ModernUO/Scripts/Multis/Houses.cs
2018-09-14 13:14:20 -07:00

574 lines
15 KiB
C#

using Server.Items;
using Server.Multis.Deeds;
namespace Server.Multis
{
public class SmallOldHouse : BaseHouse
{
public static Rectangle2D[] AreaArray = { new Rectangle2D(-3,-3,7,7 ), new Rectangle2D( -1, 4, 3, 1 ) };
public override Rectangle2D[] Area => AreaArray;
public override Point3D BaseBanLocation => new Point3D( 2, 4, 0 );
public override int DefaultPrice => 43800;
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[0];
public SmallOldHouse( Mobile owner, int id ) : base( id, owner, 425, 3 )
{
uint keyValue = CreateKeys( owner );
AddSouthDoor( 0, 3, 7, keyValue );
SetSign( 2, 4, 5 );
}
public SmallOldHouse( Serial serial ) : base( serial )
{
}
public override HouseDeed GetDeed()
{
switch ( ItemID )
{
case 0x64: return new StonePlasterHouseDeed();
case 0x66: return new FieldStoneHouseDeed();
case 0x68: return new SmallBrickHouseDeed();
case 0x6A: return new WoodHouseDeed();
case 0x6C: return new WoodPlasterHouseDeed();
case 0x6E:
default: return new ThatchedRoofCottageDeed();
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );//version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class GuildHouse : BaseHouse
{
public static Rectangle2D[] AreaArray = { new Rectangle2D( -7, -7, 14, 14 ), new Rectangle2D( -2, 7, 4, 1 ) };
public override int DefaultPrice => 144500;
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.ThreeStoryFoundations[20];
public override int ConvertOffsetX => -1;
public override int ConvertOffsetY => -1;
public override Rectangle2D[] Area => AreaArray;
public override Point3D BaseBanLocation => new Point3D( 4, 8, 0 );
public GuildHouse( Mobile owner ) : base( 0x74, owner, 1100, 8 )
{
uint keyValue = CreateKeys( owner );
AddSouthDoors( -1, 6, 7, keyValue );
SetSign( 4, 8, 16 );
AddSouthDoor( -3, -1, 7 );
AddSouthDoor( 3, -1, 7 );
}
public GuildHouse( Serial serial ) : base( serial )
{
}
public override HouseDeed GetDeed() { return new BrickHouseDeed(); }
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );//version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class TwoStoryHouse : BaseHouse
{
public static Rectangle2D[] AreaArray = { new Rectangle2D( -7, 0, 14, 7 ), new Rectangle2D( -7, -7, 9, 7 ), new Rectangle2D( -4, 7, 4, 1 ) };
public override Rectangle2D[] Area => AreaArray;
public override Point3D BaseBanLocation => new Point3D( 2, 8, 0 );
public override int DefaultPrice => 192400;
public TwoStoryHouse( Mobile owner, int id ) : base( id, owner, 1370, 10 )
{
uint keyValue = CreateKeys( owner );
AddSouthDoors( -3, 6, 7, keyValue );
SetSign( 2, 8, 16 );
AddSouthDoor( -3, 0, 7 );
AddSouthDoor( id == 0x76 ? -2 : -3, 0, 27 );
}
public TwoStoryHouse( Serial serial ) : base( serial )
{
}
public override HouseDeed GetDeed()
{
switch( ItemID )
{
case 0x76: return new TwoStoryWoodPlasterHouseDeed();
case 0x78:
default: return new TwoStoryStonePlasterHouseDeed();
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );//version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Tower : BaseHouse
{
public static Rectangle2D[] AreaArray = { new Rectangle2D( -7, -7, 16, 14 ), new Rectangle2D( -1, 7, 4, 2 ), new Rectangle2D( -11, 0, 4, 7 ), new Rectangle2D( 9, 0, 4, 7 ) };
public override int DefaultPrice => 433200;
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.ThreeStoryFoundations[37];
public override int ConvertOffsetY => -1;
public override Rectangle2D[] Area => AreaArray;
public override Point3D BaseBanLocation => new Point3D( 5, 8, 0 );
public Tower( Mobile owner ) : base( 0x7A, owner, 2119, 15 )
{
uint keyValue = CreateKeys( owner );
AddSouthDoors( false, 0, 6, 6, keyValue );
SetSign( 5, 8, 16 );
AddSouthDoor( false, 3, -2, 6 );
AddEastDoor( false, 1, 4, 26 );
AddEastDoor( false, 1, 4, 46 );
}
public Tower( Serial serial ) : base( serial )
{
}
public override HouseDeed GetDeed() { return new TowerDeed(); }
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );//version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Keep : BaseHouse//warning: ODD shape!
