ModernUO/Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoonElite.cs
2020-08-16 21:46:54 -07:00

169 lines
4.9 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class ChaosDragoonElite : BaseCreature
{
[Constructible]
public ChaosDragoonElite()
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.15, 0.4)
{
Body = 0x190;
Hue = Race.Human.RandomSkinHue();
SetStr(276, 350);
SetDex(66, 90);
SetInt(126, 150);
SetHits(276, 350);
SetDamage(29, 34);
SetDamageType(ResistanceType.Physical, 100);
/*SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 15, 25);
SetResistance(ResistanceType.Cold, 50);
SetResistance(ResistanceType.Poison, 25, 35);
SetResistance(ResistanceType.Energy, 25, 35);*/
SetSkill(SkillName.Tactics, 80.1, 100.0);
SetSkill(SkillName.MagicResist, 100.1, 110.0);
SetSkill(SkillName.Anatomy, 80.1, 100.0);
SetSkill(SkillName.Magery, 85.1, 100.0);
SetSkill(SkillName.EvalInt, 85.1, 100.0);
SetSkill(SkillName.Swords, 72.5, 95.0);
SetSkill(SkillName.Fencing, 85.1, 100);
SetSkill(SkillName.Macing, 85.1, 100);
Fame = 8000;
Karma = -8000;
CraftResource res;
res = Utility.Random(6) switch
{
0 => CraftResource.BlackScales,
1 => CraftResource.RedScales,
2 => CraftResource.BlueScales,
3 => CraftResource.YellowScales,
4 => CraftResource.GreenScales,
_ => CraftResource.WhiteScales // 5
};
var melee = Utility.Random(3) switch
{
0 => (BaseWeapon)new Kryss(),
1 => new Broadsword(),
_ => new Katana() // 2
};
melee.Movable = false;
AddItem(melee);
AddItem(new DragonChest {Resource = res, Movable = false});
AddItem(new DragonLegs {Resource = res, Movable = false});
AddItem(new DragonArms {Resource = res, Movable = false});
AddItem(new DragonGloves {Resource = res, Movable = false});
AddItem(new DragonHelm {Resource = res, Movable = false});
AddItem(new ChaosShield {Movable = false});
AddItem(new Boots(0x455));
AddItem(new Shirt(Utility.RandomMetalHue()));
int amount = Utility.RandomMinMax(1, 3);
AddItem(
res switch
{
CraftResource.BlackScales => new BlackScales(amount),
CraftResource.RedScales => new RedScales(amount),
CraftResource.BlueScales => new BlueScales(amount),
CraftResource.YellowScales => new YellowScales(amount),
CraftResource.GreenScales => new GreenScales(amount),
_ => new WhiteScales(amount) // CraftResource.WhiteScales
}
);
res = Utility.Random(9) switch
{
0 => CraftResource.DullCopper,
1 => CraftResource.ShadowIron,
2 => CraftResource.Copper,
3 => CraftResource.Bronze,
4 => CraftResource.Gold,
5 => CraftResource.Agapite,
6 => CraftResource.Verite,
7 => CraftResource.Valorite,
_ => CraftResource.Iron // 8
};
SwampDragon mt = new SwampDragon {HasBarding = true, BardingResource = res};
mt.BardingHP = mt.BardingMaxHP;
mt.Rider = this;
}
public ChaosDragoonElite(Serial serial)
: base(serial)
{
}
public override string CorpseName => "a chaos dragoon elite corpse";
public override string DefaultName => "a chaos dragoon elite";
public override bool HasBreath => true;
public override bool AutoDispel => true;
public override bool BardImmune => !Core.AOS;
public override bool CanRummageCorpses => true;
public override bool AlwaysMurderer => true;
public override bool ShowFameTitle => false;
public override int GetIdleSound() => 0x2CE;
public override int GetDeathSound() => 0x2CC;
public override int GetHurtSound() => 0x2D1;
public override int GetAttackSound() => 0x2C8;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.Gems);
}
public override bool OnBeforeDeath()
{
IMount mount = Mount;
if (mount != null)
{
if (mount is SwampDragon dragon)
dragon.HasBarding = false;
mount.Rider = null;
}
return base.OnBeforeDeath();
}
public override void AlterMeleeDamageTo(Mobile to, ref int damage)
{
if (to is Dragon || to is WhiteWyrm || to is SwampDragon || to is Drake || to is Nightmare || to is Hiryu ||
to is LesserHiryu || to is Daemon)
damage *= 3;
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}