ModernUO/Scripts/Spells/Base/Spell.cs

915 lines
25 KiB
C#
Raw Blame History

using System;
using Server.Items;
using Server.Network;
using Server.Targeting;
using Server.Mobiles;
using Server.Spells.Second;
using Server.Spells.Necromancy;
using Server.Spells.Ninjitsu;
using System.Collections.Generic;
using Server.Spells.Spellweaving;
using Server.Spells.Bushido;
namespace Server.Spells
{
public abstract class Spell : ISpell
{
public SpellState State { get; set; }
public Mobile Caster { get; }
public SpellInfo Info { get; }
public string Name => Info.Name;
public string Mantra => Info.Mantra;
public Type[] Reagents => Info.Reagents;
public Item Scroll { get; }
public long StartCastTime { get; private set; }
private static TimeSpan NextSpellDelay = TimeSpan.FromSeconds( 0.75 );
private static TimeSpan AnimateDelay = TimeSpan.FromSeconds( 1.5 );
public virtual SkillName CastSkill => SkillName.Magery;
public virtual SkillName DamageSkill => SkillName.EvalInt;
public virtual bool RevealOnCast => true;
public virtual bool ClearHandsOnCast => true;
public virtual bool ShowHandMovement => true;
public virtual bool DelayedDamage => false;
public virtual bool DelayedDamageStacking => true;
//In reality, it's ANY delayed Damage spell Post-AoS that can't stack, but, only
//Expo & Magic Arrow have enough delay and a short enough cast time to bring up
//the possibility of stacking 'em. Note that a MA & an Explosion will stack, but
//of course, two MA's won't.
private static Dictionary<Type, DelayedDamageContextWrapper> m_ContextTable = new Dictionary<Type, DelayedDamageContextWrapper>();
private class DelayedDamageContextWrapper
{
private Dictionary<Mobile, Timer> m_Contexts = new Dictionary<Mobile, Timer>();
public void Add( Mobile m, Timer t )
{
if (m_Contexts.TryGetValue( m, out Timer oldTimer ))
{
oldTimer.Stop();
m_Contexts.Remove( m );
}
m_Contexts.Add( m, t );
}
public void Remove( Mobile m )
{
m_Contexts.Remove( m );
}
}
public void StartDelayedDamageContext( Mobile m, Timer t )
{
if ( DelayedDamageStacking )
return; //Sanity
if (!m_ContextTable.TryGetValue( GetType(), out DelayedDamageContextWrapper contexts ))
{
contexts = new DelayedDamageContextWrapper();
m_ContextTable.Add( GetType(), contexts );
}
contexts.Add( m, t );
}
public void RemoveDelayedDamageContext( Mobile m )
{
if (!m_ContextTable.TryGetValue( GetType(), out DelayedDamageContextWrapper contexts ))
return;
contexts.Remove( m );
}
public void HarmfulSpell( Mobile m )
{
(m as BaseCreature)?.OnHarmfulSpell( Caster );
}
public Spell( Mobile caster, Item scroll, SpellInfo info )
{
Caster = caster;
Scroll = scroll;
Info = info;
}
public virtual int GetNewAosDamage( int bonus, int dice, int sides, Mobile singleTarget )
{
if ( singleTarget != null )
{
return GetNewAosDamage( bonus, dice, sides, (Caster.Player && singleTarget.Player), GetDamageScalar( singleTarget ) );
}
return GetNewAosDamage( bonus, dice, sides, false );
}
public virtual int GetNewAosDamage( int bonus, int dice, int sides, bool playerVsPlayer )
{
return GetNewAosDamage( bonus, dice, sides, playerVsPlayer, 1.0 );
}
public virtual int GetNewAosDamage( int bonus, int dice, int sides, bool playerVsPlayer, double scalar )
{
int damage = Utility.Dice( dice, sides, bonus ) * 100;
int damageBonus = 0;
int inscribeSkill = GetInscribeFixed( Caster );
int inscribeBonus = (inscribeSkill + (1000 * (inscribeSkill / 1000))) / 200;
damageBonus += inscribeBonus;
int intBonus = Caster.Int / 10;
damageBonus += intBonus;
int sdiBonus = AosAttributes.GetValue( Caster, AosAttribute.SpellDamage );
// PvP spell damage increase cap of 15% from an item<65>s magic property
if ( playerVsPlayer && sdiBonus > 15 )
sdiBonus = 15;
damageBonus += sdiBonus;
TransformContext context = TransformationSpellHelper.GetContext( Caster );
if ( context?.Spell is ReaperFormSpell )
damageBonus += ((ReaperFormSpell)context.Spell).SpellDamageBonus;
damage = AOS.Scale( damage, 100 + damageBonus );
int evalSkill = GetDamageFixed( Caster );
int evalScale = 30 + ((9 * evalSkill) / 100);
damage = AOS.Scale( damage, evalScale );
damage = AOS.Scale( damage, (int)(scalar*100) );
return damage / 100;
}
public virtual bool IsCasting => State == SpellState.Casting;
public virtual void OnCasterHurt()
{
//Confirm: Monsters and pets cannot be disturbed.