{
public static Rectangle2D[] AreaArray = { new Rectangle2D( -11, -11, 7, 8 ), new Rectangle2D( -11, 5, 7, 8 ), new Rectangle2D( 6, -11, 7, 8 ), new Rectangle2D( 6, 5, 7, 8 ), new Rectangle2D( -9, -3, 5, 8 ), new Rectangle2D( 6, -3, 5, 8 ), new Rectangle2D( -4, -9, 10, 20 ), new Rectangle2D( -1, 11, 4, 1 ) };
public override int DefaultPrice => 665200;
public override Rectangle2D[] Area => AreaArray;
public override Point3D BaseBanLocation => new Point3D( 5, 13, 0 );
public Keep( Mobile owner ) : base( 0x7C, owner, 2625, 18 )
{
uint keyValue = CreateKeys( owner );
AddSouthDoors( false, 0, 10, 6, keyValue );
SetSign( 5, 12, 16 );
}
public Keep( Serial serial ) : base( serial )
{
}
public override HouseDeed GetDeed() { return new KeepDeed(); }
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );//version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Castle : BaseHouse
{
public static Rectangle2D[] AreaArray = { new Rectangle2D( -15, -15, 31, 31 ), new Rectangle2D( -1, 16, 4, 1 ) };
public override int DefaultPrice => 1022800;
public override Rectangle2D[] Area => AreaArray;
public override Point3D BaseBanLocation => new Point3D( 5, 17, 0 );
public Castle( Mobile owner ) : base( 0x7E, owner, 4076, 28 )
{
uint keyValue = CreateKeys( owner );
AddSouthDoors( false, 0, 15, 6, keyValue );
SetSign( 5, 17, 16 );
AddSouthDoors( false, 0, 11, 6, true );
AddSouthDoors( false, 0, 5, 6, false );
AddSouthDoors( false, -1, -11, 6, false );
}
public Castle( Serial serial ) : base( serial )
{
}
public override HouseDeed GetDeed() { return new CastleDeed(); }
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );//version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class LargePatioHouse : BaseHouse
{
public static Rectangle2D[] AreaArray = { new Rectangle2D( -7, -7, 15, 14 ), new Rectangle2D( -5, 7, 4, 1 ) };
public override int DefaultPrice => 152800;
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.ThreeStoryFoundations[29];
public override int ConvertOffsetY => -1;
public override Rectangle2D[] Area => AreaArray;
public override Point3D BaseBanLocation => new Point3D( 1, 8, 0 );
public LargePatioHouse( Mobile owner ) : base( 0x8C, owner, 1100, 8 )
{
uint keyValue = CreateKeys( owner );
AddSouthDoors( -4, 6, 7, keyValue );
SetSign( 1, 8, 16 );
AddEastDoor( 1, 4, 7 );
AddEastDoor( 1, -4, 7 );
AddSouthDoor( 4, -1, 7 );
}
public LargePatioHouse( Serial serial ) : base( serial )
{
}
public override HouseDeed GetDeed() { return new LargePatioDeed(); }
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );//version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class LargeMarbleHouse : BaseHouse
{
public static Rectangle2D[] AreaArray = { new Rectangle2D( -7, -7, 15, 14 ), new Rectangle2D( -6, 7, 6, 1 ) };
public override int DefaultPrice => 192000;
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.ThreeStoryFoundations[29];
public override int ConvertOffsetY => -1;
public override Rectangle2D[] Area => AreaArray;
public override Point3D BaseBanLocation => new Point3D( 1, 8, 0 );
public LargeMarbleHouse( Mobile owner ) : base( 0x96, owner, 1370, 10 )
{
uint keyValue = CreateKeys( owner );
AddSouthDoors( false, -4, 3, 4, keyValue );
SetSign( 1, 8, 11 );
}
public LargeMarbleHouse( Serial serial ) : base( serial )
{
}
public override HouseDeed GetDeed() { return new LargeMarbleDeed(); }
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );//version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SmallTower : BaseHouse
{
public static Rectangle2D[] AreaArray = { new Rectangle2D( -3, -3, 8, 7 ), new Rectangle2D( 2, 4, 3, 1 ) };
public override int DefaultPrice => 88500;
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[6];
public override Rectangle2D[] Area => AreaArray;
public override Point3D BaseBanLocation => new Point3D( 1, 4, 0 );
public SmallTower( Mobile owner ) : base( 0x98, owner, 580, 4 )
{
uint keyValue = CreateKeys( owner );
