169 lines
4.9 KiB
C#
169 lines
4.9 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public class ChaosDragoonElite : BaseCreature
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{
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[Constructible]
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public ChaosDragoonElite()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.15, 0.4)
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{
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Body = 0x190;
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Hue = Race.Human.RandomSkinHue();
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SetStr(276, 350);
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SetDex(66, 90);
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SetInt(126, 150);
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SetHits(276, 350);
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SetDamage(29, 34);
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SetDamageType(ResistanceType.Physical, 100);
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/*SetResistance(ResistanceType.Physical, 45, 55);
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SetResistance(ResistanceType.Fire, 15, 25);
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SetResistance(ResistanceType.Cold, 50);
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SetResistance(ResistanceType.Poison, 25, 35);
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SetResistance(ResistanceType.Energy, 25, 35);*/
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SetSkill(SkillName.Tactics, 80.1, 100.0);
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SetSkill(SkillName.MagicResist, 100.1, 110.0);
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SetSkill(SkillName.Anatomy, 80.1, 100.0);
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SetSkill(SkillName.Magery, 85.1, 100.0);
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SetSkill(SkillName.EvalInt, 85.1, 100.0);
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SetSkill(SkillName.Swords, 72.5, 95.0);
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SetSkill(SkillName.Fencing, 85.1, 100);
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SetSkill(SkillName.Macing, 85.1, 100);
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Fame = 8000;
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Karma = -8000;
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CraftResource res;
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res = Utility.Random(6) switch
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{
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0 => CraftResource.BlackScales,
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1 => CraftResource.RedScales,
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2 => CraftResource.BlueScales,
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3 => CraftResource.YellowScales,
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4 => CraftResource.GreenScales,
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_ => CraftResource.WhiteScales // 5
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};
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var melee = Utility.Random(3) switch
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{
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0 => (BaseWeapon)new Kryss(),
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1 => new Broadsword(),
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_ => new Katana() // 2
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};
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melee.Movable = false;
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AddItem(melee);
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AddItem(new DragonChest {Resource = res, Movable = false});
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AddItem(new DragonLegs {Resource = res, Movable = false});
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AddItem(new DragonArms {Resource = res, Movable = false});
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AddItem(new DragonGloves {Resource = res, Movable = false});
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AddItem(new DragonHelm {Resource = res, Movable = false});
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AddItem(new ChaosShield {Movable = false});
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AddItem(new Boots(0x455));
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AddItem(new Shirt(Utility.RandomMetalHue()));
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int amount = Utility.RandomMinMax(1, 3);
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AddItem(
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res switch
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{
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CraftResource.BlackScales => new BlackScales(amount),
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CraftResource.RedScales => new RedScales(amount),
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CraftResource.BlueScales => new BlueScales(amount),
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CraftResource.YellowScales => new YellowScales(amount),
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CraftResource.GreenScales => new GreenScales(amount),
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_ => new WhiteScales(amount) // CraftResource.WhiteScales
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}
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);
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res = Utility.Random(9) switch
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{
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0 => CraftResource.DullCopper,
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1 => CraftResource.ShadowIron,
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2 => CraftResource.Copper,
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3 => CraftResource.Bronze,
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4 => CraftResource.Gold,
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5 => CraftResource.Agapite,
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6 => CraftResource.Verite,
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7 => CraftResource.Valorite,
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_ => CraftResource.Iron // 8
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};
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SwampDragon mt = new SwampDragon {HasBarding = true, BardingResource = res};
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mt.BardingHP = mt.BardingMaxHP;
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mt.Rider = this;
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}
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public ChaosDragoonElite(Serial serial)
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: base(serial)
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{
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}
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public override string CorpseName => "a chaos dragoon elite corpse";
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public override string DefaultName => "a chaos dragoon elite";
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public override bool HasBreath => true;
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public override bool AutoDispel => true;
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public override bool BardImmune => !Core.AOS;
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public override bool CanRummageCorpses => true;
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public override bool AlwaysMurderer => true;
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public override bool ShowFameTitle => false;
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public override int GetIdleSound() => 0x2CE;
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public override int GetDeathSound() => 0x2CC;
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public override int GetHurtSound() => 0x2D1;
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public override int GetAttackSound() => 0x2C8;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.Gems);
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}
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public override bool OnBeforeDeath()
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{
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IMount mount = Mount;
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if (mount != null)
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{
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if (mount is SwampDragon dragon)
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dragon.HasBarding = false;
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mount.Rider = null;
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}
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return base.OnBeforeDeath();
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}
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public override void AlterMeleeDamageTo(Mobile to, ref int damage)
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{
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if (to is Dragon || to is WhiteWyrm || to is SwampDragon || to is Drake || to is Nightmare || to is Hiryu ||
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to is LesserHiryu || to is Daemon)
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damage *= 3;
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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