if ( !Caster.Player )
return;
if ( IsCasting )
{
object o = ProtectionSpell.Registry[Caster];
bool disturb = true;
if ( o is double )
{
if ( ((double)o) > Utility.RandomDouble()*100.0 )
disturb = false;
}
if ( disturb )
Disturb( DisturbType.Hurt, false, true );
}
}
public virtual void OnCasterKilled()
{
Disturb( DisturbType.Kill );
}
public virtual void OnConnectionChanged()
{
FinishSequence();
}
public virtual bool OnCasterMoving( Direction d )
{
if ( IsCasting && BlocksMovement )
{
Caster.SendLocalizedMessage( 500111 ); // You are frozen and can not move.
return false;
}
return true;
}
public virtual bool OnCasterEquiping( Item item )
{
if ( IsCasting )
Disturb( DisturbType.EquipRequest );
return true;
}
public virtual bool OnCasterUsingObject( object o )
{
if ( State == SpellState.Sequencing )
Disturb( DisturbType.UseRequest );
return true;
}
public virtual bool OnCastInTown( Region r )
{
return Info.AllowTown;
}
public virtual bool ConsumeReagents()
{
if ( Scroll != null || !Caster.Player )
return true;
if ( AosAttributes.GetValue( Caster, AosAttribute.LowerRegCost ) > Utility.Random( 100 ) )
return true;
if ( Engines.ConPVP.DuelContext.IsFreeConsume( Caster ) )
return true;
Container pack = Caster.Backpack;
if ( pack == null )
return false;
if ( pack.ConsumeTotal( Info.Reagents, Info.Amounts ) == -1 )
return true;
return false;
}
public virtual double GetInscribeSkill( Mobile m )
{
// There is no chance to gain
// m.CheckSkill( SkillName.Inscribe, 0.0, 120.0 );
return m.Skills[SkillName.Inscribe].Value;
}
public virtual int GetInscribeFixed( Mobile m )
{
// There is no chance to gain
// m.CheckSkill( SkillName.Inscribe, 0.0, 120.0 );
return m.Skills[SkillName.Inscribe].Fixed;
}
public virtual int GetDamageFixed( Mobile m )
{
//m.CheckSkill( DamageSkill, 0.0, m.Skills[DamageSkill].Cap );
return m.Skills[DamageSkill].Fixed;
}
public virtual double GetDamageSkill( Mobile m )
{
//m.CheckSkill( DamageSkill, 0.0, m.Skills[DamageSkill].Cap );
return m.Skills[DamageSkill].Value;
}
public virtual double GetResistSkill( Mobile m )
{
return m.Skills[SkillName.MagicResist].Value;
}
public virtual double GetDamageScalar( Mobile target )
{
double scalar = 1.0;
if ( !Core.AOS ) //EvalInt stuff for AoS is handled elsewhere
{
double casterEI = Caster.Skills[DamageSkill].Value;
double targetRS = target.Skills[SkillName.MagicResist].Value;
