- [X] Cleans up gump packets
- [X] Adds event loop task synchronization
- [X] Moves timer pause and cleans up the delay task timer class
- [X] Cleans up the conserve cpu
- [X] Renames variables to make them consistent with the new style
- [X] Removes process delta recursion checking.
- [X] Properly diposes net states. This fixes edge cases that may cause hanging connections to stay open longer than they should.
- [X] Fixes an issue with gump items not compiling properly
Users can now utilize `Timer.Pause()` since the code will be executed on the proper thread.
```cs
public void async void Talk()
{
_canTalk = false;
await Timer.Pause(Utility.RandomMinMax(5000, 8000)); // Talk after 5-8 seconds
DoTalk();
await Timer.Pause(Utility.RandomMinMax(12000, 25000)); // Reset ability to talk after 12-25 seconds
_canTalk = true;
}
```
297 lines
10 KiB
C#
297 lines
10 KiB
C#
/*************************************************************************
|
|
* ModernUO *
|
|
* Copyright (C) 2019-2021 - ModernUO Development Team *
|
|
* Email: hi@modernuo.com *
|
|
* File: Timer.DelayCall.cs *
|
|
* *
|
|
* This program is free software: you can redistribute it and/or modify *
|
|
* it under the terms of the GNU General Public License as published by *
|
|
* the Free Software Foundation, either version 3 of the License, or *
|
|
* (at your option) any later version. *
|
|
* *
|
|
* You should have received a copy of the GNU General Public License *
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
|
*************************************************************************/
|
|
|
|
using System;
|
|
|
|
namespace Server
|
|
{
|
|
public delegate void TimerCallback();
|
|
|
|
public delegate void TimerStateCallback<in T>(T state);
|
|
|
|
public delegate void TimerStateCallback<in T1, in T2>(T1 t1, T2 t2);
|
|
|
|
public delegate void TimerStateCallback<in T1, in T2, in T3>(T1 t1, T2 t2, T3 t3);
|
|
|
|
public delegate void TimerStateCallback<in T1, in T2, in T3, in T4>(T1 t1, T2 t2, T3 t3, T4 t4);
|
|
|
|
public partial class Timer
|
|
{
|
|
public static Timer DelayCall(TimerCallback callback) => DelayCall(TimeSpan.Zero, TimeSpan.Zero, 1, callback);
|
|
|
|
public static Timer DelayCall(TimeSpan delay, TimerCallback callback) =>
|
|
DelayCall(delay, TimeSpan.Zero, 1, callback);
|
|
|
|
public static Timer DelayCall(TimeSpan delay, TimeSpan interval, TimerCallback callback) =>
|
|
DelayCall(delay, interval, 0, callback);
|
|
|
|
public static Timer DelayCall(TimeSpan delay, TimeSpan interval, int count, TimerCallback callback)
|
|
{
|
|
Timer t = new DelayCallTimer(delay, interval, count, callback);
|
|
|
|
t.Priority = ComputePriority(count == 1 ? delay : interval);
|
|
t.Start();
|
|
|
|
return t;
|
|
}
|
|
|
|
public static Timer DelayCall<T>(TimerStateCallback<T> callback, T state) =>
|
|
DelayCall(TimeSpan.Zero, TimeSpan.Zero, 1, callback, state);
|
|
|
|
public static Timer DelayCall<T>(TimeSpan delay, TimerStateCallback<T> callback, T state) =>
|
|
DelayCall(delay, TimeSpan.Zero, 1, callback, state);
|
|
|
|
public static Timer DelayCall<T>(TimeSpan delay, TimeSpan interval, TimerStateCallback<T> callback, T state) =>
|
|
DelayCall(delay, interval, 0, callback, state);
|
|
|
|
public static Timer DelayCall<T>(
|
|
TimeSpan delay, TimeSpan interval, int count, TimerStateCallback<T> callback,
