ModernUO/Server/EventSink.cs

1092 lines
28 KiB
C#

/***************************************************************************
* EventSink.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
using System.Net;
using System.Net.Sockets;
using System.Collections.Generic;
using Server.Accounting;
using Server.Network;
using Server.Guilds;
using Server.Commands;
namespace Server
{
public delegate void CharacterCreatedEventHandler( CharacterCreatedEventArgs e );
public delegate void OpenDoorMacroEventHandler( OpenDoorMacroEventArgs e );
public delegate void SpeechEventHandler( SpeechEventArgs e );
public delegate void LoginEventHandler( LoginEventArgs e );
public delegate void ServerListEventHandler( ServerListEventArgs e );
public delegate void MovementEventHandler( MovementEventArgs e );
public delegate void HungerChangedEventHandler( HungerChangedEventArgs e );
public delegate void CrashedEventHandler( CrashedEventArgs e );
public delegate void ShutdownEventHandler( ShutdownEventArgs e );
public delegate void HelpRequestEventHandler( HelpRequestEventArgs e );
public delegate void DisarmRequestEventHandler( DisarmRequestEventArgs e );
public delegate void StunRequestEventHandler( StunRequestEventArgs e );
public delegate void OpenSpellbookRequestEventHandler( OpenSpellbookRequestEventArgs e );
public delegate void CastSpellRequestEventHandler( CastSpellRequestEventArgs e );
public delegate void BandageTargetRequestEventHandler( BandageTargetRequestEventArgs e );
public delegate void AnimateRequestEventHandler( AnimateRequestEventArgs e );
public delegate void LogoutEventHandler( LogoutEventArgs e );
public delegate void SocketConnectEventHandler( SocketConnectEventArgs e );
public delegate void ConnectedEventHandler( ConnectedEventArgs e );
public delegate void DisconnectedEventHandler( DisconnectedEventArgs e );
public delegate void RenameRequestEventHandler( RenameRequestEventArgs e );
public delegate void PlayerDeathEventHandler( PlayerDeathEventArgs e );
public delegate void VirtueGumpRequestEventHandler( VirtueGumpRequestEventArgs e );
public delegate void VirtueItemRequestEventHandler( VirtueItemRequestEventArgs e );
public delegate void VirtueMacroRequestEventHandler( VirtueMacroRequestEventArgs e );
public delegate void ChatRequestEventHandler( ChatRequestEventArgs e );
public delegate void AccountLoginEventHandler( AccountLoginEventArgs e );
public delegate void PaperdollRequestEventHandler( PaperdollRequestEventArgs e );
public delegate void ProfileRequestEventHandler( ProfileRequestEventArgs e );
public delegate void ChangeProfileRequestEventHandler( ChangeProfileRequestEventArgs e );
public delegate void AggressiveActionEventHandler( AggressiveActionEventArgs e );
public delegate void GameLoginEventHandler( GameLoginEventArgs e );
public delegate void DeleteRequestEventHandler( DeleteRequestEventArgs e );
public delegate void WorldLoadEventHandler();
public delegate void WorldSaveEventHandler( WorldSaveEventArgs e );
public delegate void SetAbilityEventHandler( SetAbilityEventArgs e );
public delegate void FastWalkEventHandler( FastWalkEventArgs e );
public delegate void ServerStartedEventHandler();
public delegate void CreateGuildHandler( CreateGuildEventArgs e );
public delegate void GuildGumpRequestHandler( GuildGumpRequestArgs e );
public delegate void QuestGumpRequestHandler( QuestGumpRequestArgs e );
public delegate void ClientVersionReceivedHandler( ClientVersionReceivedArgs e );
public class ClientVersionReceivedArgs : EventArgs
{
public NetState State { get; }
public ClientVersion Version { get; }