AddSouthDoor( false, 3, 3, 6, keyValue );
SetSign( 1, 4, 5 );
}
public SmallTower( Serial serial ) : base( serial )
{
}
public override HouseDeed GetDeed() { return new SmallTowerDeed(); }
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );//version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class LogCabin : BaseHouse
{
public static Rectangle2D[] AreaArray = { new Rectangle2D( -3, -6, 8, 13 ) };
public override int DefaultPrice => 97800;
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[12];
public override Rectangle2D[] Area => AreaArray;
public override Point3D BaseBanLocation => new Point3D( 5, 8, 0 );
public LogCabin( Mobile owner ) : base( 0x9A, owner, 1100, 8 )
{
uint keyValue = CreateKeys( owner );
AddSouthDoor( 1, 4, 8, keyValue );
SetSign( 5, 8, 20 );
AddSouthDoor( 1, 0, 29 );
}
public LogCabin( Serial serial ) : base( serial )
{
}
public override HouseDeed GetDeed() { return new LogCabinDeed(); }
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );//version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SandStonePatio : BaseHouse
{
public static Rectangle2D[] AreaArray = { new Rectangle2D( -5, -4, 12, 8 ), new Rectangle2D( -2, 4, 3, 1 ) };
public override int DefaultPrice => 90900;
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[35];
public override int ConvertOffsetY => -1;
public override Rectangle2D[] Area => AreaArray;
public override Point3D BaseBanLocation => new Point3D( 4, 6, 0 );
public SandStonePatio( Mobile owner ) : base( 0x9C, owner, 850, 6 )
{
uint keyValue = CreateKeys( owner );
AddSouthDoor( -1, 3, 6, keyValue );
SetSign( 4, 6, 24 );
}
public SandStonePatio( Serial serial ) : base( serial )
{
}
public override HouseDeed GetDeed() { return new SandstonePatioDeed(); }
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );//version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class TwoStoryVilla : BaseHouse
{
public static Rectangle2D[] AreaArray = { new Rectangle2D( -5, -5, 11, 11 ), new Rectangle2D( 2, 6, 4, 1 ) };
public override int DefaultPrice => 136500;
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[31];
public override Rectangle2D[] Area => AreaArray;
public override Point3D BaseBanLocation => new Point3D( 3, 8, 0 );
public TwoStoryVilla( Mobile owner ) : base( 0x9E, owner, 1100, 8 )
{
uint keyValue = CreateKeys( owner );
AddSouthDoors( 3, 1, 5, keyValue );
SetSign( 3, 8, 24 );
AddEastDoor( 1, 0, 25 );
AddSouthDoor( -3, -1, 25 );
}
public TwoStoryVilla( Serial serial ) : base( serial )
{
}
public override HouseDeed GetDeed() { return new VillaDeed(); }
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );//version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SmallShop : BaseHouse
{
public override Rectangle2D[] Area => ( ItemID == 0x40A2 ? AreaArray1 : AreaArray2 );
public override Point3D BaseBanLocation => new Point3D( 3, 4, 0 );
public override int DefaultPrice => 63000;
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[0];
public static Rectangle2D[] AreaArray1 = { new Rectangle2D(-3,-3,7,7), new Rectangle2D( -1, 4, 4, 1 ) };
public static Rectangle2D[] AreaArray2 = { new Rectangle2D(-3,-3,7,7), new Rectangle2D( -2, 4, 3, 1 ) };
public SmallShop( Mobile owner, int id ) : base( id, owner, 425, 3 )
{
uint keyValue = CreateKeys( owner );
BaseDoor door = MakeDoor( false, DoorFacing.EastCW );
door.Locked = true;
door.KeyValue = keyValue;
if ( door is BaseHouseDoor )
((BaseHouseDoor)door).Facing = DoorFacing.EastCCW;
AddDoor( door, -2, 0, id == 0xA2 ? 24 : 27 );
//AddSouthDoor( false, -2, 0, 27 - (id == 0xA2 ? 3 : 0), keyValue );
SetSign( 3, 4, 7 - (id == 0xA2 ? 2 : 0) );
}
public SmallShop( Serial serial ) : base( serial )
{
}
public override HouseDeed GetDeed()
{
switch ( ItemID )
{
case 0xA0: return new StoneWorkshopDeed();
case 0xA2:
default: return new MarbleWorkshopDeed();
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );//version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}