224 lines
5.2 KiB
C#
224 lines
5.2 KiB
C#
using System;
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using Server.Engines.Craft;
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using Server.Items;
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namespace Server.Engines.MLQuests.Items
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{
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public abstract class BaseCraftmansSatchel : Backpack
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{
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protected static readonly Type[] m_TalismanType = { typeof(RandomTalisman) };
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public BaseCraftmansSatchel() => Hue = Utility.RandomBrightHue();
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public BaseCraftmansSatchel(Serial serial)
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: base(serial)
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{
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}
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protected void AddBaseLoot(params Type[][] lootSets)
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{
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Item loot = Loot.Construct(lootSets[Utility.Random(lootSets.Length)]);
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if (loot == null)
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return;
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RewardBag.Enhance(loot);
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DropItem(loot);
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}
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protected void AddRecipe(CraftSystem system)
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{
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// TODO: change craftable artifact recipes to a rarer drop
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int recipeID = system.RandomRecipe();
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if (recipeID != -1)
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DropItem(new RecipeScroll(recipeID));
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class TailorSatchel : BaseCraftmansSatchel
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{
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[Constructible]
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public TailorSatchel()
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{
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AddBaseLoot(Loot.MLArmorTypes, Loot.JewelryTypes, m_TalismanType);
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if (Utility.RandomDouble() < 0.50)
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AddRecipe(DefTailoring.CraftSystem);
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}
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public TailorSatchel(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class BlacksmithSatchel : BaseCraftmansSatchel
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{
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[Constructible]
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public BlacksmithSatchel()
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{
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AddBaseLoot(Loot.MLWeaponTypes, Loot.JewelryTypes, m_TalismanType);
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if (Utility.RandomDouble() < 0.50)
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AddRecipe(DefBlacksmithy.CraftSystem);
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}
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public BlacksmithSatchel(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class TinkerSatchel : BaseCraftmansSatchel
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{
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[Constructible]
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public TinkerSatchel()
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{
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AddBaseLoot(Loot.MLArmorTypes, Loot.MLWeaponTypes, Loot.MLRangedWeaponTypes, Loot.JewelryTypes, m_TalismanType);
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if (Utility.RandomDouble() < 0.50)
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switch (Utility.Random(6))
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{
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case 0:
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AddRecipe(DefInscription.CraftSystem);
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break;
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case 1:
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AddRecipe(DefAlchemy.CraftSystem);
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break;
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// TODO
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// case 2: AddNonArtifactRecipe( DefTailoring.CraftSystem ); break;
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// case 3: AddNonArtifactRecipe( DefBlacksmithy.CraftSystem ); break;
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// case 4: AddNonArtifactRecipe( DefCarpentry.CraftSystem ); break;
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// case 5: AddNonArtifactRecipe( DefBowFletching.CraftSystem ); break;
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}
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}
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public TinkerSatchel(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class FletchingSatchel : BaseCraftmansSatchel
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{
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[Constructible]
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public FletchingSatchel()
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{
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AddBaseLoot(Loot.MLRangedWeaponTypes, Loot.JewelryTypes, m_TalismanType);
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if (Utility.RandomDouble() < 0.50)
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AddRecipe(DefBowFletching.CraftSystem);
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// TODO: runic fletching kit
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}
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public FletchingSatchel(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class CarpentrySatchel : BaseCraftmansSatchel
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{
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[Constructible]
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public CarpentrySatchel()
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{
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AddBaseLoot(Loot.MLArmorTypes, Loot.MLWeaponTypes, Loot.MLRangedWeaponTypes, Loot.JewelryTypes, m_TalismanType);
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if (Utility.RandomDouble() < 0.50)
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AddRecipe(DefCarpentry.CraftSystem);
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// TODO: Add runic dovetail saw
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}
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public CarpentrySatchel(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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