public ClientVersionReceivedArgs( NetState state, ClientVersion cv )
{
State = state;
Version = cv;
}
}
public class CreateGuildEventArgs : EventArgs
{
public int Id { get; set; }
public BaseGuild Guild { get; set; }
public CreateGuildEventArgs( int id )
{
Id = id;
}
}
public class GuildGumpRequestArgs : EventArgs
{
public Mobile Mobile { get; }
public GuildGumpRequestArgs( Mobile mobile )
{
Mobile = mobile;
}
}
public class QuestGumpRequestArgs : EventArgs
{
public Mobile Mobile { get; }
public QuestGumpRequestArgs( Mobile mobile )
{
Mobile = mobile;
}
}
public class SetAbilityEventArgs : EventArgs
{
public Mobile Mobile { get; }
public int Index { get; }
public SetAbilityEventArgs( Mobile mobile, int index )
{
Mobile = mobile;
Index = index;
}
}
public class DeleteRequestEventArgs : EventArgs
{
public NetState State { get; }
public int Index { get; }
public DeleteRequestEventArgs( NetState state, int index )
{
State = state;
Index = index;
}
}
public class GameLoginEventArgs : EventArgs
{
public NetState State { get; }
public string Username { get; }
public string Password { get; }
public bool Accepted { get; set; }
public CityInfo[] CityInfo { get; set; }
public GameLoginEventArgs( NetState state, string un, string pw )
{
State = state;
Username = un;
Password = pw;
}
}
public class AggressiveActionEventArgs : EventArgs
{
public Mobile Aggressed { get; private set; }
public Mobile Aggressor { get; private set; }
public bool Criminal { get; private set; }
private static Queue<AggressiveActionEventArgs> m_Pool = new Queue<AggressiveActionEventArgs>();
public static AggressiveActionEventArgs Create( Mobile aggressed, Mobile aggressor, bool criminal )
{
AggressiveActionEventArgs args;
if ( m_Pool.Count > 0 )
{
args = m_Pool.Dequeue();
args.Aggressed = aggressed;
args.Aggressor = aggressor;
args.Criminal = criminal;
}
else
{
args = new AggressiveActionEventArgs( aggressed, aggressor, criminal );
}
return args;
}
private AggressiveActionEventArgs( Mobile aggressed, Mobile aggressor, bool criminal )
{
Aggressed = aggressed;
Aggressor = aggressor;
Criminal = criminal;
}
public void Free()
{
m_Pool.Enqueue( this );
}
}
public class ProfileRequestEventArgs : EventArgs
{
public Mobile Beholder { get; }
public Mobile Beheld { get; }
public ProfileRequestEventArgs( Mobile beholder, Mobile beheld )
{
Beholder = beholder;
Beheld = beheld;
}
}
public class ChangeProfileRequestEventArgs : EventArgs
{
public Mobile Beholder { get; }
public Mobile Beheld { get; }
public string Text { get; }
public ChangeProfileRequestEventArgs( Mobile beholder, Mobile beheld, string text )
{
Beholder = beholder;
Beheld = beheld;
Text = text;
}
}
public class PaperdollRequestEventArgs : EventArgs
{
public Mobile Beholder { get; }
public Mobile Beheld { get; }
public PaperdollRequestEventArgs( Mobile beholder, Mobile beheld )
{
Beholder = beholder;
Beheld = beheld;
}
}
public class AccountLoginEventArgs : EventArgs
{
public NetState State { get; }
public string Username { get; }
public string Password { get; }
public bool Accepted { get; set; }
public ALRReason RejectReason { get; set; }
public AccountLoginEventArgs( NetState state, string username, string password )
{
State = state;
Username = username;
Password = password;
}
}
public class VirtueItemRequestEventArgs : EventArgs
{
public Mobile Beholder { get; }
public Mobile Beheld { get; }
public int GumpID { get; }
public VirtueItemRequestEventArgs( Mobile beholder, Mobile beheld, int gumpID )
{
Beholder = beholder;
Beheld = beheld;
GumpID = gumpID;
}
}
public class VirtueGumpRequestEventArgs : EventArgs
{
public Mobile Beholder { get; }
public Mobile Beheld { get; }