|
|
T state
|
|
)
|
|
{
|
|
Timer t = new DelayStateCallTimer<T>(delay, interval, count, callback, state);
|
|
|
|
t.Priority = ComputePriority(count == 1 ? delay : interval);
|
|
|
|
t.Start();
|
|
|
|
return t;
|
|
}
|
|
|
|
public static Timer DelayCall<T1, T2>(TimerStateCallback<T1, T2> callback, T1 t1, T2 t2) =>
|
|
DelayCall(TimeSpan.Zero, TimeSpan.Zero, 1, callback, t1, t2);
|
|
|
|
public static Timer DelayCall<T1, T2>(TimeSpan delay, TimerStateCallback<T1, T2> callback, T1 t1, T2 t2) =>
|
|
DelayCall(delay, TimeSpan.Zero, 1, callback, t1, t2);
|
|
|
|
public static Timer DelayCall<T1, T2>(
|
|
TimeSpan delay, TimeSpan interval, TimerStateCallback<T1, T2> callback,
|
|
T1 t1, T2 t2
|
|
) => DelayCall(delay, interval, 0, callback, t1, t2);
|
|
|
|
public static Timer DelayCall<T1, T2>(
|
|
TimeSpan delay, TimeSpan interval, int count, TimerStateCallback<T1, T2> callback,
|
|
T1 t1, T2 t2
|
|
)
|
|
{
|
|
Timer t = new DelayStateCallTimer<T1, T2>(delay, interval, count, callback, t1, t2);
|
|
|
|
t.Priority = ComputePriority(count == 1 ? delay : interval);
|
|
|
|
t.Start();
|
|
|
|
return t;
|
|
}
|
|
|
|
public static Timer DelayCall<T1, T2, T3>(TimerStateCallback<T1, T2, T3> callback, T1 t1, T2 t2, T3 t3) =>
|
|
DelayCall(TimeSpan.Zero, TimeSpan.Zero, 1, callback, t1, t2, t3);
|
|
|
|
public static Timer DelayCall<T1, T2, T3>(
|
|
TimeSpan delay, TimerStateCallback<T1, T2, T3> callback, T1 t1, T2 t2, T3 t3
|
|
) =>
|
|
DelayCall(delay, TimeSpan.Zero, 1, callback, t1, t2, t3);
|
|
|
|
public static Timer DelayCall<T1, T2, T3>(
|
|
TimeSpan delay, TimeSpan interval, TimerStateCallback<T1, T2, T3> callback,
|
|
T1 t1, T2 t2, T3 t3
|
|
) => DelayCall(delay, interval, 0, callback, t1, t2, t3);
|
|
|
|
public static Timer DelayCall<T1, T2, T3>(
|
|
TimeSpan delay, TimeSpan interval, int count,
|
|
TimerStateCallback<T1, T2, T3> callback, T1 t1, T2 t2, T3 t3
|
|
)
|
|
{
|
|
Timer t = new DelayStateCallTimer<T1, T2, T3>(delay, interval, count, callback, t1, t2, t3);
|
|
|
|
t.Priority = ComputePriority(count == 1 ? delay : interval);
|
|
|
|
t.Start();
|
|
|
|
return t;
|
|
}
|
|
|
|
public static Timer DelayCall<T1, T2, T3, T4>(
|
|
TimerStateCallback<T1, T2, T3, T4> callback, T1 t1, T2 t2, T3 t3, T4 t4
|
|
) =>
|
|
DelayCall(TimeSpan.Zero, TimeSpan.Zero, 1, callback, t1, t2, t3, t4);
|
|
|
|
public static Timer DelayCall<T1, T2, T3, T4>(
|
|
TimeSpan delay, TimerStateCallback<T1, T2, T3, T4> callback,
|
|
T1 t1, T2 t2, T3 t3, T4 t4
|
|
) => DelayCall(delay, TimeSpan.Zero, 1, callback, t1, t2, t3, t4);
|
|
|
|
public static Timer DelayCall<T1, T2, T3, T4>(
|
|
TimeSpan delay, TimeSpan interval,
|
|
TimerStateCallback<T1, T2, T3, T4> callback, T1 t1, T2 t2, T3 t3, T4 t4
|
|
) =>
|
|
DelayCall(delay, interval, 0, callback, t1, t2, t3, t4);
|
|
|
|
public static Timer DelayCall<T1, T2, T3, T4>(
|
|
TimeSpan delay, TimeSpan interval, int count,
|
|
TimerStateCallback<T1, T2, T3, T4> callback, T1 t1, T2 t2, T3 t3, T4 t4
|
|
)
|
|
{
|
|
Timer t = new DelayStateCallTimer<T1, T2, T3, T4>(delay, interval, count, callback, t1, t2, t3, t4);
|
|
|
|
t.Priority = ComputePriority(count == 1 ? delay : interval);
|
|
|
|
t.Start();
|
|
|
|
return t;
|
|
}
|
|
|
|
private class DelayCallTimer : Timer
|
|
{
|
|
public DelayCallTimer(TimeSpan delay, TimeSpan interval, int count, TimerCallback callback) : base(
