construct( AosRangedWeaponTypes, RangedWeaponTypes ) as BaseWeapon;
return Construct( RangedWeaponTypes ) as BaseWeapon;
}
public static BaseWeapon RandomWeapon()
{
return RandomWeapon( false, false );
}
public static BaseWeapon RandomWeapon( bool inTokuno, bool isMondain )
{
#region Mondain's Legacy
if ( Core.ML && isMondain )
return Construct( MLWeaponTypes, AosWeaponTypes, WeaponTypes ) as BaseWeapon;
#endregion
if ( Core.SE && inTokuno )
return Construct( SEWeaponTypes, AosWeaponTypes, WeaponTypes ) as BaseWeapon;
if ( Core.AOS )
return Construct( AosWeaponTypes, WeaponTypes ) as BaseWeapon;
return Construct( WeaponTypes ) as BaseWeapon;
}
public static Item RandomWeaponOrJewelry()
{
return RandomWeaponOrJewelry( false, false );
}
public static Item RandomWeaponOrJewelry( bool inTokuno, bool isMondain )
{
#region Mondain's Legacy
if ( Core.ML && isMondain )
return Construct( MLWeaponTypes, AosWeaponTypes, WeaponTypes, JewelryTypes );
#endregion
if ( Core.SE && inTokuno )
return Construct( SEWeaponTypes, AosWeaponTypes, WeaponTypes, JewelryTypes );
if ( Core.AOS )
return Construct( AosWeaponTypes, WeaponTypes, JewelryTypes );
return Construct( WeaponTypes, JewelryTypes );
}
public static BaseJewel RandomJewelry()
{
return Construct( JewelryTypes ) as BaseJewel;
}
public static BaseArmor RandomArmor()
{
return RandomArmor( false, false );
}
public static BaseArmor RandomArmor( bool inTokuno, bool isMondain )
{
#region Mondain's Legacy
if ( Core.ML && isMondain )
return Construct( MLArmorTypes, ArmorTypes ) as BaseArmor;
#endregion
if ( Core.SE && inTokuno )
return Construct( SEArmorTypes, ArmorTypes ) as BaseArmor;
return Construct( ArmorTypes ) as BaseArmor;
}
public static BaseHat RandomHat()
{
return RandomHat( false );
}
public static BaseHat RandomHat( bool inTokuno )
{
if ( Core.SE && inTokuno )
return Construct( SEHatTypes, AosHatTypes, HatTypes ) as BaseHat;
if ( Core.AOS )
return Construct( AosHatTypes, HatTypes ) as BaseHat;
return Construct( HatTypes ) as BaseHat;
}
public static Item RandomArmorOrHat()
{
return RandomArmorOrHat( false, false );
}
public static Item RandomArmorOrHat( bool inTokuno, bool isMondain )
{
#region Mondain's Legacy
if ( Core.ML && isMondain )
return Construct( MLArmorTypes, ArmorTypes, AosHatTypes, HatTypes );
#endregion
if ( Core.SE && inTokuno )
return Construct( SEArmorTypes, ArmorTypes, SEHatTypes, AosHatTypes, HatTypes );
if ( Core.AOS )
return Construct( ArmorTypes, AosHatTypes, HatTypes );
return Construct( ArmorTypes, HatTypes );
}
public static BaseShield RandomShield()
{
if ( Core.AOS )
return Construct( AosShieldTypes, ShieldTypes ) as BaseShield;
return Construct( ShieldTypes ) as BaseShield;
}
public static BaseArmor RandomArmorOrShield()
{
return RandomArmorOrShield( false, false );
}
public static BaseArmor RandomArmorOrShield( bool inTokuno, bool isMondain )
{
#region Mondain's Legacy
if ( Core.ML && isMondain )
return Construct( MLArmorTypes, ArmorTypes, AosShieldTypes, ShieldTypes ) as BaseArmor;
#endregion
if ( Core.SE && inTokuno )
return Construct( SEArmorTypes, ArmorTypes, AosShieldTypes, ShieldTypes ) as BaseArmor;
if ( Core.AOS )
return Construct( ArmorTypes, AosShieldTypes, ShieldTypes ) as BaseArmor;
