ModernUO/Scripts/Engines/Factions/Core/PlayerState.cs
2006-06-15 04:14:30 +00:00

134 lines
No EOL
3.4 KiB
C#

using System;
using Server;
using Server.Mobiles;
namespace Server.Factions
{
public class PlayerState : IComparable
{
private Mobile m_Mobile;
private Faction m_Faction;
private PlayerStateCollection m_Owner;
private int m_KillPoints;
private DateTime m_Leaving;
private MerchantTitle m_MerchantTitle;
private RankDefinition m_Rank;
private SilverGivenCollection m_SilverGiven;
private Town m_Sheriff;
private Town m_Finance;
public Mobile Mobile{ get{ return m_Mobile; } }
public Faction Faction{ get{ return m_Faction; } }
public PlayerStateCollection Owner{ get{ return m_Owner; } }
public int KillPoints{ get{ return m_KillPoints; } set{ m_KillPoints = value; } }
public MerchantTitle MerchantTitle{ get{ return m_MerchantTitle; } set{ m_MerchantTitle = value; Invalidate(); } }
public RankDefinition Rank{ get{ return m_Rank; } set{ m_Rank = value; Invalidate(); } }
public Town Sheriff{ get{ return m_Sheriff; } set{ m_Sheriff = value; Invalidate(); } }
public Town Finance{ get{ return m_Finance; } set{ m_Finance = value; Invalidate(); } }
public SilverGivenCollection SilverGiven{ get{ return m_SilverGiven; } }
public DateTime Leaving{ get{ return m_Leaving; } set{ m_Leaving = value; } }
public bool IsLeaving{ get{ return ( m_Leaving > DateTime.MinValue ); } }
public bool CanGiveSilverTo( Mobile mob )
{
if ( m_SilverGiven == null )
return true;
for ( int i = 0; i < m_SilverGiven.Count; ++i )
{
SilverGivenEntry sge = m_SilverGiven[i];
if ( sge.IsExpired )
m_SilverGiven.RemoveAt( i-- );
else if ( sge.GivenTo == mob )
return false;
}
return true;
}
public void OnGivenSilverTo( Mobile mob )
{
if ( m_SilverGiven == null )
m_SilverGiven = new SilverGivenCollection();
m_SilverGiven.Add( new SilverGivenEntry( mob ) );
}
public void Invalidate()
{
if ( m_Mobile is PlayerMobile )
((PlayerMobile)m_Mobile).InvalidateProperties();
}
public void Attach()
{
if ( m_Mobile is PlayerMobile )
((PlayerMobile)m_Mobile).FactionPlayerState = this;
}
public PlayerState( Mobile mob, Faction faction, PlayerStateCollection owner )
{
m_Mobile = mob;
m_Faction = faction;
m_Owner = owner;
m_Rank = faction.Definition.Ranks[faction.Definition.Ranks.Length - 1];
Attach();
Invalidate();
}
public PlayerState( GenericReader reader, Faction faction, PlayerStateCollection owner )
{
m_Faction = faction;
m_Owner = owner;
int version = reader.ReadEncodedInt();
switch ( version )
{
case 0:
{
m_Mobile = reader.ReadMobile();
m_KillPoints = reader.ReadEncodedInt();
m_MerchantTitle = (MerchantTitle)reader.ReadEncodedInt();
m_Leaving = reader.ReadDateTime();
break;
}
}
Attach();
}
public void Serialize( GenericWriter writer )
{
writer.WriteEncodedInt( (int) 0 ); // version
writer.Write( (Mobile) m_Mobile );
writer.WriteEncodedInt( (int) m_KillPoints );
writer.WriteEncodedInt( (int) m_MerchantTitle );
writer.Write( (DateTime) m_Leaving );
}
public static PlayerState Find( Mobile mob )
{
if ( mob is PlayerMobile )
return ((PlayerMobile)mob).FactionPlayerState;
return null;
}
public int CompareTo( object obj )
{
return m_KillPoints - ((PlayerState)obj).m_KillPoints;
}
}
}