public VirtueGumpRequestEventArgs( Mobile beholder, Mobile beheld )
{
Beholder = beholder;
Beheld = beheld;
}
}
public class VirtueMacroRequestEventArgs : EventArgs
{
public Mobile Mobile { get; }
public int VirtueID { get; }
public VirtueMacroRequestEventArgs( Mobile mobile, int virtueID )
{
Mobile = mobile;
VirtueID = virtueID;
}
}
public class ChatRequestEventArgs : EventArgs
{
public Mobile Mobile { get; }
public ChatRequestEventArgs( Mobile mobile )
{
Mobile = mobile;
}
}
public class PlayerDeathEventArgs : EventArgs
{
public Mobile Mobile { get; }
public PlayerDeathEventArgs( Mobile mobile )
{
Mobile = mobile;
}
}
public class RenameRequestEventArgs : EventArgs
{
public Mobile From { get; }
public Mobile Target { get; }
public string Name { get; }
public RenameRequestEventArgs( Mobile from, Mobile target, string name )
{
From = from;
Target = target;
Name = name;
}
}
public class LogoutEventArgs : EventArgs
{
public Mobile Mobile { get; }
public LogoutEventArgs( Mobile m )
{
Mobile = m;
}
}
public class SocketConnectEventArgs : EventArgs
{
public Socket Socket { get; }
public bool AllowConnection { get; set; }
public SocketConnectEventArgs( Socket s )
{
Socket = s;
AllowConnection = true;
}
}
public class ConnectedEventArgs : EventArgs
{
public Mobile Mobile { get; }
public ConnectedEventArgs( Mobile m )
{
Mobile = m;
}
}
public class DisconnectedEventArgs : EventArgs
{
public Mobile Mobile { get; }
public DisconnectedEventArgs( Mobile m )
{
Mobile = m;
}
}
public class AnimateRequestEventArgs : EventArgs
{
public Mobile Mobile { get; }
public string Action { get; }
public AnimateRequestEventArgs( Mobile m, string action )
{
Mobile = m;
Action = action;
}
}
public class CastSpellRequestEventArgs : EventArgs
{
public Mobile Mobile { get; }
public Item Spellbook { get; }
public int SpellID { get; }
public CastSpellRequestEventArgs( Mobile m, int spellID, Item book )
{
Mobile = m;
Spellbook = book;
SpellID = spellID;
}
}
public class BandageTargetRequestEventArgs : EventArgs
{
public Mobile Mobile { get; }
public Item Bandage { get; }
public Mobile Target { get; }
public BandageTargetRequestEventArgs(Mobile m, Item bandage, Mobile target)
{
Mobile = m;
Bandage = bandage;
Target = target;
}
}
public class OpenSpellbookRequestEventArgs : EventArgs
{
public Mobile Mobile { get; }
public int Type { get; }
public OpenSpellbookRequestEventArgs( Mobile m, int type )
{
Mobile = m;
Type = type;
}
}
public class StunRequestEventArgs : EventArgs
{
public Mobile Mobile { get; }
public StunRequestEventArgs( Mobile m )
{
Mobile = m;
}
}
public class DisarmRequestEventArgs : EventArgs
{
public Mobile Mobile { get; }
public DisarmRequestEventArgs( Mobile m )
{
Mobile = m;
}
}
public class HelpRequestEventArgs : EventArgs
{
public Mobile Mobile { get; }
public HelpRequestEventArgs( Mobile m )
{
Mobile = m;
}
}
public class ShutdownEventArgs : EventArgs
{
public ShutdownEventArgs()
{
}
}
public class CrashedEventArgs : EventArgs
{
public Exception Exception { get; }
public bool Close { get; set; }
public CrashedEventArgs( Exception e )
{
Exception = e;
}
}
public class HungerChangedEventArgs : EventArgs
{
public Mobile Mobile { get; }
public int OldValue { get; }
public HungerChangedEventArgs( Mobile mobile, int oldValue )
{
Mobile = mobile;
OldValue = oldValue;
}
}
public class MovementEventArgs : EventArgs
{
public Mobile Mobile { get; private set; }
public Direction Direction { get; private set; }
public bool Blocked { get; set; }
private static Queue<MovementEventArgs> m_Pool = new Queue<MovementEventArgs>();
