ModernUO/Projects/Server/Timer/Timer.DelayCall.cs
Kamron Batman 6f0e1a22f9
fix(core): Core cleanup, adds event loop synchronization, and fixes gumps (#429)
- [X] Cleans up gump packets
- [X] Adds event loop task synchronization
- [X] Moves timer pause and cleans up the delay task timer class
- [X] Cleans up the conserve cpu
- [X] Renames variables to make them consistent with the new style
- [X] Removes process delta recursion checking.
- [X] Properly diposes net states. This fixes edge cases that may cause hanging connections to stay open longer than they should.
- [X] Fixes an issue with gump items not compiling properly

Users can now utilize `Timer.Pause()` since the code will be executed on the proper thread.

```cs
public void async void Talk()
{
    _canTalk = false;
    await Timer.Pause(Utility.RandomMinMax(5000, 8000)); // Talk after 5-8 seconds
    DoTalk();
    await Timer.Pause(Utility.RandomMinMax(12000, 25000)); // Reset ability to talk after 12-25 seconds
    _canTalk = true;
}
```
2021-01-25 21:06:46 -08:00

297 lines
10 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright (C) 2019-2021 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: Timer.DelayCall.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
namespace Server
{
public delegate void TimerCallback();
public delegate void TimerStateCallback<in T>(T state);
public delegate void TimerStateCallback<in T1, in T2>(T1 t1, T2 t2);
public delegate void TimerStateCallback<in T1, in T2, in T3>(T1 t1, T2 t2, T3 t3);
public delegate void TimerStateCallback<in T1, in T2, in T3, in T4>(T1 t1, T2 t2, T3 t3, T4 t4);
public partial class Timer
{
public static Timer DelayCall(TimerCallback callback) => DelayCall(TimeSpan.Zero, TimeSpan.Zero, 1, callback);
public static Timer DelayCall(TimeSpan delay, TimerCallback callback) =>
DelayCall(delay, TimeSpan.Zero, 1, callback);
public static Timer DelayCall(TimeSpan delay, TimeSpan interval, TimerCallback callback) =>
DelayCall(delay, interval, 0, callback);
public static Timer DelayCall(TimeSpan delay, TimeSpan interval, int count, TimerCallback callback)
{
Timer t = new DelayCallTimer(delay, interval, count, callback);
t.Priority = ComputePriority(count == 1 ? delay : interval);
t.Start();
return t;
}
public static Timer DelayCall<T>(TimerStateCallback<T> callback, T state) =>
DelayCall(TimeSpan.Zero, TimeSpan.Zero, 1, callback, state);
public static Timer DelayCall<T>(TimeSpan delay, TimerStateCallback<T> callback, T state) =>
DelayCall(delay, TimeSpan.Zero, 1, callback, state);
public static Timer DelayCall<T>(TimeSpan delay, TimeSpan interval, TimerStateCallback<T> callback, T state) =>
DelayCall(delay, interval, 0, callback, state);
public static Timer DelayCall<T>(
TimeSpan delay, TimeSpan interval, int count, TimerStateCallback<T> callback,
T state
)
{
Timer t = new DelayStateCallTimer<T>(delay, interval, count, callback, state);
t.Priority = ComputePriority(count == 1 ? delay : interval);
t.Start();
return t;
}
public static Timer DelayCall<T1, T2>(TimerStateCallback<T1, T2> callback, T1 t1, T2 t2) =>
DelayCall(TimeSpan.Zero, TimeSpan.Zero, 1, callback, t1, t2);
public static Timer DelayCall<T1, T2>(TimeSpan delay, TimerStateCallback<T1, T2> callback, T1 t1, T2 t2) =>
DelayCall(delay, TimeSpan.Zero, 1, callback, t1, t2);
public static Timer DelayCall<T1, T2>(
TimeSpan delay, TimeSpan interval, TimerStateCallback<T1, T2> callback,
T1 t1, T2 t2
) => DelayCall(delay, interval, 0, callback, t1, t2);
public static Timer DelayCall<T1, T2>(
TimeSpan delay, TimeSpan interval, int count, TimerStateCallback<T1, T2> callback,
T1 t1, T2 t2
)
{
Timer t = new DelayStateCallTimer<T1, T2>(delay, interval, count, callback, t1, t2);
t.Priority = ComputePriority(count == 1 ? delay : interval);
t.Start();
return t;
}
public static Timer DelayCall<T1, T2, T3>(TimerStateCallback<T1, T2, T3> callback, T1 t1, T2 t2, T3 t3) =>
DelayCall(TimeSpan.Zero, TimeSpan.Zero, 1, callback, t1, t2, t3);
public static Timer DelayCall<T1, T2, T3>(
TimeSpan delay, TimerStateCallback<T1, T2, T3> callback, T1 t1, T2 t2, T3 t3
) =>
DelayCall(delay, TimeSpan.Zero, 1, callback, t1, t2, t3);
public static Timer DelayCall<T1, T2, T3>(
TimeSpan delay, TimeSpan interval, TimerStateCallback<T1, T2, T3> callback,