/*
if ( Core.AOS )
targetRS = 0;
*/
//m_Caster.CheckSkill( DamageSkill, 0.0, 120.0 );
if ( casterEI > targetRS )
scalar = (1.0 + ((casterEI - targetRS) / 500.0));
else
scalar = (1.0 + ((casterEI - targetRS) / 200.0));
// magery damage bonus, -25% at 0 skill, +0% at 100 skill, +5% at 120 skill
scalar += (Caster.Skills[CastSkill].Value - 100.0) / 400.0;
if ( !target.Player && !target.Body.IsHuman /*&& !Core.AOS*/ )
scalar *= 2.0; // Double magery damage to monsters/animals if not AOS
}
(target as BaseCreature)?.AlterDamageScalarFrom( Caster, ref scalar );
(Caster as BaseCreature)?.AlterDamageScalarTo( target, ref scalar );
if ( Core.SE )
scalar *= GetSlayerDamageScalar( target );
target.Region.SpellDamageScalar( Caster, target, ref scalar );
if ( Evasion.CheckSpellEvasion( target ) ) //Only single target spells an be evaded
scalar = 0;
return scalar;
}
public virtual double GetSlayerDamageScalar( Mobile defender )
{
Spellbook atkBook = Spellbook.FindEquippedSpellbook( Caster );
double scalar = 1.0;
if ( atkBook != null )
{
SlayerEntry atkSlayer = SlayerGroup.GetEntryByName( atkBook.Slayer );
SlayerEntry atkSlayer2 = SlayerGroup.GetEntryByName( atkBook.Slayer2 );
if ( atkSlayer != null && atkSlayer.Slays( defender ) || atkSlayer2 != null && atkSlayer2.Slays( defender ) )
{
defender.FixedEffect( 0x37B9, 10, 5 ); //TODO: Confirm this displays on OSIs
scalar = 2.0;
}
TransformContext context = TransformationSpellHelper.GetContext( defender );
if ( (atkBook.Slayer == SlayerName.Silver || atkBook.Slayer2 == SlayerName.Silver) && context != null && context.Type != typeof( HorrificBeastSpell ) )
scalar +=.25; // Every necromancer transformation other than horrific beast take an additional 25% damage
if ( scalar != 1.0 )
return scalar;
}
ISlayer defISlayer = Spellbook.FindEquippedSpellbook( defender );
if ( defISlayer == null )
defISlayer = defender.Weapon as ISlayer;
if ( defISlayer != null )
{
SlayerEntry defSlayer = SlayerGroup.GetEntryByName( defISlayer.Slayer );
SlayerEntry defSlayer2 = SlayerGroup.GetEntryByName( defISlayer.Slayer2 );
if ( defSlayer != null && defSlayer.Group.OppositionSuperSlays( Caster ) || defSlayer2 != null && defSlayer2.Group.OppositionSuperSlays( Caster ) )
scalar = 2.0;
}
return scalar;
}
public virtual void DoFizzle()
{
Caster.LocalOverheadMessage( MessageType.Regular, 0x3B2, 502632 ); // The spell fizzles.