public static MovementEventArgs Create( Mobile mobile, Direction dir )
{
MovementEventArgs args;
if ( m_Pool.Count > 0 )
{
args = m_Pool.Dequeue();
args.Mobile = mobile;
args.Direction = dir;
args.Blocked = false;
}
else
{
args = new MovementEventArgs( mobile, dir );
}
return args;
}
public MovementEventArgs( Mobile mobile, Direction dir )
{
Mobile = mobile;
Direction = dir;
}
public void Free()
{
m_Pool.Enqueue( this );
}
}
public class ServerListEventArgs : EventArgs
{
public NetState State { get; }
public IAccount Account { get; }
public bool Rejected { get; set; }
public List<ServerInfo> Servers { get; }
public void AddServer( string name, IPEndPoint address )
{
AddServer( name, 0, TimeZone.CurrentTimeZone, address );
}
public void AddServer( string name, int fullPercent, TimeZone tz, IPEndPoint address )
{
Servers.Add( new ServerInfo( name, fullPercent, tz, address ) );
}
public ServerListEventArgs( NetState state, IAccount account )
{
State = state;
Account = account;
Servers = new List<ServerInfo>();
}
}
public struct SkillNameValue
{
public SkillName Name { get; }
public int Value { get; }
public SkillNameValue( SkillName name, int value )
{
Name = name;
Value = value;
}
}
public class CharacterCreatedEventArgs : EventArgs
{
public NetState State { get; }
public IAccount Account { get; }
public Mobile Mobile { get; set; }
public string Name { get; }
public bool Female { get; }
public int Hue { get; }
public int Str { get; }
public int Dex { get; }
public int Int { get; }
public CityInfo City { get; }
public SkillNameValue[] Skills { get; }
public int ShirtHue { get; }
public int PantsHue { get; }
public int HairID { get; }
public int HairHue { get; }
public int BeardID { get; }
public int BeardHue { get; }
public int Profession { get; set; }
public Race Race { get; }
public CharacterCreatedEventArgs( NetState state, IAccount a, string name, bool female, int hue, int str, int dex, int intel, CityInfo city, SkillNameValue[] skills, int shirtHue, int pantsHue, int hairID, int hairHue, int beardID, int beardHue, int profession, Race race )
{
State = state;
Account = a;
Name = name;
Female = female;
Hue = hue;
Str = str;
Dex = dex;
Int = intel;
City = city;
Skills = skills;
ShirtHue = shirtHue;
PantsHue = pantsHue;
HairID = hairID;
HairHue = hairHue;
BeardID = beardID;
BeardHue = beardHue;
Profession = profession;
Race = race;
}
}
public class OpenDoorMacroEventArgs : EventArgs
{
public Mobile Mobile { get; }
public OpenDoorMacroEventArgs( Mobile mobile )
{
Mobile = mobile;
}
}
public class SpeechEventArgs : EventArgs
{
public Mobile Mobile { get; }
public string Speech { get; set; }
public MessageType Type { get; }
public int Hue { get; }
public int[] Keywords { get; }
public bool Handled { get; set; }
public bool Blocked { get; set; }
public bool HasKeyword( int keyword )
{
for ( int i = 0; i < Keywords.Length; ++i )
if ( Keywords[i] == keyword )
return true;
return false;
}
public SpeechEventArgs( Mobile mobile, string speech, MessageType type, int hue, int[] keywords )
{
Mobile = mobile;
Speech = speech;
Type = type;
Hue = hue;
Keywords = keywords;
}
}
public class LoginEventArgs : EventArgs
{
public Mobile Mobile { get; }
public LoginEventArgs( Mobile mobile )
{
Mobile = mobile;
}
}
public class WorldSaveEventArgs : EventArgs
{
public bool Message { get; }
public WorldSaveEventArgs( bool msg )
{
Message = msg;
}
}
public class FastWalkEventArgs : EventArgs
{
public FastWalkEventArgs( NetState state )
{
NetState = state;
Blocked = false;
}
public NetState NetState { get; }
public bool Blocked { get; set; }
}
public static class EventSink
{