return Construct( ArmorTypes, ShieldTypes ) as BaseArmor;
}
public static Item RandomArmorOrShieldOrJewelry()
{
return RandomArmorOrShieldOrJewelry( false, false );
}
public static Item RandomArmorOrShieldOrJewelry( bool inTokuno, bool isMondain )
{
#region Mondain's Legacy
if ( Core.ML && isMondain )
return Construct( MLArmorTypes, ArmorTypes, AosHatTypes, HatTypes, AosShieldTypes, ShieldTypes, JewelryTypes );
#endregion
if ( Core.SE && inTokuno )
return Construct( SEArmorTypes, ArmorTypes, SEHatTypes, AosHatTypes, HatTypes, AosShieldTypes, ShieldTypes, JewelryTypes );
if ( Core.AOS )
return Construct( ArmorTypes, AosHatTypes, HatTypes, AosShieldTypes, ShieldTypes, JewelryTypes );
return Construct( ArmorTypes, HatTypes, ShieldTypes, JewelryTypes );
}
public static Item RandomArmorOrShieldOrWeapon()
{
return RandomArmorOrShieldOrWeapon( false, false );
}
public static Item RandomArmorOrShieldOrWeapon( bool inTokuno, bool isMondain )
{
#region Mondain's Legacy
if ( Core.ML && isMondain )
return Construct( MLWeaponTypes, AosWeaponTypes, WeaponTypes, MLRangedWeaponTypes, AosRangedWeaponTypes, RangedWeaponTypes, MLArmorTypes, ArmorTypes, AosHatTypes, HatTypes, AosShieldTypes, ShieldTypes );
#endregion
if ( Core.SE && inTokuno )
return Construct( SEWeaponTypes, AosWeaponTypes, WeaponTypes, SERangedWeaponTypes, AosRangedWeaponTypes, RangedWeaponTypes, SEArmorTypes, ArmorTypes, SEHatTypes, AosHatTypes, HatTypes, AosShieldTypes, ShieldTypes );
if ( Core.AOS )
return Construct( AosWeaponTypes, WeaponTypes, AosRangedWeaponTypes, RangedWeaponTypes, ArmorTypes, AosHatTypes, HatTypes, AosShieldTypes, ShieldTypes );
return Construct( WeaponTypes, RangedWeaponTypes, ArmorTypes, HatTypes, ShieldTypes );
}
public static Item RandomArmorOrShieldOrWeaponOrJewelry()
{
return RandomArmorOrShieldOrWeaponOrJewelry( false, false );
}
public static Item RandomArmorOrShieldOrWeaponOrJewelry( bool inTokuno, bool isMondain )
{
#region Mondain's Legacy
if ( Core.ML && isMondain )
return Construct( MLWeaponTypes, AosWeaponTypes, WeaponTypes, MLRangedWeaponTypes, AosRangedWeaponTypes, RangedWeaponTypes, MLArmorTypes, ArmorTypes, AosHatTypes, HatTypes, AosShieldTypes, ShieldTypes, JewelryTypes );
#endregion
if ( Core.SE && inTokuno )
return Construct( SEWeaponTypes, AosWeaponTypes, WeaponTypes, SERangedWeaponTypes, AosRangedWeaponTypes, RangedWeaponTypes, SEArmorTypes, ArmorTypes, SEHatTypes, AosHatTypes, HatTypes, AosShieldTypes, ShieldTypes, JewelryTypes );
if ( Core.AOS )
return Construct( AosWeaponTypes, WeaponTypes, AosRangedWeaponTypes, RangedWeaponTypes, ArmorTypes, AosHatTypes, HatTypes, AosShieldTypes, ShieldTypes, JewelryTypes );
return Construct( WeaponTypes, RangedWeaponTypes, ArmorTypes, HatTypes, ShieldTypes, JewelryTypes );
}
#region Chest of Heirlooms
public static Item ChestOfHeirloomsContains()
{
return Construct( SEArmorTypes, SEHatTypes, SEWeaponTypes, SERangedWeaponTypes, JewelryTypes );
}
#endregion
public static Item RandomGem()
{
return Construct( GemTypes );
}
public static Item RandomReagent()
{
return Construct( RegTypes );
}
public static Item RandomNecromancyReagent()
{
return Construct( NecroRegTypes );
}
public static Item RandomPossibleReagent()
{
if ( Core.AOS )
