ModernUO/Scripts/Mobiles/Guards/BaseGuard.cs
2018-09-14 08:41:38 -07:00

80 lines
1.6 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public abstract class BaseGuard : Mobile
{
public static void Spawn( Mobile caller, Mobile target )
{
Spawn( caller, target, 1, false );
}
public static void Spawn( Mobile caller, Mobile target, int amount, bool onlyAdditional )
{
if ( target == null || target.Deleted )
return;
foreach ( Mobile m in target.GetMobilesInRange( 15 ) )
{
if ( m is BaseGuard g )
{
if ( g.Focus == null ) // idling
{
g.Focus = target;
--amount;
}
else if ( g.Focus == target && !onlyAdditional )
{
--amount;
}
}
}
while ( amount-- > 0 )
caller.Region.MakeGuard( target );
}
public BaseGuard( Mobile target )
{
if ( target != null )
{
Location = target.Location;
Map = target.Map;
Effects.SendLocationParticles( EffectItem.Create( Location, Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 5023 );
}
}
public BaseGuard( Serial serial ) : base( serial )
{
}
public override bool OnBeforeDeath()
{
Effects.SendLocationParticles( EffectItem.Create( Location, Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 2023 );
PlaySound( 0x1FE );
Delete();
return false;
}
public abstract Mobile Focus{ get; set; }
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}