public static event CharacterCreatedEventHandler CharacterCreated;
public static event OpenDoorMacroEventHandler OpenDoorMacroUsed;
public static event SpeechEventHandler Speech;
public static event LoginEventHandler Login;
public static event ServerListEventHandler ServerList;
public static event MovementEventHandler Movement;
public static event HungerChangedEventHandler HungerChanged;
public static event CrashedEventHandler Crashed;
public static event ShutdownEventHandler Shutdown;
public static event HelpRequestEventHandler HelpRequest;
public static event DisarmRequestEventHandler DisarmRequest;
public static event StunRequestEventHandler StunRequest;
public static event OpenSpellbookRequestEventHandler OpenSpellbookRequest;
public static event CastSpellRequestEventHandler CastSpellRequest;
public static event BandageTargetRequestEventHandler BandageTargetRequest;
public static event AnimateRequestEventHandler AnimateRequest;
public static event LogoutEventHandler Logout;
public static event SocketConnectEventHandler SocketConnect;
public static event ConnectedEventHandler Connected;
public static event DisconnectedEventHandler Disconnected;
public static event RenameRequestEventHandler RenameRequest;
public static event PlayerDeathEventHandler PlayerDeath;
public static event VirtueGumpRequestEventHandler VirtueGumpRequest;
public static event VirtueItemRequestEventHandler VirtueItemRequest;
public static event VirtueMacroRequestEventHandler VirtueMacroRequest;
public static event ChatRequestEventHandler ChatRequest;
public static event AccountLoginEventHandler AccountLogin;
public static event PaperdollRequestEventHandler PaperdollRequest;
public static event ProfileRequestEventHandler ProfileRequest;
public static event ChangeProfileRequestEventHandler ChangeProfileRequest;
public static event AggressiveActionEventHandler AggressiveAction;
public static event CommandEventHandler Command;
public static event GameLoginEventHandler GameLogin;
public static event DeleteRequestEventHandler DeleteRequest;
public static event WorldLoadEventHandler WorldLoad;
public static event WorldSaveEventHandler WorldSave;
public static event SetAbilityEventHandler SetAbility;
public static event FastWalkEventHandler FastWalk;
public static event CreateGuildHandler CreateGuild;
public static event ServerStartedEventHandler ServerStarted;
public static event GuildGumpRequestHandler GuildGumpRequest;
public static event QuestGumpRequestHandler QuestGumpRequest;
public static event ClientVersionReceivedHandler ClientVersionReceived;
/* The following is a .NET 2.0 "Generic EventHandler" implementation.
* It is a breaking change; we would have to refactor all event handlers.
* This style does not appear to be in widespread use.
* We could also look into .NET 4.0 Action<T>/Func<T> implementations.
*/
/*
public static event EventHandler<CharacterCreatedEventArgs> CharacterCreated;
public static event EventHandler<OpenDoorMacroEventArgs> OpenDoorMacroUsed;
public static event EventHandler<SpeechEventArgs> Speech;
public static event EventHandler<LoginEventArgs> Login;
public static event EventHandler<ServerListEventArgs> ServerList;
public static event EventHandler<MovementEventArgs> Movement;
public static event EventHandler<HungerChangedEventArgs> HungerChanged;
public static event EventHandler<CrashedEventArgs> Crashed;
public static event EventHandler<ShutdownEventArgs> Shutdown;
public static event EventHandler<HelpRequestEventArgs> HelpRequest;
public static event EventHandler<DisarmRequestEventArgs> DisarmRequest;
public static event EventHandler<StunRequestEventArgs> StunRequest;
