ModernUO/Projects/UOContent/Mobiles/Monsters/SE/TsukiWolf.cs
2020-08-16 21:46:54 -07:00

174 lines
4.3 KiB
C#

using System;
using System.Collections.Generic;
using Server.Engines.Plants;
using Server.Items;
namespace Server.Mobiles
{
public class TsukiWolf : BaseCreature
{
private static readonly Dictionary<Mobile, ExpireTimer> m_Table = new Dictionary<Mobile, ExpireTimer>();
[Constructible]
public TsukiWolf()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 250;
Hue = Utility.Random(3) == 0 ? Utility.RandomNeutralHue() : 0;
SetStr(401, 450);
SetDex(151, 200);
SetInt(66, 76);
SetHits(376, 450);
SetMana(40);
SetDamage(14, 18);
SetDamageType(ResistanceType.Physical, 90);
SetDamageType(ResistanceType.Cold, 5);
SetDamageType(ResistanceType.Energy, 5);
SetResistance(ResistanceType.Physical, 40, 60);
SetResistance(ResistanceType.Fire, 50, 70);
SetResistance(ResistanceType.Cold, 50, 70);
SetResistance(ResistanceType.Poison, 50, 70);
SetResistance(ResistanceType.Energy, 50, 70);
SetSkill(SkillName.Anatomy, 65.1, 72.0);
SetSkill(SkillName.MagicResist, 65.1, 70.0);
SetSkill(SkillName.Tactics, 95.1, 110.0);
SetSkill(SkillName.Wrestling, 97.6, 107.5);
Fame = 8500;
Karma = -8500;
if (Core.ML && Utility.RandomDouble() < .33)
PackItem(Seed.RandomPeculiarSeed(1));
PackItem(
Utility.Random(10) switch
{
0 => new LeftArm(),
1 => new RightArm(),
2 => new Torso(),
3 => new Bone(),
4 => new RibCage(),
5 => new RibCage(),
_ => new BonePile() // 6-9
}
);
}
public TsukiWolf(Serial serial)
: base(serial)
{
}
public override string CorpseName => "a tsuki wolf corpse";
public override string DefaultName => "a tsuki wolf";
public override int Meat => 4;
public override int Hides => 25;
public override FoodType FavoriteFood => FoodType.Meat;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Rich);
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (Utility.RandomDouble() >= 0.1)
return;
/* Blood Bath
* Start cliloc 1070826
* Sound: 0x52B
* 2-3 blood spots
* Damage: 2 hps per second for 5 seconds
* End cliloc: 1070824
*/
if (m_Table.TryGetValue(defender, out ExpireTimer timer))
{
timer.DoExpire();
defender.SendLocalizedMessage(1070825); // The creature continues to rage!
}
else
{
defender.SendLocalizedMessage(1070826); // The creature goes into a rage, inflicting heavy damage!
}
timer = new ExpireTimer(defender, this);
timer.Start();
m_Table[defender] = timer;
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override int GetAngerSound() => 0x52D;
public override int GetIdleSound() => 0x52C;
public override int GetAttackSound() => 0x52B;
public override int GetHurtSound() => 0x52E;
public override int GetDeathSound() => 0x52A;
private class ExpireTimer : Timer
{
private int m_Count;
private readonly Mobile m_From;
private readonly Mobile m_Mobile;
public ExpireTimer(Mobile m, Mobile from)
: base(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0))
{
m_Mobile = m;
m_From = from;
Priority = TimerPriority.TwoFiftyMS;
}
public void DoExpire()
{
Stop();
m_Table.Remove(m_Mobile);
}
public void DrainLife()
{
if (m_Mobile.Alive)
m_Mobile.Damage(2, m_From);
else
DoExpire();
}
protected override void OnTick()
{
DrainLife();
if (++m_Count >= 5)
{
DoExpire();
m_Mobile.SendLocalizedMessage(1070824); // The creature's rage subsides.
}
}
}
}
}