if ( Caster.Player )
{
if ( Core.AOS )
Caster.FixedParticles( 0x3735, 1, 30, 9503, EffectLayer.Waist );
else
Caster.FixedEffect( 0x3735, 6, 30 );
Caster.PlaySound( 0x5C );
}
}
private CastTimer m_CastTimer;
private AnimTimer m_AnimTimer;
public void Disturb( DisturbType type )
{
Disturb( type, true, false );
}
public virtual bool CheckDisturb( DisturbType type, bool firstCircle, bool resistable )
{
if ( resistable && Scroll is BaseWand )
return false;
return true;
}
public void Disturb( DisturbType type, bool firstCircle, bool resistable )
{
if ( !CheckDisturb( type, firstCircle, resistable ) )
return;
if ( State == SpellState.Casting )
{
if ( !firstCircle && !Core.AOS && this is MagerySpell && ((MagerySpell)this).Circle == SpellCircle.First )
return;
State = SpellState.None;
Caster.Spell = null;
OnDisturb( type, true );
m_CastTimer?.Stop();
m_AnimTimer?.Stop();
if ( Core.AOS && Caster.Player && type == DisturbType.Hurt )
DoHurtFizzle();
Caster.NextSpellTime = Core.TickCount + (int)GetDisturbRecovery().TotalMilliseconds;
}
else if ( State == SpellState.Sequencing )
{
if ( !firstCircle && !Core.AOS && this is MagerySpell && ((MagerySpell)this).Circle == SpellCircle.First )
return;
State = SpellState.None;
Caster.Spell = null;
OnDisturb( type, false );
Target.Cancel( Caster );
if ( Core.AOS && Caster.Player && type == DisturbType.Hurt )
DoHurtFizzle();
}
}
public virtual void DoHurtFizzle()
{
Caster.FixedEffect( 0x3735, 6, 30 );
Caster.PlaySound( 0x5C );
}
public virtual void OnDisturb( DisturbType type, bool message )
{
if ( message )
Caster.SendLocalizedMessage( 500641 ); // Your concentration is disturbed, thus ruining thy spell.
}
public virtual bool CheckCast()
{
return true;
}
public virtual void SayMantra()
{
if ( Scroll is BaseWand )
return;
if ( Info.Mantra != null && Info.Mantra.Length > 0 && Caster.Player )
Caster.PublicOverheadMessage( MessageType.Spell, Caster.SpeechHue, true, Info.Mantra, false );
}
public virtual bool BlockedByHorrificBeast => true;
public virtual bool BlockedByAnimalForm => true;
public virtual bool BlocksMovement => true;
public virtual bool CheckNextSpellTime => !(Scroll is BaseWand);
public bool Cast()
{
StartCastTime = Core.TickCount;
if ( Core.AOS && Caster.Spell is Spell && ((Spell)Caster.Spell).State == SpellState.Sequencing )
((Spell)Caster.Spell).Disturb( DisturbType.NewCast );
if ( !Caster.CheckAlive() )
{
return false;
}
if ( Scroll is BaseWand && Caster.Spell != null && Caster.Spell.IsCasting )
{
Caster.SendLocalizedMessage( 502643 ); // You can not cast a spell while frozen.
}
else if ( Caster.Spell != null && Caster.Spell.IsCasting )
{
Caster.SendLocalizedMessage( 502642 ); // You are already casting a spell.
}
else if ( BlockedByHorrificBeast && TransformationSpellHelper.UnderTransformation( Caster, typeof( HorrificBeastSpell ) ) || ( BlockedByAnimalForm && AnimalForm.UnderTransformation( Caster ) ))
{
Caster.SendLocalizedMessage( 1061091 ); // You cannot cast that spell in this form.
}
else if ( !(Scroll is BaseWand) && (Caster.Paralyzed || Caster.Frozen) )
{
Caster.SendLocalizedMessage( 502643 ); // You can not cast a spell while frozen.
}
else if (CheckNextSpellTime && Core.TickCount - Caster.NextSpellTime < 0)
{
Caster.SendLocalizedMessage( 502644 ); // You have not yet recovered from casting a spell.
}
else if ( Caster is PlayerMobile && ( (PlayerMobile) Caster ).PeacedUntil > DateTime.UtcNow )
{
Caster.SendLocalizedMessage( 1072060 ); // You cannot cast a spell while calmed.