public static event EventHandler<OpenSpellbookRequestEventArgs> OpenSpellbookRequest;
public static event EventHandler<CastSpellRequestEventArgs> CastSpellRequest;
public static event EventHandler<BandageTargetRequestEventArgs> BandageTargetRequest;
public static event EventHandler<AnimateRequestEventArgs> AnimateRequest;
public static event EventHandler<LogoutEventArgs> Logout;
public static event EventHandler<SocketConnectEventArgs> SocketConnect;
public static event EventHandler<ConnectedEventArgs> Connected;
public static event EventHandler<DisconnectedEventArgs> Disconnected;
public static event EventHandler<RenameRequestEventArgs> RenameRequest;
public static event EventHandler<PlayerDeathEventArgs> PlayerDeath;
public static event EventHandler<VirtueGumpRequestEventArgs> VirtueGumpRequest;
public static event EventHandler<VirtueItemRequestEventArgs> VirtueItemRequest;
public static event EventHandler<VirtueMacroRequestEventArgs> VirtueMacroRequest;
public static event EventHandler<ChatRequestEventArgs> ChatRequest;
public static event EventHandler<AccountLoginEventArgs> AccountLogin;
public static event EventHandler<PaperdollRequestEventArgs> PaperdollRequest;
public static event EventHandler<ProfileRequestEventArgs> ProfileRequest;
public static event EventHandler<ChangeProfileRequestEventArgs> ChangeProfileRequest;
public static event EventHandler<AggressiveActionEventArgs> AggressiveAction;
public static event EventHandler<CommandEventArgs> Command;
public static event EventHandler<GameLoginEventArgs> GameLogin;
public static event EventHandler<DeleteRequestEventArgs> DeleteRequest;
public static event EventHandler<EventArgs> WorldLoad;
public static event EventHandler<WorldSaveEventArgs> WorldSave;
public static event EventHandler<SetAbilityEventArgs> SetAbility;
public static event EventHandler<FastWalkEventArgs> FastWalk;
public static event EventHandler<CreateGuildEventArgs> CreateGuild;
public static event EventHandler<EventArgs> ServerStarted;
public static event EventHandler<GuildGumpRequestArgs> GuildGumpRequest;
public static event EventHandler<QuestGumpRequestArgs> QuestGumpRequest;
public static event EventHandler<ClientVersionReceivedArgs> ClientVersionReceived;
*/
public static void InvokeClientVersionReceived( ClientVersionReceivedArgs e )
{
ClientVersionReceived?.Invoke( e );
}
public static void InvokeServerStarted()
{
ServerStarted?.Invoke();
}
public static void InvokeCreateGuild( CreateGuildEventArgs e )
{
CreateGuild?.Invoke( e );
}
public static void InvokeSetAbility( SetAbilityEventArgs e )
{
SetAbility?.Invoke( e );
}
public static void InvokeGuildGumpRequest( GuildGumpRequestArgs e )
{
GuildGumpRequest?.Invoke( e );
}
public static void InvokeQuestGumpRequest( QuestGumpRequestArgs e )
{
QuestGumpRequest?.Invoke( e );
}
public static void InvokeFastWalk( FastWalkEventArgs e )
{
FastWalk?.Invoke( e );
}
public static void InvokeDeleteRequest( DeleteRequestEventArgs e )
{
DeleteRequest?.Invoke( e );
}
public static void InvokeGameLogin( GameLoginEventArgs e )
{
GameLogin?.Invoke( e );
}
public static void InvokeCommand( CommandEventArgs e )
{
Command?.Invoke( e );
}
public static void InvokeAggressiveAction( AggressiveActionEventArgs e )
{
AggressiveAction?.Invoke( e );
}
public static void InvokeProfileRequest( ProfileRequestEventArgs e )
{
ProfileRequest?.Invoke( e );
}
public static void InvokeChangeProfileRequest( ChangeProfileRequestEventArgs e )
{
ChangeProfileRequest?.Invoke( e );
}
public static void InvokePaperdollRequest( PaperdollRequestEventArgs e )
{
PaperdollRequest?.Invoke( e );
}