|
|
delay,
|
|
interval,
|
|
count
|
|
)
|
|
{
|
|
Callback = callback;
|
|
RegCreation();
|
|
}
|
|
|
|
public TimerCallback Callback { get; }
|
|
|
|
public override bool DefRegCreation => false;
|
|
|
|
protected override void OnTick()
|
|
{
|
|
Callback?.Invoke();
|
|
}
|
|
|
|
public override string ToString() => $"DelayCallTimer[{FormatDelegate(Callback)}]";
|
|
}
|
|
|
|
private class DelayStateCallTimer<T> : Timer
|
|
{
|
|
private readonly T m_State;
|
|
|
|
public DelayStateCallTimer(TimeSpan delay, TimeSpan interval, int count, TimerStateCallback<T> callback, T state)
|
|
: base(delay, interval, count)
|
|
{
|
|
Callback = callback;
|
|
m_State = state;
|
|
|
|
RegCreation();
|
|
}
|
|
|
|
public TimerStateCallback<T> Callback { get; }
|
|
|
|
public override bool DefRegCreation => false;
|
|
|
|
protected override void OnTick()
|
|
{
|
|
Callback?.Invoke(m_State);
|
|
}
|
|
|
|
public override string ToString() => $"DelayStateCall[{FormatDelegate(Callback)}]";
|
|
}
|
|
|
|
private class DelayStateCallTimer<T1, T2> : Timer
|
|
{
|
|
private readonly T1 m_T1;
|
|
private readonly T2 m_T2;
|
|
|
|
public DelayStateCallTimer(
|
|
TimeSpan delay, TimeSpan interval, int count, TimerStateCallback<T1, T2> callback,
|
|
T1 t1, T2 t2
|
|
) : base(delay, interval, count)
|
|
{
|
|
Callback = callback;
|
|
m_T1 = t1;
|
|
m_T2 = t2;
|
|
|
|
RegCreation();
|
|
}
|
|
|
|
public TimerStateCallback<T1, T2> Callback { get; }
|
|
|
|
public override bool DefRegCreation => false;
|
|
|
|
protected override void OnTick()
|
|
{
|
|
Callback?.Invoke(m_T1, m_T2);
|
|
}
|
|
|
|
public override string ToString() => $"DelayStateCall[{FormatDelegate(Callback)}]";
|
|
}
|
|
|
|
private class DelayStateCallTimer<T1, T2, T3> : Timer
|
|
{
|
|
private readonly T1 m_T1;
|
|
private readonly T2 m_T2;
|
|
private readonly T3 m_T3;
|
|
|
|
public DelayStateCallTimer(
|
|
TimeSpan delay, TimeSpan interval, int count, TimerStateCallback<T1, T2, T3> callback,
|
|
T1 t1, T2 t2, T3 t3
|
|
) : base(delay, interval, count)
|
|
{
|
|
Callback = callback;
|
|
m_T1 = t1;
|
|
m_T2 = t2;
|
|
m_T3 = t3;
|
|
|
|
RegCreation();
|
|
}
|
|
|
|
public TimerStateCallback<T1, T2, T3> Callback { get; }
|
|
|
|
public override bool DefRegCreation => false;
|
|
|
|
protected override void OnTick()
|
|
{
|
|
Callback?.Invoke(m_T1, m_T2, m_T3);
|
|
}
|
|
|
|
public override string ToString() => $"DelayStateCall[{FormatDelegate(Callback)}]";
|
|
}
|
|
|
|
private class DelayStateCallTimer<T1, T2, T3, T4> : Timer
|
|
{
|
|
private readonly T1 m_T1;
|
|
private readonly T2 m_T2;
|
|
private readonly T3 m_T3;
|
|
private readonly T4 m_T4;
|
|
|
|
public DelayStateCallTimer(
|
|
TimeSpan delay, TimeSpan interval, int count, TimerStateCallback<T1, T2, T3, T4> callback,
|
|
T1 t1, T2 t2, T3 t3, T4 t4
|
|
) : base(delay, interval, count)
|
|
{
|
|
Callback = callback;
|
|
m_T1 = t1;
|
|
m_T2 = t2;
|
|
m_T3 = t3;
|
|
m_T4 = t4;
|
|
|
|
RegCreation();
|
|
}
|
|
|
|
public TimerStateCallback<T1, T2, T3, T4> Callback { get; }
|
|
|
|
public override bool DefRegCreation => false;
|
|
|
|
protected override void OnTick()
|
|
{
|
|
Callback?.Invoke(m_T1, m_T2, m_T3, m_T4);
|
|
}
|
|
|
|
public override string ToString() => $"DelayStateCall[{FormatDelegate(Callback)}]";
|
|
}
|
|
}
|
|
}
|