http://www.uodemise.com/forum/showthread.php?t=145364 BOD turn-in should have 10 second timer since pub 50 http://www.uodemise.com/forum/showthread.php?t=156441 Vet reward ore carts, gem carts, and stumps have missing range check added http://www.uodemise.com/forum/showthread.php?t=156380 Blood Oath: missing 35hp pvp dmg cap added, correct credit for kills/dmg given to caster, ML magic resist now applies. http://www.uodemise.com/forum/showthread.php?t=118729&page=3 Missing ore sizes added http://www.uodemise.com/forum/showthread.php?t=119888 Player-cast gates reveal stealthers/hiders. http://www.uodemise.com/forum/showthread.php?t=149218 Some necro spells should disturb a casting target http://www.uodemise.com/forum/showthread.php?t=149361 Failed snoop attempts should reveal thief if hidden. http://www.uodemise.com/forum/showthread.php?t=153962 Pets do not autostable in the case of a server restart/cash: fixed http://www.uodemise.com/forum/showthread.php?t=122745 Misc Aesthetic changes to spells, etc. earthquake wrong sound magic arrow inappropriate particles curse wrong sound agility wrong sound chain lightning should always play sound poison wrong sound dispel evil missing sound noble sacrifice male/female, diff sounds sacred journey missing sound
199 lines
No EOL
5.1 KiB
C#
199 lines
No EOL
5.1 KiB
C#
using System;
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using System.Collections;
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using Server.Network;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Spells.Necromancy
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{
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public class StrangleSpell : NecromancerSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Strangle", "In Bal Nox",
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209,
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9031,
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Reagent.DaemonBlood,
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Reagent.NoxCrystal
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);
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public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 2.0 ); } }
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public override double RequiredSkill{ get{ return 65.0; } }
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public override int RequiredMana{ get{ return 29; } }
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public StrangleSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( Mobile m )
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{
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if ( CheckHSequence( m ) )
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{
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SpellHelper.Turn( Caster, m );
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//SpellHelper.CheckReflect( (int)this.Circle, Caster, ref m ); //Irrelevent after AoS
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/* Temporarily chokes off the air suply of the target with poisonous fumes.
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* The target is inflicted with poison damage over time.
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* The amount of damage dealt each "hit" is based off of the caster's Spirit Speak skill and the Target's current Stamina.
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* The less Stamina the target has, the more damage is done by Strangle.
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* Duration of the effect is Spirit Speak skill level / 10 rounds, with a minimum number of 4 rounds.
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* The first round of damage is dealt after 5 seconds, and every next round after that comes 1 second sooner than the one before, until there is only 1 second between rounds.
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* The base damage of the effect lies between (Spirit Speak skill level / 10) - 2 and (Spirit Speak skill level / 10) + 1.
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* Base damage is multiplied by the following formula: (3 - (target's current Stamina / target's maximum Stamina) * 2).
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* Example:
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* For a target at full Stamina the damage multiplier is 1,
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* for a target at 50% Stamina the damage multiplier is 2 and
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* for a target at 20% Stamina the damage multiplier is 2.6
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*/
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if ( m.Spell != null )
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m.Spell.OnCasterHurt();
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m.PlaySound( 0x22F );
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m.FixedParticles( 0x36CB, 1, 9, 9911, 67, 5, EffectLayer.Head );
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m.FixedParticles( 0x374A, 1, 17, 9502, 1108, 4, (EffectLayer)255 );
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if ( !m_Table.Contains( m ) )
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{
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Timer t = new InternalTimer( m, Caster );
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t.Start();
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m_Table[m] = t;
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}
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}
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FinishSequence();
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}
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private static Hashtable m_Table = new Hashtable();
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public static bool RemoveCurse( Mobile m )
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{
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Timer t = (Timer)m_Table[m];
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if ( t == null )
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return false;
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t.Stop();
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m.SendLocalizedMessage( 1061687 ); // You can breath normally again.
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m_Table.Remove( m );
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return true;
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}
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private class InternalTimer : Timer
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{
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private Mobile m_Target, m_From;
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private double m_MinBaseDamage, m_MaxBaseDamage;
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private DateTime m_NextHit;
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private int m_HitDelay;
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private int m_Count, m_MaxCount;
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public InternalTimer( Mobile target, Mobile from ) : base( TimeSpan.FromSeconds( 0.1 ), TimeSpan.FromSeconds( 0.1 ) )
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{
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Priority = TimerPriority.FiftyMS;
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m_Target = target;
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m_From = from;
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double spiritLevel = from.Skills[SkillName.SpiritSpeak].Value / 10;
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m_MinBaseDamage = spiritLevel - 2;
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m_MaxBaseDamage = spiritLevel + 1;
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m_HitDelay = 5;
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m_NextHit = DateTime.Now + TimeSpan.FromSeconds( m_HitDelay );
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m_Count = (int)spiritLevel;
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if ( m_Count < 4 )
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m_Count = 4;
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m_MaxCount = m_Count;
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}
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protected override void OnTick()
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{
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if ( !m_Target.Alive )
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{
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m_Table.Remove( m_Target );
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Stop();
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}
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if ( !m_Target.Alive || DateTime.Now < m_NextHit )
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return;
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--m_Count;
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if ( m_HitDelay > 1 )
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{
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if ( m_MaxCount < 5 )
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{
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--m_HitDelay;
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}
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else
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{
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int delay = (int)(Math.Ceiling( (1.0 + (5 * m_Count)) / m_MaxCount ) );
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if ( delay <= 5 )
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m_HitDelay = delay;
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else
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m_HitDelay = 5;
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}
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}
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if ( m_Count == 0 )
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{
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m_Target.SendLocalizedMessage( 1061687 ); // You can breath normally again.
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m_Table.Remove( m_Target );
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Stop();
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}
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else
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{
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m_NextHit = DateTime.Now + TimeSpan.FromSeconds( m_HitDelay );
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double damage = m_MinBaseDamage + (Utility.RandomDouble() * (m_MaxBaseDamage - m_MinBaseDamage));
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damage *= (3 - (((double)m_Target.Stam / m_Target.StamMax) * 2));
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if ( damage < 1 )
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damage = 1;
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if ( !m_Target.Player )
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damage *= 1.75;
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AOS.Damage( m_Target, m_From, (int)damage, 0, 0, 0, 100, 0 );
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}
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}
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}
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private class InternalTarget : Target
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{
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private StrangleSpell m_Owner;
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public InternalTarget( StrangleSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Harmful )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is Mobile )
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m_Owner.Target( (Mobile) o );
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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} |