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IncomingAccountPackets.cs
fix: Updates professions & new player gargish equipment ( #819 )
2021-10-16 10:48:58 -07:00
IncomingEntityPackets.cs
fix(core): Removes implicit cast between Serial and uint ( #728 )
2021-08-25 00:27:19 -07:00
IncomingExtendedCommandPackets.cs
fix(core): Removes implicit cast between Serial and uint ( #728 )
2021-08-25 00:27:19 -07:00
IncomingHousePackets.cs
fix(core): Removes 6017 handler ( #411 )
2021-01-16 13:43:16 -08:00
IncomingItemPackets.cs
fix(core): Removes implicit cast between Serial and uint ( #728 )
2021-08-25 00:27:19 -07:00
IncomingMessagePackets.cs
fix(core): Removes 6017 handler ( #411 )
2021-01-16 13:43:16 -08:00
IncomingMobilePackets.cs
fix(core): Removes implicit cast between Serial and uint ( #728 )
2021-08-25 00:27:19 -07:00
IncomingMovementPackets.cs
fix(core): Removes 6017 handler ( #411 )
2021-01-16 13:43:16 -08:00
IncomingPackets.cs
fix(core): Handles a rare NPE with LoginTimer ( #508 )
2021-02-11 23:47:02 -08:00
IncomingPlayerPackets.cs
fix: Fixes boat movement & moves weapon ability out of core ( #750 )
2021-08-30 21:30:09 -07:00
IncomingTargetingPackets.cs
fix(core): Removes implicit cast between Serial and uint ( #728 )
2021-08-25 00:27:19 -07:00
IncomingVendorPackets.cs
fix(core): Removes implicit cast between Serial and uint ( #728 )
2021-08-25 00:27:19 -07:00
OutgoingAccountPackets.cs
fix(core): Converts the rest of the packets ( #385 )
2021-01-05 00:35:56 -08:00
OutgoingCombatPackets.cs
fix(core): Converts message, mobile, movement, player packets ( #384 )
2021-01-04 23:47:20 -08:00
OutgoingContainerPackets.cs
fix(core): Converts the rest of the packets ( #385 )
2021-01-05 00:35:56 -08:00
OutgoingDamagePackets.cs
fix(core): Converts more packets ( #383 )
2021-01-04 23:11:43 -08:00
OutgoingEffectPackets.cs
fix(core): Cleans up uninitialized packets ( #397 )
2021-01-09 14:10:29 -08:00
OutgoingEntityPackets.cs
fix: Removes BodyValue and fixes modifying Body and BodyMod in props gump. ( #743 )
2021-08-28 22:56:00 -07:00
OutgoingEquipmentPackets.cs
fix: Fixes code genning armor, clothing, and BODs ( #810 )
2021-09-28 22:09:34 -07:00
OutgoingGumpPackets.cs
fix: Optimize OrderedHashSet and introduce more high perf collections ( #679 )
2021-08-08 21:37:25 -07:00
OutgoingItemPackets.cs
fix(core): Removes implicit cast between Serial and uint ( #728 )
2021-08-25 00:27:19 -07:00
OutgoingLightPackets.cs
fix(core): Converts message, mobile, movement, player packets ( #384 )
2021-01-04 23:47:20 -08:00
OutgoingMapPackets.cs
fix: Fixes various issues ( #748 )
2021-08-30 07:54:52 -07:00
OutgoingMenuPackets.cs
fix(core): Converts more packets ( #383 )
2021-01-04 23:11:43 -08:00
OutgoingMessagePackets.cs
fix(core): Updates slice with range selectors ( #583 )
2021-04-23 20:57:24 -07:00
OutgoingMobilePackets.cs
feat(content): Adds configuration for extended status override (UOML) ( #634 )
2021-06-03 09:31:18 -07:00
OutgoingMovementPackets.cs
Makes gump code a little more readable ( #390 )
2021-01-06 01:17:34 -08:00
OutgoingPlayerPackets.cs
fix: Fixes boat movement & moves weapon ability out of core ( #750 )
2021-08-30 21:30:09 -07:00
OutgoingSecureTradePackets.cs
fix(networking): Standardizes SecureTrade packets ( #577 )
2021-04-16 11:26:21 -07:00
OutgoingTargetPackets.cs
Makes gump code a little more readable ( #390 )
2021-01-06 01:17:34 -08:00
OutgoingVendorBuyPackets.cs
fix: Fixes vendor OPL ( #672 )
2021-08-03 00:34:44 -07:00
OutgoingVendorSellPackets.cs
fix(core): Converts the rest of the packets ( #385 )
2021-01-05 00:35:56 -08:00
PacketContainerBuilder.cs
fix(core): Updates slice with range selectors ( #583 )
2021-04-23 20:57:24 -07:00