public static void InvokeAccountLogin( AccountLoginEventArgs e )
{
AccountLogin?.Invoke( e );
}
public static void InvokeChatRequest( ChatRequestEventArgs e )
{
ChatRequest?.Invoke( e );
}
public static void InvokeVirtueItemRequest( VirtueItemRequestEventArgs e )
{
VirtueItemRequest?.Invoke( e );
}
public static void InvokeVirtueGumpRequest( VirtueGumpRequestEventArgs e )
{
VirtueGumpRequest?.Invoke( e );
}
public static void InvokeVirtueMacroRequest( VirtueMacroRequestEventArgs e )
{
VirtueMacroRequest?.Invoke( e );
}
public static void InvokePlayerDeath( PlayerDeathEventArgs e )
{
PlayerDeath?.Invoke( e );
}
public static void InvokeRenameRequest( RenameRequestEventArgs e )
{
RenameRequest?.Invoke( e );
}
public static void InvokeLogout( LogoutEventArgs e )
{
Logout?.Invoke( e );
}
public static void InvokeSocketConnect( SocketConnectEventArgs e )
{
SocketConnect?.Invoke( e );
}
public static void InvokeConnected( ConnectedEventArgs e )
{
Connected?.Invoke( e );
}
public static void InvokeDisconnected( DisconnectedEventArgs e )
{
Disconnected?.Invoke( e );
}
public static void InvokeAnimateRequest( AnimateRequestEventArgs e )
{
AnimateRequest?.Invoke( e );
}
public static void InvokeCastSpellRequest( CastSpellRequestEventArgs e )
{
CastSpellRequest?.Invoke( e );
}
public static void InvokeBandageTargetRequest( BandageTargetRequestEventArgs e )
{
BandageTargetRequest?.Invoke( e );
}
public static void InvokeOpenSpellbookRequest( OpenSpellbookRequestEventArgs e )
{
OpenSpellbookRequest?.Invoke( e );
}
public static void InvokeDisarmRequest( DisarmRequestEventArgs e )
{
DisarmRequest?.Invoke( e );
}
public static void InvokeStunRequest( StunRequestEventArgs e )
{
StunRequest?.Invoke( e );
}
public static void InvokeHelpRequest( HelpRequestEventArgs e )
{
HelpRequest?.Invoke( e );
}
public static void InvokeShutdown( ShutdownEventArgs e )
{
Shutdown?.Invoke( e );
}
public static void InvokeCrashed( CrashedEventArgs e )
{
Crashed?.Invoke( e );
}
public static void InvokeHungerChanged( HungerChangedEventArgs e )
{
HungerChanged?.Invoke( e );
}
public static void InvokeMovement( MovementEventArgs e )
{
Movement?.Invoke( e );
}
public static void InvokeServerList( ServerListEventArgs e )
{
ServerList?.Invoke( e );
}
public static void InvokeLogin( LoginEventArgs e )
{
Login?.Invoke( e );
}
public static void InvokeSpeech( SpeechEventArgs e )
{
Speech?.Invoke( e );
}
public static void InvokeCharacterCreated( CharacterCreatedEventArgs e )
{
CharacterCreated?.Invoke( e );
}
public static void InvokeOpenDoorMacroUsed( OpenDoorMacroEventArgs e )
{
OpenDoorMacroUsed?.Invoke( e );
}
public static void InvokeWorldLoad()
{
WorldLoad?.Invoke();
}
public static void InvokeWorldSave( WorldSaveEventArgs e )
{
WorldSave?.Invoke( e );
}
public static void Reset()
{
CharacterCreated = null;
OpenDoorMacroUsed = null;
Speech = null;
Login = null;
ServerList = null;
Movement = null;
HungerChanged = null;
Crashed = null;
Shutdown = null;
HelpRequest = null;
DisarmRequest = null;
StunRequest = null;
OpenSpellbookRequest = null;
CastSpellRequest = null;
BandageTargetRequest = null;
AnimateRequest = null;
Logout = null;
SocketConnect = null;
Connected = null;
Disconnected = null;
RenameRequest = null;
PlayerDeath = null;
VirtueGumpRequest = null;
VirtueItemRequest = null;
VirtueMacroRequest = null;
ChatRequest = null;
AccountLogin = null;
PaperdollRequest = null;
ProfileRequest = null;
ChangeProfileRequest = null;
AggressiveAction = null;
Command = null;
GameLogin = null;
DeleteRequest = null;
WorldLoad = null;
WorldSave = null;
SetAbility = null;
GuildGumpRequest = null;
QuestGumpRequest = null;
}
}
}