ModernUO/Server/QuestArrow.cs

99 lines
No EOL
2.1 KiB
C#

/***************************************************************************
* QuestArrow.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server
{
public class QuestArrow
{
public Mobile Mobile { get; }
public Mobile Target { get; }
public bool Running { get; private set; }
public void Update()
{
Update( Target.X, Target.Y );
}
public void Update( int x, int y )
{
if ( !Running )
return;
NetState ns = Mobile.NetState;
if ( ns == null )
return;
if ( ns.HighSeas )
ns.Send( new SetArrowHS( x, y, Target.Serial ) );
else
ns.Send( new SetArrow( x, y ) );
}
public void Stop()
{
Stop( Target.X, Target.Y );
}
public void Stop( int x, int y )
{
if ( !Running )
return;
Mobile.ClearQuestArrow();
NetState ns = Mobile.NetState;
if ( ns != null ) {
if ( ns.HighSeas )
ns.Send( new CancelArrowHS( x, y, Target.Serial ) );
else
ns.Send( new CancelArrow() );
}
Running = false;
OnStop();
}
public virtual void OnStop()
{
}
public virtual void OnClick( bool rightClick )
{
}
public QuestArrow( Mobile m, Mobile t )
{
Running = true;
Mobile = m;
Target = t;
}
public QuestArrow( Mobile m, Mobile t, int x, int y ) : this( m, t )
{
Update( x, y );
}
}
}