return Construct( RegTypes, NecroRegTypes );
return Construct( RegTypes );
}
public static Item RandomPotion()
{
return Construct( PotionTypes );
}
public static BaseInstrument RandomInstrument()
{
if ( Core.SE )
return Construct( InstrumentTypes, SEInstrumentTypes ) as BaseInstrument;
return Construct( InstrumentTypes ) as BaseInstrument;
}
public static Item RandomStatue()
{
return Construct( StatueTypes );
}
public static SpellScroll RandomScroll( int minIndex, int maxIndex, SpellbookType type )
{
Type[] types;
switch ( type )
{
default:
case SpellbookType.Regular: types = RegularScrollTypes; break;
case SpellbookType.Necromancer: types = (Core.SE ? SENecromancyScrollTypes : NecromancyScrollTypes ); break;
case SpellbookType.Paladin: types = PaladinScrollTypes; break;
case SpellbookType.Arcanist: types = ArcanistScrollTypes; break;
}
return Construct( types, Utility.RandomMinMax( minIndex, maxIndex ) ) as SpellScroll;
}
public static BaseBook RandomGrimmochJournal()
{
return Construct( GrimmochJournalTypes ) as BaseBook;
}
public static BaseBook RandomLysanderNotebook()
{
return Construct( LysanderNotebookTypes ) as BaseBook;
}
public static BaseBook RandomTavarasJournal()
{
return Construct( TavarasJournalTypes ) as BaseBook;
}
public static BaseBook RandomLibraryBook()
{
return Construct( LibraryBookTypes ) as BaseBook;
}
public static BaseTalisman RandomTalisman()
{
BaseTalisman talisman = new BaseTalisman( BaseTalisman.GetRandomItemID() );
talisman.Summoner = BaseTalisman.GetRandomSummoner();
if ( talisman.Summoner.IsEmpty )
{
talisman.Removal = BaseTalisman.GetRandomRemoval();
if ( talisman.Removal != TalismanRemoval.None )
{
talisman.MaxCharges = BaseTalisman.GetRandomCharges();
talisman.MaxChargeTime = 1200;
}
}
else
{
talisman.MaxCharges = Utility.RandomMinMax( 10, 50 );
if ( talisman.Summoner.IsItem )
talisman.MaxChargeTime = 60;
else
talisman.MaxChargeTime = 1800;
}
talisman.Blessed = BaseTalisman.GetRandomBlessed();
talisman.Slayer = BaseTalisman.GetRandomSlayer();
talisman.Protection = BaseTalisman.GetRandomProtection();
talisman.Killer = BaseTalisman.GetRandomKiller();
talisman.Skill = BaseTalisman.GetRandomSkill();
talisman.ExceptionalBonus = BaseTalisman.GetRandomExceptional();
talisman.SuccessBonus = BaseTalisman.GetRandomSuccessful();
talisman.Charges = talisman.MaxCharges;
return talisman;
}
#endregion
#region Construction methods
public static Item Construct( Type type )
{
try
{
return Activator.CreateInstance( type ) as Item;
}
catch
{
return null;
}
}
public static Item Construct( Type[] types )
{
if ( types.Length > 0 )
return Construct( types, Utility.Random( types.Length ) );
return null;
}
public static Item Construct( Type[] types, int index )
{
if ( index >= 0 && index < types.Length )
return Construct( types[index] );
return null;
}
public static Item Construct( params Type[][] types )
{
int totalLength = 0;
for ( int i = 0; i < types.Length; ++i )
totalLength += types[i].Length;
if ( totalLength > 0 )
{
int index = Utility.Random( totalLength );
for ( int i = 0; i < types.Length; ++i )
{
if ( index >= 0 && index < types[i].Length )
return Construct( types[i][index] );
index -= types[i].Length;
}
}
return null;
}
#endregion
}
}