ModernUO/Scripts/Items/Traps/FireColumnTrap.cs
2006-06-15 04:14:30 +00:00

47 lines
No EOL
1.3 KiB
C#

using System;
namespace Server.Items
{
public class FireColumnTrap : BaseTrap
{
[Constructable]
public FireColumnTrap() : base( 0x1B71 )
{
}
public override bool PassivelyTriggered{ get{ return true; } }
public override TimeSpan PassiveTriggerDelay{ get{ return TimeSpan.FromSeconds( 2.0 ); } }
public override int PassiveTriggerRange{ get{ return 3; } }
public override TimeSpan ResetDelay{ get{ return TimeSpan.FromSeconds( 0.5 ); } }
public override void OnTrigger( Mobile from )
{
if ( from.AccessLevel > AccessLevel.Player )
return;
Effects.SendLocationParticles( EffectItem.Create( Location, Map, EffectItem.DefaultDuration ), 0x3709, 10, 30, 5052 );
Effects.PlaySound( Location, Map, 0x225 );
if ( from.Alive && CheckRange( from.Location, 0 ) )
Spells.SpellHelper.Damage( TimeSpan.FromSeconds( 0.5 ), from, from, Utility.RandomMinMax( 10, 40 ), 0, 100, 0, 0, 0 );
}
public FireColumnTrap( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}