ModernUO/Projects/Server/Serialization/IGenericReader.cs
Kamron Batman 4ddb3de026
fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases.
- [X] Fixes an issue with dupe copying the savebuffer reference (ugh).
- [X] Streamlines the IGenericWriter API to use better generics.
- [X] Streamlines the IGenericReader API to use better generics.
- [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects.
- [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks.
- [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading.
  - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states.
- [X] Fixes an issue with serializing negative DateTime deltas.
- [X] Fixes a potential issue with serializing non-UTC DateTime.

Bumps release version
2020-12-23 07:11:41 -08:00

53 lines
2.1 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: IGenericReader.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Collections.Generic;
using System.Net;
namespace Server
{
public interface IGenericReader
{
string ReadString();
DateTime ReadDateTime();
TimeSpan ReadTimeSpan();
DateTime ReadDeltaTime();
decimal ReadDecimal();
long ReadLong();
ulong ReadULong();
int ReadInt();
uint ReadUInt();
short ReadShort();
ushort ReadUShort();
double ReadDouble();
float ReadFloat();
byte ReadByte();
sbyte ReadSByte();
bool ReadBool();
int ReadEncodedInt();
IPAddress ReadIPAddress();
Point3D ReadPoint3D();
Point2D ReadPoint2D();
Rectangle2D ReadRect2D();
Rectangle3D ReadRect3D();
Map ReadMap();
T ReadEntity<T>() where T : class, ISerializable;
List<T> ReadEntityList<T>() where T : class, ISerializable;
HashSet<T> ReadEntitySet<T>() where T : class, ISerializable;
Race ReadRace();
int Read(Span<byte> buffer);
}
}