}
#region Dueling
else if ( (Caster as PlayerMobile)?.DuelContext != null && !((PlayerMobile)Caster).DuelContext.AllowSpellCast( Caster, this ) )
{
}
#endregion
else if ( Caster.Mana >= ScaleMana( GetMana() ) )
{
if ( Caster.Spell == null && Caster.CheckSpellCast( this ) && CheckCast() && Caster.Region.OnBeginSpellCast( Caster, this ) )
{
State = SpellState.Casting;
Caster.Spell = this;
if ( !( Scroll is BaseWand ) && RevealOnCast )
Caster.RevealingAction();
SayMantra();
TimeSpan castDelay = GetCastDelay();
if ( ShowHandMovement && ( Caster.Body.IsHuman || ( Caster.Player && Caster.Body.IsMonster ) ) )
{
int count = (int)Math.Ceiling( castDelay.TotalSeconds / AnimateDelay.TotalSeconds );
if ( count != 0 )
{
m_AnimTimer = new AnimTimer( this, count );
m_AnimTimer.Start();
}
if ( Info.LeftHandEffect > 0 )
Caster.FixedParticles( 0, 10, 5, Info.LeftHandEffect, EffectLayer.LeftHand );
if ( Info.RightHandEffect > 0 )
Caster.FixedParticles( 0, 10, 5, Info.RightHandEffect, EffectLayer.RightHand );
}
if ( ClearHandsOnCast )
Caster.ClearHands();
if ( Core.ML )
WeaponAbility.ClearCurrentAbility( Caster );
m_CastTimer = new CastTimer( this, castDelay );
//m_CastTimer.Start();
OnBeginCast();
if ( castDelay > TimeSpan.Zero ) {
m_CastTimer.Start();
} else {
m_CastTimer.Tick();
}
return true;
}
return false;
}
else
{
Caster.LocalOverheadMessage( MessageType.Regular, 0x22, 502625 ); // Insufficient mana
}
return false;
}
public abstract void OnCast();
public virtual void OnBeginCast()
{
}
public virtual void GetCastSkills( out double min, out double max )
{
min = max = 0; //Intended but not required for overriding.
}
public virtual bool CheckFizzle()
{
if ( Scroll is BaseWand )
return true;
double minSkill, maxSkill;
GetCastSkills( out minSkill, out maxSkill );
if ( DamageSkill != CastSkill )
Caster.CheckSkill( DamageSkill, 0.0, Caster.Skills[ DamageSkill ].Cap );
return Caster.CheckSkill( CastSkill, minSkill, maxSkill );
}
public abstract int GetMana();
public virtual int ScaleMana( int mana )
{
double scalar = 1.0;
if ( !MindRotSpell.GetMindRotScalar( Caster, ref scalar ) )
scalar = 1.0;
// Lower Mana Cost = 40%
int lmc = AosAttributes.GetValue( Caster, AosAttribute.LowerManaCost );
if ( lmc > 40 )
lmc = 40;
scalar -= (double)lmc / 100;
return (int)(mana * scalar);
}
public virtual TimeSpan GetDisturbRecovery()
{
if ( Core.AOS )
return TimeSpan.Zero;
double delay = 1.0 - Math.Sqrt((Core.TickCount - StartCastTime) / 1000.0 / GetCastDelay().TotalSeconds);
if ( delay < 0.2 )
delay = 0.2;
return TimeSpan.FromSeconds( delay );
}
public virtual int CastRecoveryBase => 6;
public virtual int CastRecoveryFastScalar => 1;
public virtual int CastRecoveryPerSecond => 4;
public virtual int CastRecoveryMinimum => 0;
public virtual TimeSpan GetCastRecovery()
{
if ( !Core.AOS )
return NextSpellDelay;
int fcr = AosAttributes.GetValue( Caster, AosAttribute.CastRecovery );
fcr -= ThunderstormSpell.GetCastRecoveryMalus( Caster );
int fcrDelay = -(CastRecoveryFastScalar * fcr);
int delay = CastRecoveryBase + fcrDelay;
if ( delay < CastRecoveryMinimum )
delay = CastRecoveryMinimum;
return TimeSpan.FromSeconds( (double)delay / CastRecoveryPerSecond );
}
public abstract TimeSpan CastDelayBase { get; }
public virtual double CastDelayFastScalar => 1;
public virtual double CastDelaySecondsPerTick => 0.25;
public virtual TimeSpan CastDelayMinimum => TimeSpan.FromSeconds( 0.25 );
//public virtual int CastDelayBase{ get{ return 3; } }
//public virtual int CastDelayFastScalar{ get{ return 1; } }
//public virtual int CastDelayPerSecond{ get{ return 4; } }
//public virtual int CastDelayMinimum{ get{ return 1; } }
public virtual TimeSpan GetCastDelay()
{
if ( Scroll is BaseWand )
return Core.ML ? CastDelayBase : TimeSpan.Zero; // TODO: Should FC apply to wands?