T1 t1, T2 t2, T3 t3
) => DelayCall(delay, interval, 0, callback, t1, t2, t3);
public static Timer DelayCall<T1, T2, T3>(
TimeSpan delay, TimeSpan interval, int count,
TimerStateCallback<T1, T2, T3> callback, T1 t1, T2 t2, T3 t3
)
{
Timer t = new DelayStateCallTimer<T1, T2, T3>(delay, interval, count, callback, t1, t2, t3);
t.Priority = ComputePriority(count == 1 ? delay : interval);
t.Start();
return t;
}
public static Timer DelayCall<T1, T2, T3, T4>(
TimerStateCallback<T1, T2, T3, T4> callback, T1 t1, T2 t2, T3 t3, T4 t4
) =>
DelayCall(TimeSpan.Zero, TimeSpan.Zero, 1, callback, t1, t2, t3, t4);
public static Timer DelayCall<T1, T2, T3, T4>(
TimeSpan delay, TimerStateCallback<T1, T2, T3, T4> callback,
T1 t1, T2 t2, T3 t3, T4 t4
) => DelayCall(delay, TimeSpan.Zero, 1, callback, t1, t2, t3, t4);
public static Timer DelayCall<T1, T2, T3, T4>(
TimeSpan delay, TimeSpan interval,
TimerStateCallback<T1, T2, T3, T4> callback, T1 t1, T2 t2, T3 t3, T4 t4
) =>
DelayCall(delay, interval, 0, callback, t1, t2, t3, t4);
public static Timer DelayCall<T1, T2, T3, T4>(
TimeSpan delay, TimeSpan interval, int count,
TimerStateCallback<T1, T2, T3, T4> callback, T1 t1, T2 t2, T3 t3, T4 t4
)
{
Timer t = new DelayStateCallTimer<T1, T2, T3, T4>(delay, interval, count, callback, t1, t2, t3, t4);
t.Priority = ComputePriority(count == 1 ? delay : interval);
t.Start();
return t;
}
private class DelayCallTimer : Timer
{
public DelayCallTimer(TimeSpan delay, TimeSpan interval, int count, TimerCallback callback) : base(
delay,
interval,
count
)
{
Callback = callback;
RegCreation();
}
public TimerCallback Callback { get; }
public override bool DefRegCreation => false;
protected override void OnTick()
{
Callback?.Invoke();
}
public override string ToString() => $"DelayCallTimer[{FormatDelegate(Callback)}]";
}
private class DelayStateCallTimer<T> : Timer
{
private readonly T m_State;
public DelayStateCallTimer(TimeSpan delay, TimeSpan interval, int count, TimerStateCallback<T> callback, T state)
: base(delay, interval, count)
{
Callback = callback;
m_State = state;
RegCreation();
}
public TimerStateCallback<T> Callback { get; }
public override bool DefRegCreation => false;
protected override void OnTick()
{
Callback?.Invoke(m_State);
}
public override string ToString() => $"DelayStateCall[{FormatDelegate(Callback)}]";
}
private class DelayStateCallTimer<T1, T2> : Timer
{
private readonly T1 m_T1;
private readonly T2 m_T2;
public DelayStateCallTimer(
TimeSpan delay, TimeSpan interval, int count, TimerStateCallback<T1, T2> callback,
T1 t1, T2 t2
) : base(delay, interval, count)
{
Callback = callback;
m_T1 = t1;
m_T2 = t2;
RegCreation();
}
public TimerStateCallback<T1, T2> Callback { get; }
public override bool DefRegCreation => false;
protected override void OnTick()
{
Callback?.Invoke(m_T1, m_T2);
}
public override string ToString() => $"DelayStateCall[{FormatDelegate(Callback)}]";
}
private class DelayStateCallTimer<T1, T2, T3> : Timer
{
private readonly T1 m_T1;
private readonly T2 m_T2;
private readonly T3 m_T3;
public DelayStateCallTimer(
TimeSpan delay, TimeSpan interval, int count, TimerStateCallback<T1, T2, T3> callback,
T1 t1, T2 t2, T3 t3
) : base(delay, interval, count)
{
Callback = callback;
m_T1 = t1;
m_T2 = t2;
m_T3 = t3;
RegCreation();
}
public TimerStateCallback<T1, T2, T3> Callback { get; }
public override bool DefRegCreation => false;
protected override void OnTick()
{
Callback?.Invoke(m_T1, m_T2, m_T3);
}
public override string ToString() => $"DelayStateCall[{FormatDelegate(Callback)}]";
}
private class DelayStateCallTimer<T1, T2, T3, T4> : Timer
{
private readonly T1 m_T1;
private readonly T2 m_T2;
private readonly T3 m_T3;
private readonly T4 m_T4;
public DelayStateCallTimer(
TimeSpan delay, TimeSpan interval, int count, TimerStateCallback<T1, T2, T3, T4> callback,
T1 t1, T2 t2, T3 t3, T4 t4
) : base(delay, interval, count)
{
Callback = callback;
m_T1 = t1;
m_T2 = t2;
m_T3 = t3;
m_T4 = t4;
RegCreation();
}
public TimerStateCallback<T1, T2, T3, T4> Callback { get; }
public override bool DefRegCreation => false;
protected override void OnTick()
{
Callback?.Invoke(m_T1, m_T2, m_T3, m_T4);
}
public override string ToString() => $"DelayStateCall[{FormatDelegate(Callback)}]";
}
}
}