ModernUO/Projects/UOContent/Items/Misc/Origami.cs
2020-08-16 21:46:54 -07:00

214 lines
4.8 KiB
C#

namespace Server.Items
{
public class OrigamiPaper : Item
{
[Constructible]
public OrigamiPaper() : base(0x2830)
{
}
public OrigamiPaper(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1030288; // origami paper
public override void OnDoubleClick(Mobile from)
{
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else
{
Delete();
Item i = Utility.Random(from.BAC >= 5 ? 6 : 5) switch
{
0 => new OrigamiButterfly(),
1 => new OrigamiSwan(),
2 => new OrigamiFrog(),
3 => new OrigamiShape(),
4 => new OrigamiSongbird(),
5 => new OrigamiFish(),
_ => null
};
if (i != null)
from.AddToBackpack(i);
from.SendLocalizedMessage(1070822); // You fold the paper into an interesting shape.
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class OrigamiButterfly : Item
{
[Constructible]
public OrigamiButterfly() : base(0x2838) => LootType = LootType.Blessed;
public OrigamiButterfly(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1030296; // a delicate origami butterfly
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class OrigamiSwan : Item
{
[Constructible]
public OrigamiSwan() : base(0x2839) => LootType = LootType.Blessed;
public OrigamiSwan(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1030297; // a delicate origami swan
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class OrigamiFrog : Item
{
[Constructible]
public OrigamiFrog() : base(0x283A) => LootType = LootType.Blessed;
public OrigamiFrog(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1030298; // a delicate origami frog
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class OrigamiShape : Item
{
[Constructible]
public OrigamiShape() : base(0x283B) => LootType = LootType.Blessed;
public OrigamiShape(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1030299; // an intricate geometric origami shape
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class OrigamiSongbird : Item
{
[Constructible]
public OrigamiSongbird() : base(0x283C) => LootType = LootType.Blessed;
public OrigamiSongbird(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1030300; // a delicate origami songbird
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class OrigamiFish : Item
{
[Constructible]
public OrigamiFish() : base(0x283D) => LootType = LootType.Blessed;
public OrigamiFish(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1030301; // a delicate origami fish
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}