// Faster casting cap of 2 (if not using the protection spell)
// Faster casting cap of 0 (if using the protection spell)
// Paladin spells are subject to a faster casting cap of 4
// Paladins with magery of 70.0 or above are subject to a faster casting cap of 2
int fcMax = 4;
if ( CastSkill == SkillName.Magery || CastSkill == SkillName.Necromancy || ( CastSkill == SkillName.Chivalry && Caster.Skills[SkillName.Magery].Value >= 70.0 ) )
fcMax = 2;
int fc = AosAttributes.GetValue( Caster, AosAttribute.CastSpeed );
if ( fc > fcMax )
fc = fcMax;
if ( ProtectionSpell.Registry.Contains( Caster ) )
fc -= 2;
if ( EssenceOfWindSpell.IsDebuffed( Caster ) )
fc -= EssenceOfWindSpell.GetFCMalus( Caster );
TimeSpan baseDelay = CastDelayBase;
TimeSpan fcDelay = TimeSpan.FromSeconds( -(CastDelayFastScalar * fc * CastDelaySecondsPerTick) );
//int delay = CastDelayBase + circleDelay + fcDelay;
TimeSpan delay = baseDelay + fcDelay;
if ( delay < CastDelayMinimum )
delay = CastDelayMinimum;
//return TimeSpan.FromSeconds( (double)delay / CastDelayPerSecond );
return delay;
}
public virtual void FinishSequence()
{
State = SpellState.None;
if ( Caster.Spell == this )
Caster.Spell = null;
}
public virtual int ComputeKarmaAward()
{
return 0;
}
public virtual bool CheckSequence()
{
int mana = ScaleMana( GetMana() );
if ( Caster.Deleted || !Caster.Alive || Caster.Spell != this || State != SpellState.Sequencing )
{
DoFizzle();
}
else if ( Scroll != null && !(Scroll is Runebook) && (Scroll.Amount <= 0 || Scroll.Deleted || Scroll.RootParent != Caster || (Scroll is BaseWand && (((BaseWand)Scroll).Charges <= 0 || Scroll.Parent != Caster))) )
{
DoFizzle();
}
else if ( !ConsumeReagents() )
{
Caster.LocalOverheadMessage( MessageType.Regular, 0x22, 502630 ); // More reagents are needed for this spell.
}
else if ( Caster.Mana < mana )
{
Caster.LocalOverheadMessage( MessageType.Regular, 0x22, 502625 ); // Insufficient mana for this spell.
}
else if ( Core.AOS && (Caster.Frozen || Caster.Paralyzed) )
{
Caster.SendLocalizedMessage( 502646 ); // You cannot cast a spell while frozen.
DoFizzle();
}
else if ( Caster is PlayerMobile && ((PlayerMobile) Caster).PeacedUntil > DateTime.UtcNow )
{
Caster.SendLocalizedMessage( 1072060 ); // You cannot cast a spell while calmed.
