- [X] Cleans up gump packets
- [X] Adds event loop task synchronization
- [X] Moves timer pause and cleans up the delay task timer class
- [X] Cleans up the conserve cpu
- [X] Renames variables to make them consistent with the new style
- [X] Removes process delta recursion checking.
- [X] Properly diposes net states. This fixes edge cases that may cause hanging connections to stay open longer than they should.
- [X] Fixes an issue with gump items not compiling properly
Users can now utilize `Timer.Pause()` since the code will be executed on the proper thread.
```cs
public void async void Talk()
{
_canTalk = false;
await Timer.Pause(Utility.RandomMinMax(5000, 8000)); // Talk after 5-8 seconds
DoTalk();
await Timer.Pause(Utility.RandomMinMax(12000, 25000)); // Reset ability to talk after 12-25 seconds
_canTalk = true;
}
```
38 lines
1.8 KiB
C#
38 lines
1.8 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: NetworkState.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System.Runtime.CompilerServices;
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using System.Threading;
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namespace Server.Network
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{
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public class NetworkState
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{
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public static readonly NetworkState PauseState = new(true);
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public static readonly NetworkState ResumeState = new(false);
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public bool Paused { get; }
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internal NetworkState(bool paused) => Paused = paused;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool Pause(ref NetworkState state) =>
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Interlocked.CompareExchange(ref state, PauseState, ResumeState) != PauseState;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool Resume(ref NetworkState state) =>
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Interlocked.CompareExchange(ref state, ResumeState, PauseState) != ResumeState;
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}
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}
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