DoFizzle();
}
else if ( CheckFizzle() )
{
Caster.Mana -= mana;
if ( Scroll is SpellScroll )
Scroll.Consume();
else if ( Scroll is BaseWand )
{
((BaseWand)Scroll).ConsumeCharge( Caster );
Caster.RevealingAction();
}
if ( Scroll is BaseWand )
{
bool m = Scroll.Movable;
Scroll.Movable = false;
if ( ClearHandsOnCast )
Caster.ClearHands();
Scroll.Movable = m;
}
else
{
if ( ClearHandsOnCast )
Caster.ClearHands();
}
int karma = ComputeKarmaAward();
if ( karma != 0 )
Misc.Titles.AwardKarma( Caster, karma, true );
if ( TransformationSpellHelper.UnderTransformation( Caster, typeof( VampiricEmbraceSpell ) ) )
{
bool garlic = false;
for ( int i = 0; !garlic && i < Info.Reagents.Length; ++i )
garlic = ( Info.Reagents[i] == Reagent.Garlic );
if ( garlic )
{
Caster.SendLocalizedMessage( 1061651 ); // The garlic burns you!
AOS.Damage( Caster, Utility.RandomMinMax( 17, 23 ), 100, 0, 0, 0, 0 );
}
}
return true;
}
else
{
DoFizzle();
}
return false;
}
public bool CheckBSequence( Mobile target )
{
return CheckBSequence( target, false );
}
public bool CheckBSequence( Mobile target, bool allowDead )
{
if ( !target.Alive && !allowDead )
{
Caster.SendLocalizedMessage( 501857 ); // This spell won't work on that!
return false;
}
if ( Caster.CanBeBeneficial( target, true, allowDead ) && CheckSequence() )
{
Caster.DoBeneficial( target );
return true;
}
return false;
}
public bool CheckHSequence( Mobile target )
{
if ( !target.Alive )
{
Caster.SendLocalizedMessage( 501857 ); // This spell won't work on that!
return false;
}
if ( Caster.CanBeHarmful( target ) && CheckSequence() )
{
Caster.DoHarmful( target );
return true;
}
return false;
}
private class AnimTimer : Timer
{
private Spell m_Spell;
public AnimTimer( Spell spell, int count ) : base( TimeSpan.Zero, AnimateDelay, count )
{
m_Spell = spell;
Priority = TimerPriority.FiftyMS;
}
protected override void OnTick()
{
if ( m_Spell.State != SpellState.Casting || m_Spell.Caster.Spell != m_Spell )
{
Stop();
return;
}
if ( !m_Spell.Caster.Mounted && m_Spell.Info.Action >= 0 )
{
if ( m_Spell.Caster.Body.IsHuman )
m_Spell.Caster.Animate( m_Spell.Info.Action, 7, 1, true, false, 0 );
else if ( m_Spell.Caster.Player && m_Spell.Caster.Body.IsMonster )
m_Spell.Caster.Animate( 12, 7, 1, true, false, 0 );
}
if ( !Running )
m_Spell.m_AnimTimer = null;
}
}
private class CastTimer : Timer
{
private Spell m_Spell;
public CastTimer( Spell spell, TimeSpan castDelay ) : base( castDelay )
{
m_Spell = spell;
Priority = TimerPriority.TwentyFiveMS;
}
protected override void OnTick()
{
if ( m_Spell?.Caster == null )
{
return;
}
if ( m_Spell.State == SpellState.Casting && m_Spell.Caster.Spell == m_Spell )
{
m_Spell.State = SpellState.Sequencing;
m_Spell.m_CastTimer = null;
m_Spell.Caster.OnSpellCast( m_Spell );
m_Spell.Caster.Region?.OnSpellCast( m_Spell.Caster, m_Spell );
m_Spell.Caster.NextSpellTime = Core.TickCount + (int)m_Spell.GetCastRecovery().TotalMilliseconds; // Spell.NextSpellDelay;
Target originalTarget = m_Spell.Caster.Target;
m_Spell.OnCast();
if ( m_Spell.Caster.Player && m_Spell.Caster.Target != originalTarget && m_Spell.Caster.Target != null )
m_Spell.Caster.Target.BeginTimeout( m_Spell.Caster, TimeSpan.FromSeconds( 30.0 ) );
m_Spell.m_CastTimer = null;
}
}
public void Tick() {
OnTick();
}
}
}
}